Magic: The Gatheringis home to all sorts of weird and wonderful planes, but none are loved quite as much as Ravnica. The planet-spanning city is home to ten guilds, like the corrupt church of the Orzhov Syndicate, or the wreckless scientists of the Izzet League. It proved multicolour-themed sets were not just possible, but great fun, and even our slang to talk about colour pairs is defined by the Ravnican guilds.

For the first set in 2024, Magic’s celebrating all things Ravnica with Ravnica Remastered. Pulling together the Ravnica and Return to Ravnica blocks, and Guilds of Ravnica, Ravnica Allegiance, and War of the Spark, it includes some of the best cards from the city, all in one, cohesive limited environment. HEre’s everything revealed for Ravnica Remastered, ahead of its launch on January 12.

MTG - Tomik, Distinguished Advokist by Johannes Voss

There are no Commander decks for Ravnica Remastered.

White

The colour of unity and control, white is often found in the law-makers, enforcers, and shady organisations of Ravnica, like the Orzhov, Selesnya, Boros, and Azorius.

Angelic Exaltation

Three generic, one white enchantment - Uncommon

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

Angelic Exaltation

Armory Guard

Three generic, one white creature - Giant Soldier - 2/5 - Common

Armory Guard has vigilance as long as you control a Gate.

Armory Guard

One white mana instant - Common

Target creature gets +2/+2 until end of turn.

Addendum— If you cast this spell during your main phase, that creature gains flying until end of turn.

Azorius Arrester

One generic, one white creature - Human Soldier - 2/1 - Common

When Azorius Arrester enters the battlefield, detain target creature an opponent controls.(Until your next turn, that creature can’t attack or block and its activate abilities can’t be activated.)

Arrester’s Zeal

Azorius Justiciar

Two generic, two white creature - Human Wizard - 2/2 - Uncommon

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control.(Until your next turn, those creatures can’t attack or block and their activated abilities can’t be activated.)

Azorius Arrester

Basilica Guards

Two generic, one white creature - Human Soldier - 1/4 - Common

Defender

Extort(Whenever you cast a spell, you may pay one white/black hybrid. If you do, each opponent loses 1 life and you gain that much life.)

Blazing Archon

Six generic, three white mana creature - Archon - 5/6 - Rare

Blind Obedience

One generic, one white enchantment - Rare

Extort(Whenever you cast a spell, you may pay one white or one black. If you do, each opponent loses one life and you gain that much life.)

Azorius Justicicar

Artifacts and creatures your opponents control enter the battlefield tapped.

Boros Elite

One white creature - Human Soldier - 1/1 - Common

Battalion— Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

Basilica Guard

Bulwark Giant

Five generic, one white creature - Giant Soldier - 3/6 - Common

Carom

One generic, one white mana instant - Common

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.

Blazing Archon

Draw a card.

Conclave Equenaut

Four generic, two white creature - Human Soldier - 3/3 - Common

Convoke(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature’s color.)

Blind Obedience

Condemn

One white mana instant - Uncommon

Put target attacking creature on the bottom of its owner’s library. Its controller gains life equal to its toughness.

Boros Elite

Devouring Light

One generic, two white instant - Uncommon

Exile target attacking or blocking creature.

Divine Visitation

Three generic, two white enchantment - Mythic Rare

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Eyes in the Skies

Three generic, one white instant - Common

Create a 1/1 white Bird creature token with flying, then populate.(Create a token that’s a copy of a creature token you control.)

Three generic, one white enchantment - Aura - Common

Enchant permanent

When Faith’s Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can’t attack or block, and its activated abilities can’t be activated unless they’re mana abilities.

Ghostway

Two generic, one white mana instant - Rare

Exile each creature you control. Return those cards to the battlefield under their owner’s control at the beginning of the next end step.

Gideon Blackblade

One generic, two white legendary planeswalker - Gideon - Four loyalty - Mythic Rare

As long as it’s your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that’s still a planeswalker.

Prevent all damage that would be dealt to Gideon Blackblade during your turn.

+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.

−6: Exile target nonland permanent.

Keening Apparition

One generic, one white creature - Spirit - 2/2 - Common

Sacrifice Keening Apparition: Destroy target enchantment.

Makeshift Battalion

Two generic, one white creature - Human Soldier - 3/2 - Common

Battallion —Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.

Ministrant of Obligation

Two generic, one white mana creature - Human Cleric - 2/1 - Uncommon

Afterlife 2(When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Mistral Charger

One generic, one white creature - Pegasus - 2/1 - Uncommon

Flying

Rising Populace

Two generic, one white creature - Human - 2/2 - Common

Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.

Rootborn Defenses

Two generic, one white mana instant - Common

Populate. Creatures you control gain indestructible until end of turn.(To populate, create a token that’s a copy of a creature token you control.)

One generic, one white instant - Common

Summary Judgment deals 3 damage to target tapped creature.

Addendum —If you cast this spell during your main phase, it deals 5 damage instead.

Sunhome Stalwart

One generic, one white mana creature - Human Soldier - 2/2 - Uncommon

First strike

Mentor(Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Syndicate Messenger

Three generic, one white creature - Bird - 2/3 - Common

Afterlife 1(When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

One generic, one white mana instant - Uncommon

Tomik, Distinguished Advokist

Two white legendary creature - Human Advisor - 2/3 - Rare

Lands on the battlefield and land cards in graveyards can’t be the target of spells or abilities your opponents control.

Creatures you control gain indestructible until end of turn.

Addendum— If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Urbis Protector

Four generic, two white creature - Human Cleric - 1/1 - Uncommon

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

Blue

Quick-thinking, blue on Ravnica is all about the pursuit of knowledge. From the sneaky spies of the Dimir to the unrestrained scientists of the Simic, blue is home to some of Ravnica’s weirdest cards.

Description

Aetherplasm

Two generic, two blue creature - Illusion - 1/1 - Uncommon

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner’s hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

Bruvac the Grandiloquent

Two generic, one blue legendary creature - Human Advisor - 1/4 - Mythic Rare

If an opponent would mill one or more cards, they mill twice that many cards instead.

Cerulean Sphinx

Four generic, two blue creature - Sphinx - 5/5 - Uncommon

One blue: Cerulean Sphinx’s owner shuffles it into their library.

Cloudfin Raptor

One blue mana creature - Bird Mutant - 0/1 - Common

Evolve(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Compulsive Research

Two generic, one blue mana sorcery - Common

Target player draws three cards. Then that player discards two cards unless they discard a land card.

Copy Enchantment

Two generic, one blue enchantment - Rare

You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.

Cyclonic Rift

One generic, one blue instant - Mythic Rare

Return target nonland permanent you don’t control to its owner’s hand.

Overload Six generic, one blue(You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Downsize

One blue instant - Common

Target creature you don’t control gets -4/-0 until end of turn.

Overload two generic, one blue(You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Drift of Phantasms

Two generic, one blue mana creature - Spirit - 0/5 - Common

Defender, flying

Transmute one generic, two blue mana(One generic, two blue mana, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Two generic, one blue enchantment - Uncommon

At the beginning of your upkeep, scry 1.

Five generic, one blue: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.

Fblthp, the Lost

One generic, one blue legendary creature - Homunculus - 1/1 - Rare

When Fblthp, the Lost enters the battlefield, draw a card. If it enters from your library or was cast from your library, draw two cards instead.

When Fblthp the Lost becomes the target of a spell, shuffle Fblthp into its owner’s library.

Helium Squirter

Four generic, one blue creature - Beast Mutant - 0/0 - Common

Graft 3(This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

One generic: Target creature with a +1/+1 counter on it gains flying until end of turn.

One generic, one blue mana enchantment - Aura - Common

Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

Keymaster Rogue

Three generic, one blue creature - Human Rogue - 3/2 - Common

Keymaster Rogue can’t be blocked.

When Keymaster Rogue enters the battlefield, return a creature you control to its owner’s hand.

Kiora’s Dambreaker

Five generic, one blue mana creature - Leviathan - 5/6 - Common

When Kiora’s Dambreaker enters the battlefield, proliferate.(Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Leapfrog

Two generic, one blue mana creature - Frog - 3/1 - Common

Leapfrog has flying as long as you’ve cast an instant or sorcery spell this turn.

Two blue instant - Uncommon

Counter target instant or sorcery spell.

Transmute one generic, two blue(one generic, two blue, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Murmuring Mystic

Three generic, one blue creature - Human Wizard - 1/5 - Uncommon

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Nightveil Sprite

One generic, one blue mana creature - Faerie Rogue - 1/2 - Uncommon

Whenever Nightveil Sprite attacks, surveil 1.(Look at the top card of your library. You may put that card into your graveyard.)

Persistent Petitioners

One generic, one blue creature - Human Advisor - 1/3 - Common

One generic, tap: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

Pteramander

One blue mana creature - Salamander Drake - 1/1 - Uncommon

Seven generic, one blue mana: Adapt 4. This ability costs one generic mana less to activate for each instant and sorcery card in your graveyard.(If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Quasiduplicate

One generic, two blue sorcery - Rare

Create a token that’s a copy of target creature you control.

Jump-start(You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

One generic, one blue instant - Common

Quicken

One blue mana instant - Uncommon

The next sorcery spell you cast this turn can be cast as though it had flash.

Remand

One generic, one blue instant - Uncommon

Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard.

Repeal

X generic, one blue mana instant - Common

Return target nonland permanent with mana value X to its owner’s hand.

One generic, two blue instant - Common

Counter target spell.

Surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

Spark Double

Three generic, one blue mana creature - Illusion - 0/0 - Rare

You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it’s a creature, it enters with an additional loyalty counter on it if it’s a planeswalker, and it isn’t legendary.

Tidespout Tyrant

Five generic, three blue mana creature - Djinn - 5/5 - Rare

Whenever you cast a spell, return target permanent to its owner’s hand.

Four generic, one blue instant - Common

Put target nonland permanent on top of its owner’s library.

Vedalken Mesmerist

One generic, one blue creature - Vedalken Wizard - 2/1 - Common

Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.

Black

Cutthroat and self-serving, black is all about power at any cost. It’s putting on a deadly show for the Rakdos, or extorting the spirits of the long-dead in the Orzhov, and is always sure to net you some profit.

Balustrade Spy

Three generic, one black creature - Vampire Rogue - 2/3 - Common

When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

One generic, one black mana instant - Common

Blade Juggler

Four generic, one black creature - Human Rogue - 3/2 - Common

Spectacle two generic, one black(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.

Burglar Rat

One generic, one black creature - Rat - 1/1 - Common

When Burglar Rat enters the battlefield, each opponent discards a card.

Crypt Ghast

Three generic, one black creature - Spirit - 2/2 - Rare

Extort(Whenever you cast a spell, you may pay one white or one black mana. If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add an additional black mana.

Dark Confidant

One generic, one black mana creature - Human Wizard - 2/1 - Mythic Rare

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Debtors' Transport

Five generic, one black mana creature - Thrull - 5/3 - Common

Dimir House Guard

Three generic, one black creature - Skeleton - 2/3 - Common

Fear(This creature can’t be blocked except by artifact creatures and/or black creatures.)

Sacrifice a creature: Regenerate Dimir House Guard.

Transmute one generic, two black(One generic, two black, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

X generic, one black mana instant - Common

Destroy target creature with mana value X.

Dreadmalkin

One black mana creature - Zombie Cat - 1/1 - Uncommon

Menace(This creature can’t be blocked except by two or more creatures.)

Two generic, one black mana, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.

Golgari Thug

One generic, one black creature - Human Warrior - 1/1 - Uncommon

When Golgari Thug dies, put target creature card from your graveyard on top of your library.

Dredge 4(If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

Ill-Gotten Inheritance

Three generic, one black enchantment - Common

At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

Five generic, one black, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

Infernal Tutor

One generic, one black sorcery - Rare

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Hellbent —If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

Target creature gets -3/-3 until end of turn.

Liliana, Dreadhorde General

Four generic, two black legendary planeswalker - Liliana - six loyalty - Mythic Rare

+1: Create a 2/2 black Zombie creature token.

−4: Each player sacrifices two creatures.

−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.

Lord of the Void

Four generic, three black creature - Demon 7/7 - Mythic Rare

Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player’s library, then put a creature card from among them onto the battlefield under your control.

Macabre Waltz

One generic, one black sorcery - Common

Return up to two target creature cards from your graveyard to your hand, then discard a card.

Massacre Girl

Three generic, two black legendary creature - Human Assassin - 4/4 - Rare

Menace

When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

Mausoleum Turnkey

Three generic, one black mana creature - Ogre Rogue - 3/2 - Uncommon

When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent’s choice from your graveyard to your hand.

Two generic, one black mana sorcery - Common

All creatures get -1/-1 until end of turn.

Surveil 2.(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Midnight Reaper

Two generic, one black mana creature - Zombie Knight - 3/2 - Rare

Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.

Orzhov Enforcer

One generic, one black mana creature - Human Rogue - 1/2 - Uncommon

Deathtouch

Orzhov Euthanist

Two generic one, black creature - Human Assassin - 2/2 - Common

Haunt(When this creature dies, exile it haunting target creature.)

When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.

Pack Rat

One generic, one black creature - Rat - / - Rare

Pack Rat’s power and toughness are each equal to the number of Rats you control.

Two generic, one black, Discard a card: Create a token that’s a copy of Pack Rat.

Only the anime alt-art is available in Draft boosters. There is no regular printing of Pack Rat in Ravnica Remastered.

Plaguecrafter

Two generic, one black mana creature - Human Shaman - 3/2 - Uncommon

When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can’t discards a card.

Priest of Forgotten Gods

One generic, one black creature - Human Cleric - 1/2 - Rare

Tap, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add two black mana and draw a card.

Sewer Shambler

Two generic, one black mana creature - Zombie - 2/1 - Common

Swampwalk(This creature can’t be blocked as long as defending player controls a Swamp.)

Scavenge two generic, one black mana(Two generic, one black mana, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)

Shadow Alley Denizen

One black mana creature - Vampire Rogue - 1/1 - Common

Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn.(It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Two generic, one black enchantmenbt - Aura - Uncommon

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature’s controller, that player loses 2 life.

Thrill-Kill Assassin

One generic, one black mana creature - Human Assassin - 1/2 - Common

Unleash(You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

One generic, one black instant - Uncommon

Undercity’s Embrace

Two generic, one black mana instant - Common

Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.

Vindictive Vampire

Three generic, one black creature - Vampire - 2/3 - Uncommon

Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.

Woebringer Demon

Three generic, two black mana creature - Demon - 4/4 - Uncommon

At the beginning of each player’s upkeep, that player sacrifices a creature. If the player can’t, sacrifice Woebringer Demon.

Red

Life fast, die young is red’s motto. The soldiers of the Boros and the barbarians of the Gruul Clans both lead with their emotions, and will hit hard, hit fast, and never, ever relent.

Act of Treason

Two generic, one red mana sorcery - Common

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Arclight Phoenix

Three generic, one red creature - Phoenix - 3/2 - Rare

Flying, haste

At the beginning of combat on your turn, if you’ve cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

Bloodfray Giant

Two generic, two red creature - Giant - 4/3 - Uncommon

Trample

Unleash(You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

Bomber Corps

One generic, one red creature - Human Soldier - 1/2 - Common

Battalion— Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.

Two generic, one red instant - Common

Creatures you control get +2/+0 until end of turn.

Burning Prophet

One generic, one red mana creature - Human Wizard - 1/3 - Common

Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.

Burning-Tree Vandal

Two generic, one red creature - Human Rogue - 2/1 - Common

Riot(This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

Three generic, one red mana sorcery - Common

Destroy target artifact or land.

Demonfire

X generic, one red sorcery - Uncommon

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Hellbent— If you have no cards in hand, this spell can’t be countered and the damage can’t be prevented.

Dogpile

Three generic, one red instant - Common

Dogpile deals damage to any target equal to the number of attacking creatures you control.

Greater Forgeling

Three generic, two red creature - Elemental - 3/4 - Common

One generic, one red: Greater Forgeling gets +3/-3 until end of turn.

Guttersnipe

Two generic, one red creature - Goblin Shaman - 2/2 - Uncommon

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

Hellkite Tyrant

Four generic, two red creature - Dragon - 6/5 - Rare

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Homing Lightning

Two generic, two red mana instant - Uncommon

Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.

Ilharg, the Raze-Boar

Three generic, two red legendary creature - Boar God - 6/6 - Mythic Rare

Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.

When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.

One generic, one red sorcery - Common

Create two 1/1 red Goblin creature tokens.

Krenko, Mob Boss

Two generic, two red legendary creature - Goblin Warrior - 3/3 - Rare

Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Legion Warboss

Two generic, one red mana creature - Goblin Soldier - 2/2 - Rare

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

Light Up the Stage

Two generic, one red mana sorcery - Uncommon

Spectacle one red mana(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Mizzix’s Mastery

Three generic, one red sorcery - Rare

Exile target card that’s an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix’s Mastery.

Overload five generic, three red(You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Mugging

One red sorcery - Common

Mugging deals 2 damage to target creature. That creature can’t block this turn.

Rakdos Pit Dragon

Two generic, two red mana creature - Dragon - 3/3 - Uncommon

Two red mana: Rakdos Pit Dragon gains flying until end of turn.

One red mana: Rakdos Pit Dragon gets +1/+0 until end of turn.

Hellbent— Rakdos Pit Dragon has double strike as long as you have no cards in hand.

Rubblebelt Maaka

Three generic, one red creature - Cat - 3/3 - Common

Bloodrush —One red, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

Scorched Rusalka

One red creature - Spirit - 1/1 - Common

One red, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.

Siege of Towers

One generic, one red sorcery - Uncommon

Replicate one generic, one red (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Skewer the Critics

Two generic, one red sorcery - Common

Spectacle: one red(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skullcrack

One generic, one red mana instant - Uncommon

Players can’t gain life this turn. Damage can’t be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.

Stalking Vengeance

Five generic, two red creature - Avatar - 5/5 – Uncommon

Haste

Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

One red enchantment - Aura - Common

Enchanted creature gets +2/+0.

Hellbent— Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.

One red creature - Goblin Rogue - 1/1 - Common

One red: Tin Street Dodger can’t be blocked this turn except by creatures with defender.

Utvara Hellkite

Six generic, two red creature - Dragon - 6/6 - Mythic Rare

Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.

Wojek Bodyguard

Two generic, one red creature - Human Soldier - 3/3 - Common

Wojek Bodyguard can’t attack or block alone.

Green

Don’t let the nature-loving green guilds fool you; green is an unstoppable colour of constant growth. Home to the Selesnya Conclave, Golgari Swarm, Gruul Clans, and the Simic Combine, green’s influence makes them some of the most insidiously dangerous guilds on the plane.

One green mana creature - Beast - 0/3 - Common

Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

Band Together

Two generic, one green instant - Common

Up to two target creatures you control each deal damage equal to their power to another target creature.

One green creature - Bird - 1/1 - Rare

Chord of Calling

X generic, three green instant - Rare

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Crocanura

Two generic, one green creature - Crocodile Frog - 1/3 - Common

Reach(This creature can block creatures with flying.)

Drudge Beetle

One generic, one green creature - Insect - 2/2 - Common

Scavenge five generic one green(Five generic, one green, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)

Experiment One

One green creature - Human Ooze - 1/1 - Common

Farseek

One generic, one green sorcery - Uncommon

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

One colorless, one green Enchantment - Aura - Common

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.

One green enchantment - Aura - Common

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

Forced Landing

One generic, one green mana instant - Common

Put target creature with flying on the bottom of its owner’s library.

Fungal Rebirth

Two generic, one green instant - Uncommon

Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.

Gather Courage

One green instant - Common

Greater Mossdog

Three generic, one green creature - Plant Dog - 3/3 - Common

Dredge 3(If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Golgari Grave-Troll

Four generic, one green creature - Troll Skeleton - 0/0 - Rare

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

1, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6(If you could draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)

Guardian Project

Three generic, one green enchantment - Mythic Rare

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Horncaller’s Chant

Seven generic, one green mana sorcery - Common

Create a 4/4 green Rhino creature token with trample, then populate.(Create a token that’s a copy of a creature token you control.)

Life from the Loam

One generic, one green sorcery - Rare

Return up to three target land cards from your graveyard to your hand.

Loaming Shaman

Two generic, one green creature - Centaur Shaman - 3/2 - Uncommon

When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.

Two generic, one green mana enchantment - Aura - Uncommon

Enchanted creature gets +3/+3.

Dredge 2(If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Open the Gates

One green mana sorcery - Common

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Overwhelm

Five generic, two green mana sorcery - Uncommon

Convoke(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic mana or one mana of that creature’s color.)

Creatures you control get +3/+3 until end of turn.

Protean Hulk

Five generic, two green creature - Beast - 6/6 - Mythic Rare

When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.

Rampaging Rendhorn

Four generic, one green creature - Beast - 4/4 - Common

Siege Wurm

Five generic, two green creature - Wurm - 5/5 - Common

Silhana Ledgewalker

One generic, one green creature - Elf Rogue 1/1 - Common

Hexproof(This creature can’t be the target of spells or abilities your opponents control.)

Sprouting Renewal

Two generic, one green mana sorcery - Common

Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.

Titanic Brawl

One generic, one green instant - Common

This spell costs one generic less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don’t control.(Each deals damage equal to its power to the other.)

One green mana enchantment - Aura - Uncommon

Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

One green creature - Snake - 1/2 - Uncommon

Bloodrush— one green, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

Four generic, two green enchantment - Aura - Uncommon

Enchant green creature

Enchanted creature gets +6/+6.

Three green, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.

Yeva, Nature’s Herald

Two generic, two green legendary creature - Elf Shaman - 4/4 - Rare

Flash(You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.

Multicolored

Ravnica is easily most famous for its ten two-colour guilds, which means Ravnica Remastered has tons of multicoloured cards to pick from.

Azorius Guildmage

Two white/blue hybrid creature - Vedalken Wizard - 2/2 - Uncommon

Two generic, one white: Tap target creature.

Two generic, one blue: Counter target activated ability. (Mana abilities can’t be targeted.)

Deputy of Acquittals

One white, one blue creature - Human Wizard - 2/2 - Uncommon

Flash

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner’s hand.

One white/blue hybrid creature - Bird - 1/1 - Common

Sacrifice Judge’s Familiar: Counter target instant or sorcery spell unless its controller pays one generic.

Lavinia, Azorius Renegade

One white, one blue legendary creature - Human Soldier - 2/2 - Rare

Each opponent can’t cast noncreature spells with mana value creature than the number of lands that player controls.

Whenever an opponent cast a spell, if no mana was spent to cast it, counter that spell.

Sky Hussar

Three generic, one white, one blue mana creature - Human Knight - 4/3 - Uncommon

When Sky Hussar enters the battlefield, untap all creatures you control.

Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card.(Activate only during your upkeep and only once each turn.)

Sphinx of New Prahv

Two white, two blue creature - Sphinx - 4/3 - Uncommon

Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost 2 more to cast.

X generic, one white, two blue mana instant - Rare

You gain X life and draw X cards.

Teferi, Time Raveler

One generic, one white, one blue legendary planeswalker - Teferi - 4 Starting Loyalty - Mythic Rare

Each opponent can cast spells only any time they could cast a sorcery.

Warrant

Two white/blue hybrid mana instant - Rare

Put target attacking or blocking creature on top of its owner’s library.

Warden

Three generic, one white, one blue mana sorcery - Rare

Create a 4/4 white and blue Sphinx creature token with flying and vigilance.

Two generic, two blue/black hybrid mana sorcery - Rare

Gain control of target creature with power 2 or less.

Concoct

Three generic, one blue, one black mana sorcery - Rare

Surveil 3, then return a creature card from your graveyard to the battlefield.

Dimir Guildmage

Two blue/black hybrid creature - Human Wizard - 2/2 - Uncommon

Three generic, one blue: Target player draws a card. Activate only as a sorcery.

Three generic, one black: Target player discards a card. Activate only as a sorcery.

Lazav, the Multifarious

One blue, one black legendary creature - Shapeshifter - 1/3 - Rare

When Lazav, the Multifarious enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

X generic: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it’s legendary in addition to its other types, and it has this ability.

Mindleech Mass

Five generic, one blue, two black creature - Horror - 6/6 - Rare

Whenever Mindleech Mass deals combat damage to a player, you may look at that player’s hand. If you do, you may cast a spell from among those cards without paying its mana cost.

Moroii

Two generic, one blue, one black creature - Vampire - 4/4 - Uncommon

At the beginning of your upkeep, you lose 1 life.

Mortus Strider

One generic, one blue, one black mana creature - Skeleton - 1/1 - Common

When Mortus Strider dies, return it to its owner’s hand.

Nightveil Predator

Two blue, two black mana creature - Vampire - 3/3 - Uncommon

Flying, deathtouch

Whisper Agent

One generic, two blue/black hybrid mana creature - Human Rogue - 3/2 - Common

When Whisper Agent enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

Two black/red hybrid mana instant - Rare

Bedazzle

Four generic, one black, one red mana instant - Rare

Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.

One black, one red sorcery - Rare

Destroy target creature or planeswalker.

Footlight Fiend

One black/red hybrid creature - Devil - 1/1 - Common

When Footlight Fiend dies, it deals 1 damage to any target.

Gobhobbler Rats

One black, one red mana creature - Rat - 2/2 - Common

Hellbent— As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has “One black mana: Regenerate Gobhobbler Rats.”

Master of Cruelties

Three generic, one black, one red creature - Demon - 1/4 - Mythic Rare

First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn’t blocked, that player’s life total becomes 1. Master of Cruelties assigns no combat damage this combat.

Mayhem Devil

One generic, one black, one red creature - Devil - 3/3 - Uncommon

Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.

Rakdos Firewheeler

Two black, two red creature - Human Rogue - 4/3 - Uncommon

When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.

Rakdos Guildmage

Two black/red hybrid creature - Zombie Shaman - 2/2 - Uncommon

Three generic, one black, Discard a card: Target creature gets -2/-2 until end of turn.

Three generic, one red: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.

Rakdos, Lord of Riots

Two black, two red mana legendary creature - Demon - 6/6 - Rare

you’re able to’t cast this spell unless an opponent lost life this turn.

Creature spells you cast cost one generic mana less to cast for each 1 life your opponents have lost this turn.

Borborygmos Enraged

Four generic, two red, two green legendary creature - Cyclops - 7/6 - Rare

Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Discard a land card: Borborygmos Enraged deals 3 damage to any target.

Cindervines

One red, one green enchantment - Rare

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

One generic, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent’s controller.

Domri Rade

One generic, one red, one green legendary planeswalker - Domri - 3 Starting Loyalty - Mythic Rare

Gruul Guildmage

Two red/green hybrid mana creature - Human Shaman - 2/2 - Uncommon

Three generic, one red, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.

Three generic, one green: Target creature gets +2/+2 until end of turn.

Rhythm of the Wilds

One generic, one red, one green enchantment - Uvncommon

Creature spells you control can’t be countered.

Nontoken creatures you control have riot.(They enter the battlefield with your choice of a +1/+1 counter or haste.)

Scab-Clan Mauler

One red, one green mana creature - Human Berserker - 1/1 - Common

Bloodthirst 2(If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Sunder Shaman

Two red, two green mana creature - Giant Shaman - 5/5 - Uncommon

Sunder Shaman can’t be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

Thrash

Two red/green hybrid mana instant - Rare

Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control.

Threat

Two generic, one red, one green mana sorcery - Rare

Create a 4/4 red and green Beast creature token with trample.

Wild Cantor

One red/green hybrid mana creature - Human Druid - 1/1 - Common

Assure

Two green/white hybrid mana instant - Rare

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble

Four generic, one green, one white instant - Rare

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Call of the Conclave

One green, one white mana sorcery - Common

Create a 3/3 green Centaur creature token.

Conclave Cavalier

Two green, two white creature - Centaur Knight - 4/4 - Uncommon

Vigilance

When Conclave Cavalier dies, creeate two 2/2 green and white Elf Knight creature tokens with vigilance.

Phytohydra

Two generic, one green, two white creature - Plant Hydra - 1/1 - Rare

If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.

Selesnya Evangel

One green, one white mana creature - Elf Shaman - 1/2 - Uncommon

One generic mana, Tap, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.

Selesnya Guildmage

Two green/white hybrid mana creature - Elf Wizard - 2/2 - Uncommon

Three generic, one green mana: Create a 1/1 green Saproling creature token.

Three generic, one white mana: Creatures you control get +1/+1 until end of turn.

Tolsimir Wolfblood

Four generic, one green, one white mana legendary creature - Elf Warrior - 3/4 - Rare

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Tap: Create Voja, a legendary 2/2 green and white Wolf creature token.

Vernadi Shieldmate

One generic, one green/white hybrid creature - Human Soldier - 2/2 - Common

Blind Hunter

Two generic, one white, one blue creature - Bat - 2/2 - Common

When Blind Enter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.

Cartel Aristocrat

One white, one black mana creature - Human Advisor - 2/2 - Uncommon

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

Debt to the Deathless

X generic, two white, two black sorcery - Uncommon

Each opponent loses two times X life. You gain life equal to the life lost this way.

Karlov of the Ghost Council

One white, one black mana legendary creature - Spirit Advisor - 2/2 - Mythic Rare

Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.

One white, one black mana, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.

Kaya, Orzhov Usurper

One generic, one white, one black mana legendary planeswalker - Kaya - Three starting loyalty - Rare

Mourning Thrull

One generic, one white/black hybrid mana creature - Thrull - 1/1 - Common

Whenever Mourning Thrull deals damage, you gain that much life.

Orzhov Guildmage

Two white/black hybrid mana creature - Human Wizard - 2/2 - Uncommon

Revival

Two white/black hybrid sorcery - Rare

Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Revenge

Four generic, one white, one black Sorcery

Double your life total. Target opponent loses half their life, rounded up.

Teysa, Orzhov Scion

One generic, one white, one black legendary creature - Human Advisor - 2/3 - Rare

Sacrifice three white creatures: Exile target creature.

Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.

Crackling Drake

Two blue, two red creature - Drake - */4 - Uncommon

Crackling Drake’s power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Expansion

Two blue/red hybrid mana instant - Rare

Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.

Explosion

X generic, two blue, two red mana instant - Rare

Explosion deals X damage to any target. Target player draws X cards.

Goblin Electromancer

One blue, one red creature - Goblin Wizard - 2/2 - Common

Instant and sorcery spells you cast cost one generic less to cast.

One blue, one red instant - Uncommon

Choose one —

Izzet Guildmage

Two blue/red hybrid mana creature - Human Wizard - 2/2 - Uncommon

Two generic, one blue: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.

Two generic, one red: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.

Niv-Mizzet, Parun

Three blue, three red legendary creature - Dragon Wizard - 5/5 - Rare

This spell can’t be countered.

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.

Niv-Mizzet, the Firemind

Two generic, two blue, two red legendary creature - Dragon Wizard - 4/4 - Rare

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

Tap: Draw a card.

Petrahydrox

Three generic, one blue/red hybrid mana creature - Weird - 3/3 - Common

When Petrahydrox becomes the target of a spell of ability, return Petrahydrox to its owner’s hand.

Ral Zarek

Two generic, one blue, one red legendary planeswalker - Ral - 4 starting loyalty - Mythic Rare

Stitch in Time

One generic, one blue, one red mana sorcery - Rare

Flip a coin. If you win the flip, take an extra turn after this one.

Deathrite Shaman

One black/green hybrid mana creature - Elf Shaman - 1/2 - Rare

Tap: Exile target land card from a graveyard. Add one mana of any color.

One black, Tap: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

One green, Tap: Exile target creature card from a graveyard. You gain 2 life.

Find

Two black/green hybrid - Sorcery - Rare

Return up to two target creature cards from your graveyard to your hand.

Finality

Four generic, one black, one green sorcery

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

Glowspore Shaman

One black, one green creature - Elf Shaman - 3/1 - Common

When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.(To mill a card, put the top card of your library into your graveyard.)

Golgari Findbroker

Two black, two green creature - Elf Shaman - 3/4 - Uncommon

When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.

Golgari Guildmage

Two black/green hybrid mana creature - Elf Shaman - 2/2 - Uncommon

Four generic, one black mana, Sacrifice a creature: Return target creature card from your graveyard to your hand.

Four generic, one green mana: Put a +1/+1 counter on target creature.

One generic, one black, one green instant - Uncommon

Destroy target artifact or creature. It can’t be regenerated.

Savra, Queen of the Golgari

Two generic, one black, one green legendary creature - Elf Shaman - 2/2 - Rare

Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.

Whenever you sacrifice a green creature, you may gain 2 life.

Slitherhead

One black/green hybrid creature - Plant Zombie - 1/1 - Common

Scavenge 0(Zero generic mana, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)

Assemble the Legion

Three generic, one red, one white mana enchantment - Rare

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

Aurelia, Exemplar of Justice

Two generic, one red, one white legendary creature - Angel - 2/5 - Mythic Rare

At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it’s red, and gains vigilance if it’s white.

Boros Guildmage

Two red/white hybrid creature - Human Wizard - 2/2 - Uncommon

One generic, one red: Target creature gains haste until end of turn.

One generic, one white: Target creature gains first strike until end of turn.

Fresh-Faced Recruit

One generic, one red/white hybrid mana creature - Human Soldier - 2/1 - Common

As long as it’s your turn, Fresh-Faced Recruit has first strike.

Lightning Helix

One red, one white instant - Uncommon

Lightning Helix deals 3 damage to any target and you gain 3 life.

Two red/white hybrid instant - Rare

Response deals 5 damage to target attacking or blocking creature.

Resurgence

Three generic, one red, one white sorcery - Rare

Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Skyknight Legionnaire

One generic, one red, one white creature - Human Knight - 2/2 - Common

Tajic, Legion’s Edge

One generic, one red, one white legendary creature - Human Soldier - 3/2 - Rare

/Mentor(Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Prevent all noncombat damage that would be dealt to other creatures you control.

One red, one white: Tajic, Legion’s Edge gains first strike until end of turn.

Truefire Captain

Two red, two white mana creature - Human Knight - 4/3 - Uncommon

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

Coiling Oracle

One green, one blue creature - Snake Elf Druid - 1/1 - Common

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Frilled Mystic

Two green, two blue creature - Elf Lizard Wizard - 3/2 - Uncommon

When Frilled Mystic enters the battlefield, you may counter target spell.

Merfolk of the Depths

Four generic, two green/blue hybrid creature - Merfolk Soldier - 4/2 - Common

Prime Speaker Zegana

Two generic, two green, two blue legendary creature - Merfolk Wizard - 1/1 - Rare

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

Two green/blue hybrid mana instant - Rare

Counter target activated or triggered ability.(Mana abilities can’t be targeted.)

Replicate

One generic, one green, one blue sorcery - Rare

Create a token that’s a copy of target creature you control.

Sharktocrab

Two generic, one green, one blue creature - Shark Octopus Crab - 4/4 - Uncommon

Two generic, one green, one blue: Adapt 1.(If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

Simic Guildmage

Two green/blue hybrid mana creature - Elf Wizard - 2/2 - Uncommon

One generic, one green: Move a +1/+1 counter from target creature onto another target creature with the same controller.

One generic, one blue: Attach target Aura attached to a permanent to another permanent with the same controller.

Voidslime

One green, two blue instant - Rare

Counter target spell, activated ability, or triggered ability.(Mana abilities can’t be targeted.)

Nicol Bolas, Dragon-God

One blue, three black, one red mana legendary planeswalker - Bolas - Four starting loyalty - Mythic Rare

Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

Colorless

Of course, Ravnica Remastered is also full of colourless cards, including the many lands sprinkled through the set.

Two generic artifact - Uncommon

One generic, tap: Add one white and one blue mana.

One generic, tap: Add one red and one white mana.

Bottled Cloister

Four generic artifact - Rare

At the beginning of each opponent’s upkeep, exile all cards from your hand face down.

At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.

Chromatic Lantern

Three generic mana artifact - Rare

Lands you control have “Tap: Add one mana of any color.”

One generic artifact - Equipment - Uncommon

Equip one generic

Cloudstone Curio

Three generic mana artifact - Mythic Rare

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner’s hand.

Dimir Signet

Two generic mana artifact - Uncommon

One generic mana, Tap: Add one blue mana and one black mana.

Gate Colossus

Eight generic mana artifact creature - Construct - 8/8 - Uncommon

This spell costs one generic mana less to cast for each Gate you control.

Gate Colossus can’t be blocked by creatures with power 2 or less.

Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.

Golgari Signet

One generic mana, Tap: Add one black mana and one green mana.

One generic, tap: Add one red and one green mana.

Illusionists’s Bracers

Two generic artifact - Equipment - Rare

Whenever an ability of equipped creature is activated, if it isn’t a mana ability, copy that ability. You may choose new targets for the copy.

Equip three generic

One generic, tap: Add one blue and one red.

Junktroller

Four generic mana artifact creature - Golem - 0/6 - Uncommon

Tap: Put target card from a graveyard on the bottom of its owner’s library.

Karn, the Great Creator

Four generic, legendary planeswalker - Karn - 5 Loyalty - Mythic Rare

Activated abilities of artifacts your opponents control can’t be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

Orzhov Signet

One generic mana, Tap: Add one white mana and one black mana.

Pariah’s Shield

Five generic artifact - Equipment - Rare

All damage that would be dealt to you is dealt to equipped creature instead.

One generic, tap: Add one black and one red mana.

Seal of the Guildpact

Five generic mana artifact - Rare

As Seal of the Guildpact enters the battlefield, choose two colors.

Each spell you cast costs one generic mana less to cast for each of the chosen colors it is.

Selesnya Signet

One generic mana, Tap: Add one green mana and one white mana.

Silent Dart

One generic mana artifact - Uncommon

Four generic mana, Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.

Simic Signet

One generic mana, Tap: Add one green mana and one blue mana.

Sword of the Paruns

Four generic artifact - Equipment - Rare

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

Three generic: You may tap or untap equipped creature.

Voyager Staff

One generic artifact - Uncommon

Two generic, Sacrifice Voyager Staff: Exile target creature. Return to the exiled card to the battlefield under its owner’s control at the beginning of the next end step.

Tap: Add one white or one blue.

Tap: Add one red mana or one white mana.

Tap: Add one blue mana or one black mana.

Tap: Add one black or one green.

Tap: Add one red or one green.

Hallowed Fountain

Land - Plains Island - Rare

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Tap: Add one white or one black.

Tap: Add one black mana or one red mana.

Tap: Add one green or one white.

Tap: Add one green or one blue.

Watery Grave

Land - Island Swamp - Rare

As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Blood Crypt

Land - Swamp Mountain - Rare

As Blood Crypt enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Stomping Ground

Land - Mountain Forest - Rare

As Stomping Ground enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Temple Garden

Land - Forest Plains - Rare

As Temple Garden enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Godless Shrine

Land - Plains Swamp - Rare

As Godless Shrine enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Steam Vents

Land - Island Mountain - Rare

As Steam Vents enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Overgrown Tomb

Land - Swamp Forest - Rare

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Sacred Foundry

Land - Mountain Plains - Rare

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Breeding Pool

Land - Forest Island - Rare

As Breeding Pool enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Tap: Add one blue or one red.

Collector Booster Exclusives

These cards can only be found in Collector’s boosters, in the retro-frame treatment.

When Rest in Peace enters the battlefield, exile all graveyard.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Sphere Of Safety

Four generic, one white enchantment - Uncommon

Creatures can’t attack you or planeswalkers you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.

Three generic, one blue instant - Uncommon

Enter the Infinite

Eight generic, four blue sorcery - Mythic Rare

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Gigantoplasm

Three generic, one blue creature - Shapeshifter - 0/0 - Rare

You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has “X: This creature has base power and toughness X/X.”

Narcomoeba

One generic, one blue creature - Illusion - 1/1 - Uncommon

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

Two generic, two blue instant - Uncommon

Choose artifact, creature, or land.

Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents that type that player controls.

Creeping Chill

Three generic, one black sorcery - Uncommon

Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

One black instant - Uncommon

Dredge 3

Only the retro-frame treatment is exclusive to Collector boosters. The anime alt-art can be found in both Draft and Set, while the regular frame treatment can’t be found in any product for Ravnica Remastered, to ensure the health of the limited environment.

One red sorcery - Uncommon

Perilous Forays

Three generic, two green enchantment - Uncommon

One generic, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.

Wilderness Reclamation

Three generic, one green enchantment - Uncommon

At the beginning of your end step, untap all lands you control.

One generic, two white, one blue sorcery - Rare

Destroy all creatures.

Shambling Shell

One generic, one black, one green creature - Plant Zombie - 3/1 - Common

Niv-Mizzet Reborn

One white, one blue, one black, one red, one green legendary creature - Dragon Avatar - 6/6 - Mythic Rare

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that’s exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Magewright’s Stone

One generic, Tap: Untap target creature that has an activated ability with Tap in its cost.

One generic artifact - Rare

As Pithing Needle enters the battlefield, choose a card name.

Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.

Maze’s End enters the battlefield tapped.

Tap: Add one colorless mana.

Three generic, Tap, Return Maze’s End to its owner’s hand: Search your library for a gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land - Rare

Two generic, Tap: Thespian’s Stage becomes a copy of target land, except it has this ability.