A lot of theBaldur’s Gate 3experience includes fighting sequences, but not everyone fares so easily with turn-based combat. Some people enjoy story and adventure more than they do challenging fights. If that is you, you will want to hear about the best build that will allow you to breeze through the game without getting into fights.

With this build, you will be able to pacify your way out of challenging fights by either convincing people to stand down or by tricking them into lessening the number of people on their side. You will also be able to lockpick just about anything. Talking and lockpicking your way through doors and people will get you to Act 3 before you know it.

Baldur’s Gate 3 Halfing bard With Hands on Hips

Bard Key Features

Bardic Inspiration (action)

Inspire an ally to add a +1d6 bonus to their next Attack Roll, Ability Check, or Saving Throw.

17 base

Baldur’s Gate 3 Halfling Bard Character Customization

Tasha’s Hideous Laughter (spell)

Leave a creature prone with laughter, without the ability to get up, for 10 turns.

Dissonant Whispers (spell)

Frighten a creature: they’ll have Disadvantage on Ability Checks and Attack Rolls and cannot move for 2 turns.

Bards are not the most daunting class in combat, but if you want to get out of tough situations, this is the one class you wish you were.A bard has high Charisma and Dexterity.

Baldur’s Gate 3 Halfling Bard Using Speak With Dead Spell

you’re able to change your class byspeaking to Withers at your campsite.

Charisma will allow you to convince and deceive people in dialoguewithout resorting to violenceor upsetting parties. Strength dialogue checks usually end in violence or threatening people into submission, and skills such as Wisdom and Intelligence require you to know enough about a topic to outwit someone. Charisma simply allows you tocontrol the narrative by being a likable person.

Sorcerers, warlocks, clerics, and paladins all have high Charisma, but what makes the bard appealing is the additional Dexterity proficiency. Dexterity allows you tolockpick doors and chests and disarm traps. It is a good sidekick to Charisma because you can talk your way through anything and access any room or treasure you want. That is the key to swimming through the game a bit easier.

Bardic Inspiration increases the value of already high stats. Not only will it feel like you do not fail skill checks, but you can also enhance your party members' skill checks in and out of combat.

An example of the efficiency of this class, aside from lockpicking anything, is thatwhen facing Yurgir in Act 2,you can convince him to kill all his minions and himself so that you do not have to fight him. You will have effectively killed him with your words, completing a quest without lifting a finger.

7.5m per turn

Lucky

When you roll a 1 for an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll.

Brace

You have Advantage on Saving Throws against being Frightened.

Without being proficient in Dexterity, you will need to keep Astarion with you at all times so that he may unlock things. By being the one to talk your way out of things and the one to access any room you want, you can use the rest of your party as the fighters that will carry in combat.

The best race to use for this build, for increased efficiency, would be a halfing.Halflings base race features include Lucky, which allows you toreroll a die for Saving Throws, Attack Rolls, and Ability Checks when the roll is a 1. It will feel as if you never fail skill checks.

The Best Background

When it comes to picking a Background, you can ultimately choose whatever extra skills you want. But if you want a build that can ease through challenging areas,you should pick Backgrounds with Deception or Persuasion.

Both will allow you to change the tides in dialogue without causing a battle, adding to your already high Charisma.

If you fail a skill check and things don’t work out, you’re able to have these in your back pocket to protect you. If someone doesn’t like the cut of your jib,deceive them and sneak away.

Equipment That Will Enhance Your Bard Abilities

Envoy’s Amulet

In Act 1, you have the option of entering the Underdark. A mushroom species known as the Myconid lives down there. By helping the Myconid and completing their quest line, you can receive Envoy’s Amulet. Envoy’s Amulet gives you the abilityVoice of the Circle, which grants you a +2 bonus on Persuasionchecks.

Auntie Ethel’s Hair

Another way to increase your ability is to acquire items that allow you topermanently increase an Ability Score of your choice. Auntie Ethel’s Hair is one of these items. You will be given Auntie Ethel’s Hairif you defeat the hag in Act 1, but do not kill her off and agree to let her go. She will reward you with this item.

Potent Robe

ThePotent Robeis rewarded to the player in Act 2 if you canrescue the tieflings successfully. Alfira at Last Light Inn will give you this if you speak with her before and after rescuing the tieflings. Potent Robe has two abilities, Gregarious Caster and Well-Liked and Well Fortified.

Gregarious Caster makes yourcantrips deal extra damage equal to your Charisma modifier. Well-Liked and Well Fortified will grant the wearertemporary hit points equal to their Charisma modifieron their first turn of combat.

Birthright

You canpurchase this hat at Sorcerous Sundries in Act 3. Sorcerous Sundries is a shop found in the Lower City of Baldur’s Gate.Birthrightgives the wearer a bonus of+2 to Charismaand caps at 22 Charisma.

Next:Baldur’s Gate 3: Complete Guide And Walkthrough