Right off the bat, multiplayer was built right intoDisney Lorcana’s system. Each player is racing against the other to get to twenty lore, but the catch is you can work together to take out bigger threats that one player may not be able to remove on their own.

While the main way to play Lorcana so far has been one-on-one, there are still a handful of cards that were created with multiplayer in mind. Whether you are drawing cards or making your opponents lose lore, these eight cards provide significant value against multiple opponents.

Sudden Chill Song Card From Disney Lorcana by Guilia Riva

8Sudden Chill

Freeze Your Opponents' Hand Size

Drawand being able to keep a consistent hand size has been one of the most sought-after abilities through set one of Lorcana. Being able to make your opponents lose cards is great but when you play Sudden Chill and make each opponent discard a card, it is very disruptful.

The reason is if they aren’t playing a deck that is drawing too many cards, it limits what they can use for ink, characters they are able to play down, and overall can stop their momentum for at least a turn or two. And being a two cost it is a nice cheap option for hand removal.

Steal From The Rich-1 Lorcana Card by Hedvig Häggman-Sund

7Steal From The Rich

Give Us All The Goodies

If you’re looking to make opponents lose multiple lore each turn Steal From The Rich is the action to play. This Emerald action says whenever one of your characters quests this turn, each opponent loses one lore. So multiple quests means multiple lore loss!

The biggest thing about this card is its uninkability. WithEmerald being the inkthat likes to play many cards that can’t go into the inkwell, this may only be a one or two of in decks, but in multiplayer matchups, it can create lots of problems for opponents.

Image of the You Have Forgotten Me card in Lorcana, with art by Alice Pisoni

6You Have Forgotten Me

You Will Make Your Opponent Forget About Those Cards

You Have Forgotten Me can be a tide changer when played in the right scenario. When it is played each of your opponents must choose and discard two cards from their hand. In this stage of Lorcana, two cards are a huge deal due to the fact you have to really make your opponent choose what you can and can’t live without for the coming turns.

Being a four-cost card that is right around the turn you want to play this down. If each of your opponents has used most of their initial hand without drawing more cards yet, this can put them into a situation of having to top-deck to get the cards they need.

aladdin, street rat lorcana card by peter brockhammer

5Aladdin, Street Rat

He’s Racing To Get Rid Of Lore

The biggest thing about Aladdin, Street Rat and all the characters featured is there is a tangible body on the field after his effect comes into play. This provides value to use him in a challenge or be able to quest with him. While they won’t be the biggest quests or challenges they can be beneficial early game.

His ability, Improvise, says whenever you play him each opponent loses one lore. It isn’t that big of a loss in the lore department, but as he is a three cost he can be played multiple times during a game, and that can add up in the end.

mother gothel selfish manipulator full card lorcana (1)

4Mother Gothel, Selfish Manipulator

Don’t Underestimate The Power Of A Mother

Although it’s a card that doesn’t take away lore or discard cards, Mother Gothel, Selfish Manipulator can still put in work in multiplayer games. Her ability Skip The Drama, Stay With Mama says whenever she is exerted opposing characters can’t quest.

If you are able to hide her behindsome Bodyguard characters, it can force your opponents into challenges they may not want to do in regard to the fact they can’t quest. Overall, a great blockade in multiplayer games when she can get set up.

Image of the Tinker Bell Giant Fairy card in Lorcana, with art by Cookie

3Tinker Bell, Giant Fairy

She’s Rocking The Boat And Dealing Damage

Tinker Bell, Giant Fairy has two abilities that can be useful in multiplayer. One is more proficient than the other, which is Rock The Boat. It says whenever you play Tink, deal one damage to each opposing character. In a game where there will be a handful of characters out across different players, this is great.

Then, Puny Pirate! says when Tink banishes a character in a challenge you may deal two damage to chosen opposing character. This can be super helpful in defeating a character from two of your opponents at once.

Ursula, Power Hungry Lorcana card by Simangaliso Sibaya

2Ursula, Power Hungry

She’s Got The Perfect Combo

If you are playing a game of Lorcana with a high number of players, Ursula, Power Hungry is the card to be playing. Her ability It’s Too Easy! says whenever you play her each opponent loses one lore, and you may draw a card for each lore lost that way.

Usually, multiplayer games are three to four people, so playing Ursula down and being able to draw multiple cards can help replenish your hand for the late game and give you the cards you need to get yourself the victory!

aladdin heroic outlaw full card lorcana by nicholas kole

1Aladdin, Heroic Outlaw

Aren’t Floodborn Abilities Just The Best?

Without a doubt, the best multiplayer card from set one, Aladdin, Heroic Outlaw can single-handedly change the course of a game. His ability, Daring Exploit, says during your turn, whenever he banishes another character in a challenge, you gain two lore and each opponent loses two lore.

That is a four-lore shift across the entire board. Whether you are chasing your opponents or are looking to grow your lead, Aladdin can certainly help with that. His five strength/five willpower stat line also helps him stay on the board longer to be able to use his ability multiple times.