Summary

To win a match inMarvel Snap, you need to have more power in two out of three locations. While that seems simple in essence, it can get tricky to do the math in certain scenarios, which is why Captain Marvel is such a popular card; she decides where to go in order to win.

Martyr acts much in the same way, but instead of moving towards a winning position, it goes somewhere that could lose you the game. This effect is so bad, that it doesn’t make her a double-edged sword, it makes the edge point solely at you, but if you still want to make the card work, there are ways to take advantage of her power.

Marvel Snap Card Elsa Bloodstone

10Elsa Bloodstone

Power On Top Of Power

One of the problems with Martyr is the low power she has when compared to her effect. There’s little reason to use her for only four power, butwith Elsa, you can make that power counta little bit more, but you still need to be wary of the other locations.

Since Killmonger is always a threat, your opponent might solve the Martyr problem for you by killing her outright, but this might not always be the case. A deck with Elsa will have at least two locations filled up, so you don’t have to worry about Martyr moving anywhere.

Marvel Snap Card Kraven

9Kraven

The More They Move, The Bigger He Gets

The way you use Kraven on this deck isn’t all that different from other decks that include the hunter; you set him up and start moving things toward his location, trying to do this as often as possible for great results.

The difference here is his interaction with Martyr since she knows Kraven gains power if she moves toward him, so if that wins you the game, she won’t move. This means that if you can lock down one location, and have Kraven in the other, Martyr would have nowhere to go.

Marvel Snap Card Jeff

8Jeff

The Shark That Keeps On Giving

You might think that Martyr’s counterpart is Captain Marvel, but in Marvel Snap, her counterpart is Jeff. The baby land shark is useful in nearly every scenario, making him a staple of most decks, if not all of them; you can’t go wrong with Jeff.

Within the build of this deck, Jeff works wonders, since he not only synergizes well with Elsa and Kraven but also with other Martyr stopping cards like Professor X. In essence, you want to put Jeff on the board, and then move him somewhere to block Martyr from losing you the game.

Marvel Snap Card Silk

7Silk

The Martyr Before Martyr

When considering the frustration of a move card that loses you games, the one that’s been doing it before Martyr is Silk. This makes both cards very similar, and therefore, you can apply the lessons learned for both of them.

They both add big power to the board, meaning that you’ll have priority most of the time, so you have to exploit that. Beyond that, the techniques that stopped Silk from being a nuisance are still applicable; lock down lanes, and stop her from moving and being unpredictable.

negasonic teenage warhead card

6Negasonic Teenage Warhead

She Makes Martyr Shine

The only advantage Martyr has over other cards, like Hawkeye or Ant-Man, is that her power is upfront. This means that you can easily gain and keep priority during the first few turns of the game, and even maintain it; something Negasonic wants more than anything.

But having priority is only the first step since you need to know where to place her, and that all depends on the locations and what your opponent is doing. You can only learn this through practice and knowledge of the current meta, but Negasonic is well worth it.

Marvel Snap Nebula Deck Professor X standard variant

5Professor X

Nothing Moves In Or Out

Professor X is a godsend when dealing with Martyr, making her an almost good card, and also giving the Professor something to do on turn six. While his main role is to prevent Martyr from moving that’s already in play, you can also play both of them in turn six for the same effect.

And the synergies don’t stop there, since the Professor can also prevent Silk from doing undesirable things, or even protect cards that got too big thanks to Elsa. Jeff is of particular note here, since he can be freely played or moved into the Professor’s location.

Marvel Snap Card Vision

4Vision

Leave Your Opponent Guessing

Vision shares many strengths with Jeff within the context of this deck. He can move into Kraven after being buffed by Elsa, can block Martyr from moving to certain places, and so on; what he also brings is a big dose of power that will likely let you keep priority on the final turn.

And this deck is all about priority since what Martyr is doing for Negasonic, Vision does it for Alioth. Do keep in mind that, if you play Vision into Elsa, his power rises into Shang-Chi territory, a card that will forever remain a staple to counter most things.

Marvel Snap - Magneto on a blurred background

3Magneto

Now Your Opponent Moves Too

While Magneto can’t move every single card your opponent plays, he does move some of the most impactful ones, the four-cost cards. Darkhawk is still one of the most popular cards out there, and the introduction of things like Ms. Marvel makes positioning crucial.

While always good to shuffle what your opponent is doing, you also gain power from it thanks to Kraven, making Magneto’s already impressive 12 power even higher. He doesn’t mesh particularly well with Martyr, but he does so with all the other cards around her.

Marvel Snap Card Alioth

2Alioth

The Priority King

The popularity of Alioth will remain at an all-time high as long as his ability remains the same. Destroying cards even before they are revealed is incredibly devastating, making whoever gains priority at the final turn might as well have won already.

And that’s the entire point of this deck, and where Martyr comes into play; she aids you in getting that much-needed priority, so if Alioth can prevent their final explosive play from happening, it nullifies any possibility of losing. Just be sure to prevent Martyr from moving after that.

Marvel Snap Card Thanos

1Thanos

The Stones Are What Matter

The reality is that, if you want to stop Martyr from moving, the best way to do so is with a lot of cards.Thanos brings that plethora of cardsin the form of the Stones, meaning that filling at least two locations would be of little effort.

The stones combine perfectly with everything else in the deck, with their different abilities like moving cards around or drawing cards. The time stone combines particularly well with all your six-cost cards, letting you play Magneto at turn five, followed by a devastating Alioth at six.