As the final battle forBaldur’s Gate 3unravels, you may be tempted by that shiny “Gather Allies” button on your screen. You’ll want every last man, woman, and owlbear to help face the forces of the Absolute, most certainly, but where will they most excel? When is the best time to call for aid?

While many summons are re-summonable for every part of your final journey, there are a few notable exceptions. We’ll walk you through these exceptions and which summons will be best suited for certain occasions along your ascent to the Netherbrain. Though, of course, no journey will be complete without your friendly Armored-and-EnlargedOwlbear Cub.

Player Drow Cleric blows horn to call forth allies at High Hall Courtyard in Baldur’s Gate 3

When To Use Call Forth Allies

Your allies at High Hall will all be available for useas soon as your first instance of combat begins. For most people, this will be as soon as you walk through the main gate doors into the High Hall Courtyard.

There are generallythree areas of combatwhere you can summon allies:

We do not recommendfighting at all or using Call Forth Allies during the ascent of thetower to the Netherbrain. It is best to avoid most combat here and just rush for the door at the top.

During these fights, you cansummon all allies whenever and whereveryou wish within range.

Allied Yurgir uses Infernal Dagger to strike enemy in High Hall Courtyard in Baldur’s Gate 3

Most of your allies will be re-summonablein future instances of combatso long as they were not defeated and killedduring their previous summon. This means you should be careful about putting certain summons into dangerous situations if you plan to use them later.

With Patch 5, allies who died in the final instance of combatmay not leave you a letter during the epilogue. Similarly, the Owlbear Cub will not return to the Epilogue if he died in combat. Protect him at all costs.

Allied Nightsong Dame Aylin strikes enemy with sword during fight at High Hall Courtyard in Baldur’s Gate 3

Due to their resummonable nature, we recommendusing this ability more liberally than you think you need.

Wedo not, however, recommend summoning all units.While this can easily overwhelm the enemy, it may also overwhelm your computer’s system and the time it takes to complete a round of combat.

Gale summons Isobel to use Balm of the Moonmaiden with call forth allies beside Netherbrain Crown of Karsus in Baldur’s Gate 3

Place defensive units like Florrick’s Cohort or the Watch towards the front of battle while supporting units like the Gur or Harpers can be placed on the back or sidelines (especially on the walls in the Courtyard).

For a list of all available allies, refer to ourofficial recruitment guide.

Isobel allies with player during final fight in Baldur’s Gate 3

Isobel

Balm of the Moonmaiden- Heal Allies

High Hall Courtyard to heal both your team and your other summoned allies.

Auntie Ethel

Veil of the Weird- Cast Mass Invisibility

Ascent to the Netherbrain to avoid combat up to the top.

RolanorLorroakan

Firestorm- Rain down Fire Balls in a large area

Atop the Netherbrain against Dream Warriors, tendrils, and (possibly) the Emperor.

Auntie Ethel in hag form smiling deviously in Baldur’s Gate 3.

These special abilities canonly be used once per adventureinstead of per battle.

While other allies can be summoned liberally, we recommendholding onto these summons until the right opportunitypresents itself. As the most powerful summons, you won’t want these allies to go to waste.

Kith’rak Voss Listens To Orpheus Before Final Fight in Baldur’s Gate 3

Be careful using Rolan, Lorroakan, or Voss in the final battle atop the Netherbrain. These summons will not deal any damage against the Red Dragon due to its Immunity to Fire damage.

Baldur’s Gate 3

WHERE TO PLAY

Baldur’s Gate 3 is the long-awaited next chapter in the Dungeons & Dragons-based series of RPGs. Developed by Divinity creator Larian Studios, it puts you in the middle of a mind flayer invasion of Faerûn, over a century after the events of its predecessor.

Baldur’s Gate 3 - Rolan In The Shadow-Cursed Lands-1

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