Put on your deerstalker, smoke your finest pipe, and crack the case withMagic: The Gathering’smurder mystery-themed Murders at Karlov Manor. Set on the ever-popular Ravnica, this set promises grisly murders, seasoned detectives, and every trope from lead pipes to the meddling group of teenagers.

Here’s everything coming in Murders at Karlov Manor when it launches on February 9.

Auspicious Arrival by Lie Setiawan

It’s Karlov Manor, not Markov Manor. I know, I know…

White

Solving the murders on Ravnica is the only way to bring order back to the city, and the best way to do it with these white cards.

Description

Absolving Lamassu

Four generic, one white mana creature - Lamassu - 4/3 - Uncommon

Flying

When Absolving Lamassu enters the battlefield, all suspected creatures are no longer suspected.

When Absolving Lamassu dies, you gain 3 life and suspect up to one target creature an opponent controls.(A suspected creature has menace and can’t block.)

Absolving Lammasu

Assemble the Players

One generic, one white mana enchantment - Rare

You may look at the top card of your library any time.

Assemble the Players

Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

Aurelia’s Vindicator

Two generic, two white mana creature - Angel - 4/2 - Mythic Rare

Disguise X generic, three generic, one white mana.

When Aurelia’s Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.

When Aurelia’s Vindicator leaves the battlefield, return the exiled cards to their owners' hands.

Aurelia’s Vindicator

Auspicious Arrival

One generic, one white mana instant - Common

Target creature gets +2/+2 until end of turn. Investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Auspicious Arrival

Call a Surprise Witness

One generic, one white mana sorcery - Uncommon

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It’s a Spirit in addition to its other types.

Call a Surprise Witness

Case File Auditor

Two generic, one white mana creature - Human Detective - 1/4 - Uncommon

When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Case File Auditor

You may spend mana as though it were mana of any color to cast Case spells.

Case of the Gateway Express

One generic, one white mana enchantment - Case - Uncommon

When this Case enters the battlefield, choose target creature you don’t control. Each creature you control deals 1 damage to that creature.

Case of the Gateway Express

To solve - Three or more creatures attacked this turn.(If unsolved, solve at the beginning of your end step.)

Case of the Pilfered Proof

Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.

To solve - You control three or more Detectives.(If unsolved, solve at the beginning of your end step.)

Case of the Pilfered Proof

Solved - If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.(It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Case of the Uneaten Feast

One white mana enchantment - Case - Uncommon

Whenever a creature enters the battlefield under your control, you gain 1 life.

Case of the Uneaten Feast

To solve - You’ve gained 5 or more life this turn.(If unsolved, solve at the beginning of your end step.)

Solved - Sacrifice this Case: creature cards in your graveyard gain “You may cast this card form your graveyard” until end of turn.

Defenestrated Phantom

Four generic, two white mana creature - Spirit - 4/3 - Common

Disguise Four generic, one white mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

Delney, Streetwise Lookout

Two generic, one white mana legendary creature - Human Scout - 2/2 - Mythic Rare

Creatures you control with power 2 or less can’t be blocked by creatures with power 3 or greater.

If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Doorkeeper Thrull

One generic, one white mana creature - Thrull -1/2 - Rare

Flash

Artifacts and creatures entering the battlefield don’t cause abilities to trigger.

Two generic, one white mana enchantment - Aura - Common

Enchant creature

When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.

Enchanted creature gets +2/+2 and has vigilance.

Essence of Antiquity

Three generic, two white mana artifact creature - Golem - 1/10 - Uncommon

Disguise two generic, one white mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.

Forum Familiar

One white creature - Cat - 1/1 - Uncommon

Disguise one generic, one white(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

When Forum Familiar is turned face up, return another target permanent you control to its owner’s hand and put a +1/+1 counter on Forum Familiar.

Griffnaut Tracker

Three generic, one white creature - Human Detective - 3/2 - Common

When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard.

Haazda Vigilante

Four generic, one white creature - Giant Soldier - 4/4 - Common

Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.

Inside Source

Two generic, one white creature - Human Citizen - 1/1 - Common

When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token.

Three generic, tap: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.

Karlov Watchdog

Three generic, one white creature - Dog - 3/2 - Uncommon

Vigilance

Permanents your opponent can’t be turned face up during your turn.

Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.

One white artifact - Food Equipment - Uncommon

Equipped creature gets +2/+0

Two generic, tap, Sacrifice Korvod Haunch: you gain three life.

When Krovod Haunch is put into a graveyard from the battlefield, you may pay one generic, one white. If you do, create two 1/1 white Dog creature tokens.

Equip two generic

Makeshift Binding

Two generic, one white enchantment - Common

When Makeshift Binding enters the battlefield, exile target creature an opponent control until Makeshift Binding leaves the battlefield. You gain two life.

Make Your Move

Two generic, one white instant - Common

Destroy target artifact, enchantment, or creature with power four or greater.

Marketwatch Phantom

One generic, one white creature - Spirit Detective - 2/2 - Common

When another creature with power two or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.

Museum Nightwatch

Three generic, one white creature - Centaur Soldier - 3/2 - Common

When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token.

Neighborhood Guardian

One generic, one white creature - Unicorn - 2/2 - Uncommon

Whenever another creature with power two or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.

One generic, one white instant - Uncommon

Novice Inspector

One white creature - Human Detective - 1/2 - Common

When Novice Inspector enters the battlefield, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")

No Witnesses

Two generic, two white sorcery - Rare

Each player who controls the most creatures investigates. Then destroy all creatures.

Two generic, two white instant - Common

Creatures you control get +2/+1 until end of turn. Investigate.

Perimeter Enforcer

One generic, one white creature - Human Detective - 1/1 - Uncommon

Flying, lifelink

Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn.

Sanctuary Wall

One generic, one white artifact creature - Wall - 0/4 - Uncommon

Defender

Two generic, one white, Tap: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall.(If a permanent with a stun counter would become untapped, remove one from it instead.)

Seasoned Consultant

One generic, one white creature - Human Detective - 1/3 - Common

Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.

Tenth District Hero

One generic, one white creature - Human - 2/3 - Rare

One generic, one white, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.

Two generic, one white, Collect Evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains “Other creatures you control have indestructible.”

Unyielding Gatekeeper

One generic, one white creature - Elephant Cleric - 3/2 - Rare

Disguise: one generic, one white(You may cast this card face down for three generic as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.

Wojek Investigator

Two generic, one white creature - Angel Detective - 2/4 - Rare

Flying, vigilance

At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.(To investigate, create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")

Wrench

One white artifact - Clue Equipment - Uncommon

Equipped creature gets +1/+1 and has vigilance and “three generic, Tap: Tap target creature.”

Equip: two generic

Blue

As the color associated with the pursuit of knowledge, blue is the one most likely to give ze little grey cells a workout.

Agency Outfitter

Four generic, two blue mana creature - Sphinx Detective - 4/3 - Uncommon

When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.

Behind the Mask

One blue mana instant - Common

As an additional cost to cast this spell, you may collect evidence 6.(Exile cards with total mana value 6 or greater from your graveyard.)

Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.

Benthic Criminologists

Four generic, one blue creature - Merfolk Wizard - 4/5 - Common

Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.

Bubble Smuggler

One generic, one blue mana creature - Octopus Fish - 2/1 - Common

Disguise five generic, one blue mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

As Bubble Smuggler is turned face up, put four +1/+1 counters on it.

One generic, one blue enchantment - Aura - Uncommon

Enchanted creature gets +2/+2 as long as it’s a Detective you control. Otherwise, it has base power and toughness 1/1 and can’t block Detectives.

Candlestick

One blue mana artifact - Clue Equipment - Uncommon

Equipped creature gets +1/+1 and has “Whenever this creature attacks, surveil 2."(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Case of the Filched Falcon

One blue mana enchantment - Case - Uncommon

When this Case enters the battlefield, investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

To solve - You control three or more artifacts.(If unsolved, solve at the beginning of your end step.)

Solved - Two generic, one blue mana, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.

Case of the Ransacked Lab

Two generic, one blue mana enchantment - Case - Rare

Instant and sorcery spells you cast cost one generic mana less to cast.

To solve - You’ve cast four or more instant and sorcery spells this turn.(If unsolved, solve at the beginning of your end step.)

Solved - Whenever you cast an instant or sorcery spell, draw a card.

Cold Case Cracker

Three generic, one blue mana creature - Spirit Detective - 3/3 - Common

When Cold Case Cracker dies, investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Conspiracy Unraveler

Five generic, two blue mana creature - Sphinx Detective - 6/6 - Mythic Rare

You may collect evidence 10 rather than pay the mana cost for spells that you cast.(To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)

Coveted Falcon

One generic, two blue mana artifact creature - Bird - 1/4 - Rare

Whenever Coveted Falcon attacks, gain control of target permanent you own but don’t control.

Disguise one generic, one blue mana.

When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.

Crimestopper Sprite

Two generic, one blue mana creature - Faerie Detective - 2/2 - Common

When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it.(If a permanent with a stun counter would become untapped, remove one from it instead.)

Cryptic Coat

Two generic, one blue mana artifact - Equipment - Rare

When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it.(To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward two generic mana. Turn it face up any time for its mana cost if it’s a creature card.)

Equipped creature gets +1/+0 and can’t be blocked.

One generic, one blue mana: Return Cryptic Coat to its owner’s hand.

One blue mana enchantment - Aura - Uncommon

Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Deduce

One generic, one blue instant - Common

Draw a card. Investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")

Two generic, one blue mana enchantment - Aura - Common

Eliminate the Impossible

One generic, one blue mana instant - Uncommon

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they’re no longer suspected.(To investigate, create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Exit Specialist

One generic, one blue mana creature - Human Detective - 2/1 - Uncommon

Exit Specialist can’t be blocked by creatures with power 3 or greater.

Disguise one generic, one blue mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

When Exit Specialist is turned face up, return another target creature to its owner’s hand.

One generic, one blue mana enchantment - Aura - Uncommon

When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.

Enchanted creature gets +1/+0 and has flying.

Forensic Gadgeteer

Two generic, one blue mana creature - Vedalken Artificer Detective - 2/3 - Rare

Whenever you cast an artifact spell, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Activated abilities of artifacts you control cost one generic mana less to activate. This effect can’t reduce the mana in that cost to less than one mana.

Forensic Researcher

Two generic, one blue mana creature - Merfolk Detective - 1/3 - Uncommon

Tap: Untap another target permanent you control.

Tap, Collect evidence 3: Tap target creature you don’t control.(To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Furtive Courier

Two generic, one blue creature - Merfolk Advisor - 3/2 - Uncommon

Furtive Courier can’t be blocked as long as you’ve sacrificed an artifact this turn.

When Furtive Courier attacks, draw a card, then discard a card.

Hotshot Investigators

Five generic, one blue creature - Vedalken Detective - 4/4 - Common

When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner’s hand. If you controlled it, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")

Intrude on the Mind

Three generic, two blue instant - Mythic Rare

Reveal the top five cards of your library and separate them into two piles. An opponent choose one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.

Jaded Analyst

One generic, one blue creature - Human Detective - 3/2 - Common

Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.

Living Conundrum

Four generic, one blue creature - Elemental - 2/5 - Uncommon

Hexproof

If you would draw a card while your library has no cards in it, skip that draw instead.

As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.

Lost in the Maze

X generic, two blue enchantment - Rare

When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don’t control.

One blue creature - Merfolk Detective - 1/1 - Uncommon

Disguise one generic, one blue(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.

Three generic, one blue instant - Common

This spell can’t be countered.(This includes by the ward ability.)

Tap up to two target creatures and put a stun counter on each of then. Investigate.(If a permanent with a stun counter would become untapped, remove one from it instead.)

One generic, one blue legendary enchantment - Rare

When Proft’s Eidetic Memory enters the battlefield, draw a card.

you have no maximum hand size.

At the beginning of combat on your turn, if you’ve drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you’ve drawn this turn minus one.

Projektor Inspector

Two generic, one blue creature - Human Detective - 3/2 - Common

Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.

Counter target spell unless its controller pays two generic.

Suspect up to one target creature.(A suspected creature has menace and can’t block.)

Reenact the Crime

One generic, three blue instant - Rare

Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.

Steamcore Scholar

Two generic, one blue creature - Weird Detective - 2/2 - Rare

When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.

Sudden Setback

Two generic, two blue instant - Uncommon

The owner of target spell or nonland permanent puts it on the top or bottom of their library.

Surveillance Monitor

Three generic, one blue creature - Vedalken Detective - 3/3 - Uncommon

When Suriveillance Monitor enters the battlefield, you may collect evidence 4.(Exile cards with total mana value 4 or greater from your graveyard.)

Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.

Unauthorized Exit

Return target nonland permanent to its owner’s hand. Surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

Black

A set of murder, mystery, and intrigue is bound to have some great black cards in it.

Agency Coroner

Four generic, one black mana creature - Ogre Cleric - 3/6 - Common

Two generic, one black mana, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.

Alley Assailant

Two generic, one black mana creature - Vampire Rogue - 3/3 - Common

Alley Assailant enters the battlefield tapped.

Disguise four generic, two black mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.

Barbed Servitor

Three generic, one black mana artifact creature - Construct - 1/1 - Rare

Indestructible

When Barbed Servitor enters the battlefield, suspect it.(It has menace and can’t block.)

Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.

Whenever Barbed Servitor is dealt damage, target opponent loses that much life.

Basilica Stalker

Five generic, one black mana creature - Vampire Detective - 3/4 - Common

Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

Disguise Four generic, one black mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

Case of the Gorgon’s Kiss

One black mana enchantment - Case - Uncommon

When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.

To solve - Three or more creature cards were put into graveyards from anywhere this turn.(If unsolved, solve at the beginning of your end step.)

Solved - This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.

Case of the Stashed Skeleton

One generic, one black mana enchantment - Case - Rare

When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it.(It has menace and can’t block.)

To solve - You control no suspected Skeletons.(If unsolved, solve at the beginning of your end step.)

Solved - One generic, one black mana, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Two generic, one black mana sorcery - Common

Choose one -

Clandestine Meddler

Two generic, one black mana creature - Vampire Rogue - 3/2 - Uncommon

When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control.(A suspected creature has menace and can’t block.)

Whenever one or more suspected creatures you control attack, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

Deadly Cover-Up

Three generic, two black mana sorcery - Rare

As an additional cost to cast this spell, you may collect evidence 6.

Destroy all creatures. If evidence was collected, exile a card from an opponent’s graveyard. Then search its owner’s graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Extract a Confession

One generic, one black mana sorcery -Common

Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.

Festerleech

One black mana creature - Zombie Leech - 1/1 - Uncommon

Whenever Festerleech deals combat damage to a player, you mill two cards.

One generic, one black mana: Festerleech gets +2/+2 until end of turn. Activate only once each turn.

Homicide Investigator

One generic, one black creature - Human Detective - 2/2 - Rare

Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")

Hunted Bonebrute

Two generic, one black creature - Skeleton Beast - 6/2 - Rare

Menace

When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens.

Disguise: one generic, one black

Three generic, one black enchantment - Rare

When Illicit Masquerade enters the battlefield, put an imposter counter on each creature you control.

Whenever a creature you control wth an imposter counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.

It Doesn’t Add Up

Three generic, two black instant - Uncommon

Return target creature card from your graveyard to the battlefield. Suspect it.(It has menace and can’t block.)

One black artifact - Clue Equipment - Uncommon

Leering Onlooker

One generic, one black creature - Vampire - 1/3 - Uncommon

Two generic, two black, exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.

One generic, one black instant - Uncommon

Destroy target creature or planeswalker with mana value 3 or less.

Macabre Reconstruction

Three generic, one black sorcery - Common

This spell costs two generic less to cast if a creature card was put into your graveyard from anywhere this turn.

Return up to two target creature cards from your graveyard to your hand.

Massacre Girl, Known Killer

Two generic, two black legendary creature - Human Assassin - 4/4 - Mythic Rare

Creatures you control have wither.(They deal damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

One generic, two black, instant - Common

Destroy target creature.

Nightdrinker Moroii

Three generic, one black creature - Vampire - 4/2 - Uncommon

When Nightdrinker Moroii enters the battlefield, you lose three life.

Disguise two black(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

Outrageous Robbery

X generic, two black instant - Rare

Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.

Persuasive Interrogators

Four generic, two black creature - Gorgon Detective - 5/6 - Uncommon

When Persuasive Interrogators enters the battlefield, Investigate.

Whenever you sacrifice a Clue, target opponent gets two poison counters.(A player with ten or more poison counters loses the game.)

Polygraph Orb

Four generic, one black artifact - Uncommon

When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose two life.

Two generic, tap, Collect evidence three: Each opponent loses three life unless they discard a card or sacrifice a creature.(To collect evidence three, exile cards with total mana value three or greater from your graveyard.)

Presumed Dead

Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield under its owner’s control and suspect it."(A suspected creature has menace and can’t block.)

Repeat Offender

One generic, one black creature - Human Assassin - 2/1 - Common

Two generic, one black: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it.(A suspected creature has menace and can’t block.)

Rot Farm Mortipede

Three generic, one blue creature - Insect - 3/4 - Common

Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.

X generic, one black instant - Common

Target creature gets -X/-X until end of turn.

Slimy Dualleech

Three generic, one black creature - Leech - 2/4 - Uncommon

At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.

One black creature - Dog - 1/1 - Common

Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

Three generic, one black enchantment - Uncommon

When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn.

Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

Toxin Analysis

One black instant - Common

Target creature gains deathtouch and lifelink until end of turn. Investigate.(Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.")

Undercity Eliminator

Three generic, two black creature - Gorgon Assassin - 3/3 - Uncommon

When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.

Unscrupulous Agent

One generic, one black creature - Elf Detective - 1/1 - Common

When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand.

Vein Ripper

Three generic, three black creature - Vampire Assassin - 6/5 - Mythic Rare

Ward: Sacrifice a creature.

Whenever a creature dies, target opponent loses two life and you gain two life.

Red

Aurelia is not happy after an attempt on her life, and so lots of the set’s red cards seem rather aggressive. That, or goblin-y.

Anzrag’s Rampage

Three generic, two red mana sorcery - Rare

Destroy all artifacts you don’t control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

Bolrac-Clan Basher

Four generic, two red mana creature - Cyclops Warrior - 3/2 - Uncommon

Double strike, trample

Disguise three generic, two red mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

Case of the Burning Masks

One generic, two red mana enchantment - Case - Uncommon

When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.

To solve - Three or more sources you controlled dealt damage this turn.(If unsolved, solve at the beginning of your end step.)

Solved - Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.

Case of the Crimson Pulse

Two generic, one red mana enchantment - Case - Rare

When this Case enters the battlefield, discard a card, then draw two cards.

To solve - You have no cards in hand.(If unsolved, solve at the beginning of your end step.)

Solved - At the beginning of your upkeep, discard your hand, then draw two cards.

Four generic, one red mana instant - Uncommon

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it.(It has menace and can’t block.)

One generic, one red mana artifact - Equipment - Uncommon

Equipped creature gets +3/+0.

Disguise two generic, one red mana.(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

When Concealed Weapon is turned face up, attach it to target creature you control.

Connecting the Dots

One generic, one red mana enchantment - Rare

Whenever a creature you control attacks, exile the top card of your library face down.(You can’t look at it.)

One generic, one red mana, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.

One red mana enchantment - Aura - Uncommon

When Convenient Target enters the battlefield, suspect enchanted creature.(It has menace and can’t block.)

Enchanted creature gets +1/+1.

Two generic, one red mana: Return Convenient Target from your graveyard to your hand.

Cornered Crook

Four generic, one red mana creature - Viashino Warrior - 5/4 - Uncommon

When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target.

Crime Novelist

Two generic, one red mana creature - Goblin Bard - 1/3 - Uncommon

Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add one red mana.

Demand Answers

One generic, one red instant - Common

As an additional cost to cast this spell, sacrifice an artifact or discard a card.

Expedited Inheritance

Two red mana enchantment - Mythic Rare

Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.

One generic, one red mana instant - Uncommon

Choose one or both -

Felonious Rage

One red mana instant - Common

Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.

One red creature - Goat - 1/1 - Uncommon

Haste

When Frantic Scapegoat enters the battlefield, suspect it.(It has menace and can’t block.)

Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.

Fugitive Codebreaker

One generic, one red creature - Goblin Rogue - 2/1 - Rare

Prowess, haste

Disguise five generic, one red. This cost is reduced by one generic for each instant and sorcery card in your graveyard.(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.

Galvanize

Galvanize deals three damage to target creature. If you’ve drawn two or more cards this turn, Galvanize deals five damage to that creature instead.

Gearbane Orangutan

Two generic, one red creature - Ape - 2/2 - Common

When Gearbane Orangutan enters the battlefield, choose one -

Goblin Maskmaker

One red creature - Goblin Citizen - 1/2 - Common

Whenever Goblin Maskmaker attacks, face-down spells you cast this turn costs one generic less to cast.

Harried Dronesmith

Three generic, one red creature - Human Artificer - 2/3 - Uncommon

At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.

Incinerator of the Guilty

Four generic, two red creature - Dragon - 6/6 - Mythic Rare

Flying, trample

Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls.(To collect evidence X, exile cards with total mana value X or greater from your graveyard.)

Innocent Bystander

One generic, one red creature - Goblin Citizen - 2/1 - Common

Whenever Innocent Bystander is dealt three or more damage, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")

Knife

One red artifact - Clue Equipment - Uncommon

As long as it’s your turn, equipped creature gets +1/+0 and has first strike.

Equip two generic.

Krenko, Baron of Tin Street

Two generic, one red legendary creature - Goblin - 3/3 - Rare

Tap, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.

Whenever an artifact is pout into a graveyard from the battlefield, you may pay one red mana. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.

Krenko’s Buzzcrusher

Two generic, two red artifact creature - Insect Thopter - 4/4 - Red

When Krenko’s Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Lamplight Phoenix

One generic, two red creature - Phoenix - 3/3 - Rare

When Lamplight Phoenix dies, you may exile it and collect evidence four. If you do, return Lamplight Phoenix to the battlefield tapped.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")

Offender at Large

Four generic, one red creature - Giant Rogue - 5/4 - Common

Disguise four generic, one red(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn.

Person of Interest

Three generic, one red creature - Human Rogue - 2/2 - Common

When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token.(A suspected creature has menace and can’t block.)

Pyrotechnic Performer

One generic, one red creature - Vishino Assassin - 3/2 - Rare

Disguise one red(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.

Reckless Detective

One generic, one red creature - Devil Detective - 0/3 - Uncommon

Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.

Red Herring

One generic, one red artifact creature - Clue Fish - 2/2 - Common

Red Herring attacks each combat if able.

Two generic, sacrifice Red Herring: Draw a card.

Rubblebelt Braggart

Four generic, one red creature - Viashino Warrior - 5/5 - Common

When Rubblebelt Braggart attacks, if it’s not suspected, you may suspect it.(A suspected creature has menace and can’t block.)

One red instant - Common

Suspicious Detonation

Four generic, one red sorcery - Common

This spell costs three generic less to cast if you sacrificed an artifact this turn.

The Chase Is On

Two generic, one red instant - Common

Target creature gets +3/+0 and gains first strike until end of turn. Investigate.(Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.")

Torch the Witness

X generic, one red sorcery - Uncommon

Torch the Witness deals twice X damage to target creature. IF excess damage was dealt to that creature this way, investigate.(Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.")

Vengeful Tracker

One generic, one red creature - Human Detective - 2/2 - Uncommon

Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.

Green

Here’s every green card revealed for Murders at Karlov Manor, including a very leafy panther.

Aftermath Analyst

One generic, one green mana creature - Elf Detective - 1/3 - Uncommon

When Aftermath Analyst enters the battlefield, mill three cards.

Three generic, one green mana, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.

Two generic, one green mana enchantment - Aura - Common

When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it’s suspected, it’s no longer suspected.

Enchanted creature gets +2/+2 and can’t become suspected.

A Killer Among Us

Four generic, one green mana enchantment - Uncommon

When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.

Sacrifice A Killer Among Us, Reveal the chosen creature type. If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.

Analyze the Pollen

One green mana sorcery - Rare

As an additional cost to cast this spell, you may collect evidence 8.(Exile cards with total mana value 8 or greater from your graveyard.)

Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

Three green mana instant - Rare

Audience with Trostani

Two generic, one green mana sorcery - Rare

Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.

Axebane Ferox

Two generic, two green mana creature - Beast - 4/4 - Rare

Deathtouch, haste

Ward - Collect evidence 4.(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)

Bite Down on Crime

Three generic, one green mana sorcery - Common

As an additional cost to cast this spell, you may collecty evidence 6. This spell costs two generic mana less to cast if evidence was collected.(To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.)

Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don’t control.

Case of the Locked Hothouse

Three generic, one green mana enchantment - Case - Rare

You may play an additional land on each of your turns.

To solve - You control seven or more lands.(If unsolved, solve at the beginning of your next end step.)

Solved - You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Case of the Trampled Garden

Two generic, one green mana enchantment - Case - Uncommon

When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

To solve - Creatures you control have total power 8 or greater.(If unsolved, solve at the beginning of your next end step.)

Solved - Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Chalk Outline

Three generic, one green mana enchantment - Uncommon

Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Culvert Ambusher

Three generic, two green mana creature - Wurm Horror - 4/5 - Uncommon

When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.

Disguise four generic, one green mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

Fanatical Strength

One generic, one green instant - Common

Target creature gets +3/+3 and gains trample until end of turn.

Flourishing Bloom-Kin

One generic, one green mana creature - Plant Elemental - 0/0 - Uncommon

Flourishing Bloom-Kin gets +1/+1 for each Forest you control.

Disguise four generic, one green mana.

When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

Get A Leg Up

One green instant - Uncommon

Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.

Glint Weaver

Five generic, two green creature - Spider - 3/3 - Uncommon

Reach

When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.

Greenbelt Radical

Three generic, one green creature - Centaur Citizen - 4/4 - Uncommon

Disguise five generic, two green(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.

Hard-Hitting Questions

One green sorcery - Uncommon

Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control.

Hedge Whisperer

One green creature - Elf Druid Detective - 0/3 - Uncommon

You may choose not to untap Hedge Whisperer during your untap step.

Three generic, one green, tap, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It’s still a land. Activate only as a sorcery.(To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

Hide in Plain Sight

Three generic, one green sorcery - Rare

Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order.(To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward two generic. Turn it face up anytime for its mana cost if it’s a creature card.)

Loxodon Eavesdropper

Three generic, one green creature - Elephant Detective - 3/3 - Common

When Loxodon Eavesdropper enters the battlefield, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")

Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.

Nervous Gardener

One generic, one green creature - Dryad - 2/2 - Common

Disguise one green(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.

One green sorcery - Common

Pompous Gadabout

Two generic, one green creature - Human Citizen - 4/2 - Uncommon

Pompous Gadabout has hexproof as long as it’s your turn.

Pompous Gadabout can’t be blocked by creature that don’t have a name.

Rope

One green artifact - Clue Equipment - Uncommon

Equipped creature gets +1/+2, has reach, and can’t be blocked by more than one creature.

Rubblebelt Maverick

One green creature - Human Detective - 1/1 - Common

When Rubblebelt Maverick enters the battlefield, surveil 2.(Look at the top cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

One green, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.

Sample Collector

Two generic, one green creature - Trol Detective - 2/3 - Uncommon

Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control.(To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Sharp-Eyed Rookie

One generic, one green creature - Human Detective - 2/2 - Rare

Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie’s power or its toughness is greater than Sharp-Eyed Rookie’s toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate.(Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.)

Slime Against Humanity

Two generic, one green sorcery - Common

Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.

A deck can have any number of cards named Slime Against Humanity.

The Pride Of Hull Clade

10 generic, one green legendary creature - Crocodile Elk Turtle - 2/15 - Mythic Rare

This spell costs X less to cast, where X is the total toughness of creatures you control.

Two generic, two blue: Until end of turn, target creature you control gets +1/+0 and gains “Whenever this creature deals combat damage to a player, draw cards equal to its toughness, and can attack as though it didn’t have defender.”

Topiary Panther

Four generic, two green creature - Plant Cat - 6/5 - Common

Trample

Basic landcycling: one generic, one green.(One generic, one green, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

They Went This Way

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")

Tunnel Tipster

One generic, one green creature - Mole Scout - 1/1 - Common

At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.

Undergrowth Recon

One generic, two green enchantment - Mythic Rare

At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

Vengeful Creeper

Four generic, one green creature - Plant Elemental - 5/5 - Common

Disguise: three generic, one green(You may cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)

Vitu-Ghazi Inspector

One generic, one green creature - Elf Detective - 1/3 - Common

As an additional cost to cast this spell, you may collect evidence 6.(Exile cards with total mana value six or greater from your graveyard.)

When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain two life.

Multicolor

Ravnica is the birthplace of multicolored faction sets, so it’s only natural we’re getting plenty of multicolored cards in Karlov Manor.

Alquist Proft, Master Sleuth

One generic, one white, one blue legendary creature - Human Detective - 3/3 - Mythic Rare

When Alquist Proft, Master Sleuth enters the battlefield, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")

X generic, one white, two blue, Tap, Sacrifice a Clue: You draw X cards and gain X life.

Ezrim, Agency Chief

One generic, two white, two blue mana legendary creature - Archon Detective - 5/5 - Rare

When Ezrim, Agency Chief enters the battlefield, investigate twice.(To investigate, create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

One generic mana, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

Granite Witness

Two generic, one white, one blue artifact creature - Gargoyle Detective - 3/2 - Common

Disguise two white/blue hybrid(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

When Granite Witnessis is turned face up, you may tap or untap target creature.

No More Lies

One white, one blue instant - Uncommon

Counter target spell unless its controller pays three generic. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

Officious Interrogation

One white, one blue instant - Rare

This spell costs one white, one blue more to cast for each target beyond the first.

Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.

Private Eye

One generic, one white, one blue creature - Homunculus Detective - 3/3 - Uncommon

Other Detectives you control get +1/+1.

Whenever you draw your second card each turn, target Detective can’t be blocked this turn.

Coerced to Kill

Three generic, one blue, one black mana enchantment - Aura - Uncommon

You control enchanted creature.

Enchanted creature has power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.

Curious Cadaver

Two generic, one blue, one black creature - Zombie Detective - 3/1 - Uncommon

When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.

Drag the Canal

One blue, one black mana instant - Rare

Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Etrata, Deadly Fugitive

One generic, one blue, one black mana legendary creature - Vampire Assassin - 1/4 - Mythic Rare

Deathtouch

Face-down creatures you control have “Two generic, one blue, one black mana: Turn this creature face up. If you may’t, exile it, then you may cast the exiled card without paying its mana cost.”

Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player’s library.

Faerie Snoop

One generic, one blue, one black mana creature - Faerie Detective - 1/4 - Common

Disguise one generic, two blue/black hybrid mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.

Lazav, Wearer of Faces

One blue, one black legendary creature - Shapeshifter Detective - 2/3 - Rare

Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate.

Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.

Blood Spatter Analysis

One black, one red mana enchantment - Rare

When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.

Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.

One generic, one black, one red sorcery - Uncommon

Choose one or both —

Judith, Carnage Connoisseur

Three generic, one black, one red legendary creature - Human Shaman - 3/4 - Rare

Whenever you cast an instant or sorcery spell, chose one —

Rakdos, Patron of Chaos

Four generic, one black, one red legendary creature - Demon - 6/6 - Mythic Rare

At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don’t, you draw two cards.

Rune-Brand Juggler

One black, one red creature - Human Shaman - 2/2 - Uncommon

When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control.(A suspected creature has menace and can’t block.)

Three generic, one black, one red, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.

Shady Informant

Three generic, one black, one red creature - Ogre Rogue - 4/2 - Common

When Shady Informant dies, it deals 2 damage to any target.

Disguise: two generic, two red/black hybrid(You may cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)

Anzrag, the Quake-Mole

Two generic, one red, one green mana legendary creature - Mole God - 8/4 - Mythic Rare

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.

Three generic, two red, two green mana: Anzrag must be blocked this combat if able.

Break Out

One red, one green mana sorcery - Uncommon

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn’t put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

Riftburst Hellion

Five generic, one red, one green creature - Hellion - 6/7 - Uncommon

Disguise: four generic, two red/green hybric mana(You may cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)

Tin Street Gossip

Two generic, one red, one green creature - Viashino Advisor - 4/4 - Uncommon

Tap: Add one red and one green. Spend this mana only to cast face-down spells or to turn creatures face up.

Worldsoul’s Rage

X generic, one red, one green sorcery - Rare

Worldsoul’s Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

Yarus, Roar of the Old Gods

Two generic, one red, one green legendary creature - Centaur Druid - 4/4 - Rare

Other creatures you control have haste.

Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.

Whenever a face-down creature you control dies, return it to the battlefield face down under its owner’s control if it’s a permanent card, then turn it face up.

Buried in the Garden

Two generic, one green, one white mana enchantment - Aura - Uncommon

Enchant land

When Buried in the Garden enters the battlefield, exile target nonland permanent you don’t control until Buried in the Garden leaves the battlefield.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Crowd-Control Warden

Three generic, one green, one white mana creature - Centaur Soldier - 4/4 - Common

As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.

Disguise three generic, two green/white bybrid mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

Relive The Past

Five generic, one green, one white sorcery - Rare

Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.

Sumala Sentry

One green, one white creature - Elf Archery - 1/3 - Uncommon

Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.

Tolsimir, Midnight’s Light

Two generic, one green, two white legendary creature - Elf Scout - 3/2 - Rare

When Tolsimir, Midnight’s Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.

Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.

Trostani, Three Whispers

One green, one green/white hybrid, one white legendary creature - Dryad - 4/4 - Mythic Rare

One generic, one green: Target creature gains deathtouch until end of turn.

One green/white hybrid: Target creature gains vigilance until end of turn.

Two generic, one white: Target creature gains double strike until end of turn.

Kaya, Spirits' Justice

Two generic, one white, one black legendary planeswalker - Kaya - 3 Starting Loyalty - Mythic Rare

Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.

Sanguine Savior

One generic, one white, one black creature - Vampire Cleric - 2/1 - Common

Disguise: two white/black hybridYou may cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)

One white, one black sorcery - Uncommon

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card’s mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.

Teysa, Opulent Oligarch

One generic, one white, one black legendary creature - Human Advisor - 2/3 - Rare

At the beginning of your end step, investigate for each opponent who lost life this turn.

Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

Tomik, Wielder of Law

One generic, one white, one black legendary creature - Human Advisor - 2/4 - Mythic Rare

Affinity for planeswalkers(This spell costs one generic less to cast for each planeswalker you control.)

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses three life and you draw a card.

Treacherous Greed

One generic, one white, one black instant - Rare

As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.

Draw three cards. Each opponent loses three life and you gain three life.

Wispdrinker Vampire

Two generic, one white, one black creature - Vampire Rogue - 2/4 - Uncommon

Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Detective’s Satchel

Two generic, one blue, one red mana artifact - Uncommon

When Detective’s Satchel enters the battlefield, investigate twice.(To investigate, create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Tap: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you’ve sacrificed an artifact this turn.

Gadget Technician

Two generic, one blue, one red creature - Goblin Artifact - 3/2 - Common

When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.

Disguise two bleu/red hybrid(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

Gleaming Geardrake

One blue, one red artifact creature - Drake - 1/1 - Uncommon

When Gleaming Geardrake enters the battlefield, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.

Ill-Timed Explosion

Two generic, one blue, one red sorcery - Rare

Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

Kylox’s Voltstrider

One generic, one blue, one red artifact - Vehicle - 4/4 - Mythic Rare

Collect evidence 6: Kylox’s Voltstrider becomes an artifact creature until end of turn.

Whenever Kylox’s Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner’s library instead.

Crew 2.

Kylox, Visionary Inventor

Five generic, one blue, one red legendary creature - Viashino Artificer - 4/4 - Rare

Menace, ward: two generic, haste

Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.

Melek, Reforged Researcher

Three generic, one blue, one red legendary creature - Weird Detective - / - Mythic Rare

Melek, Reforged Researcher’s power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.

The first instant and sorcery spell you cast each turn costs three generic less to cast.

Assassin’s Trophy

One black, one green mana instant - Rare

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Insidious Roots

One black, one green enchantment - Uncommon

Creature tokens you control have “Tap: Add one mana of any color.”

Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.

Izoni, Center of the Web

Four generic, one black, one green legendary creature - Elf Detective - 5/4 - Rare

Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.

Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.

Kraul Whipcracker

One black, one green creature - Insect Assassin - 3/2 - Uncommon

When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.

Rakish Scoundrel

Two generic, one black, one green creature - Elf Rogue - 3/3 - Common

When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn.

Disguise four generic, two black/green hybrid(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

Urgent Necropsy

Two generic, one black, one green instant - Rare

As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets.

Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.

Agrus Kos, Spirit of Justice

Two generic, one red, one white mana legendary creature - Spirit Detective - 2/4 - Mythic Rare

Double strike, vigilance

Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it’s suspected, exile it. Otherwise, suspect it.(A suspected creature has menace and can’t block.)

Legendary Creature - Angel - 4/4 - Rare

Flying, vigilance, haste

Whenever a player attacks with three or more creatures, you draw a card.

Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.

Dog Walker

One red, one white mana creature - Human Citizen - 3/1 - Common

Disguise two red/white hybrid mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.

Lightning Helix

One red, one white instant - Uncommon

Lightning Helix deals 3 damage to any target and you gain 3 life.

Meddling Youths

Three generic, one red, one white creature - Human Detective - 4/5 - Uncommon

Whenever you attack with three or more creatures, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.”.)

One generic, one red, one white enchantment - Rare

Creatures you control get +1/+1.

Whenever a creature enters the battlefield under your control, Warleader’s Call deals one damage to each opponent.

Doppelgang

X generic, X generic, X generic, one green, one blue mana sorcery - Rare

For each of X target permanents, create X tokens that are copies of that permanent.

Evidence Examiner

One green, one blue mana creature - Merfolk Detective - 2/2 - Uncommon

At the beginning of combat on your turn, you may collect evidence 4.(Exile cards with total mana value 4 or greater from your graveyard.)

Whenever you collect evidence, investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Kellan, Inquisitive Prodigy//Tail The Suspect

Kellan, Inquisitive Prodigy

Two generic, one green, one blue legendary creature - Human Faerie Detective - 3/4 - Rare

Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.

Tail the Suspect

One green, one blue sorcery - Adventure

Investigate. You may play an additional land this turn.(Then exile this card. You may cast the creature later from exile.)

Repulsive Mutation

X generic, one green, one blue instant - Uncommon

Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.

Undercover Crocodelf

Four generic, one green, one blue creature - Elf Crocodile Detective - 5/5 - Common

Whenever Undercover Crocodelf deals combat damage to a player, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")

Disguise: three generic, two green/blue hybrid mana(You may cast this card face-down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)

Vannifar, Evolved Enigma

Two generic, one green, one blue legendary creature - Elf Ooze Wizard - 3/4 - Mythic Rare

At the beginning of combat on your turn, choose one —

Voja, Jaws of the Conclave

Two generic, one red, one green, one white legendary creature - Wolf - 5/5 - Mythic Rare

Vigilance, trample, ward: three generic

Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.

One generic, one white/black hybrid sorcery - Uncommon

Pull

Four generic, two black/red hybrid sorcery

Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.

One blue/red hybrid instant - Uncommon

Target creature attacks or blocks this turn if able.

Bustle

Four generic, two red/green hybrid - sorcery

Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.

Cease

One generic, one black/green hybrid mana instant - Uncommon

Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.

Four generic, two green/white mana sorcery - Uncommon

Destroy all artifacts and enchantments.

Two generic, one red/white hybrid instant - Uncommon

Bother

Four generic, two white/blue hybrid - Sorcery

Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.

Flotsam

One generic, one green/blue hybrid mana instant - Uncommon

Mill three cards. Investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Jetsam

Four generic, two blue/black hybrid mana sorcery - Uncommon

Each opponent mills three cards, then you may cast a spell from each opponent’s graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Leyline of the Guildpact

One green/white, one green/blue, one black/green, one red/green enchantment - Rare

If Leline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.

Each nonland permanent you control is all colors.

Lands you control are every basic land type in addition to their other types.

Niv-Mizzet, Guildpact

One white, one blue, one black, one red, one green legendary creature - Dragon Avatar - 6/6 - Rare

Flying, hexproof from multicolored

Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanent you control that are exactly two colors.

Colorless

Here is every colorless card revealed for Murders at Karlov Manor, including its lands.

Case of the Shattered Pact

Two generic mana enchantment - Case - Uncommon

When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

To solve - There are five colors among permanents you control.(If unsolved, solve a the beginning of your end step.)

Solved - At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Cryptex

Two generic mana artifact - Rare

Tap, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex.(To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.

Gravestone Strider

Two generic artifact creature - Golem - 1/3 - Common

One generic: Add one mana of any color. Active only once each turn.

Two generic, exile Gravestone Strider from your graveyard: Exile target card from a graveyard.

Lumbering Laundry

Five generic artifact creature - Golem - 4/5 - Uncommon

Two generic: Until end of turn, you may look at face-down creatures you don’t control anytime.

Disguise five generic(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

Magnetic Snuffler

Five generic artifact creature - Construct - 4/4 - Uncommon

When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.

Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.

Three generic artifact - Common

Tap: Add one colorless mana.

Four generic, Tap: Investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")

Sanitation Automaton

Two generic artifact creature - Construct - 2/1 - Common

When Sanitation Automaton enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

One generic artifact - Equipment - Common

Equipped creature gets +1/+2.

Equip Detective: one generic. Equip: Three generic.(Three generic: Attach to target creature you control. Equip only as a sorcery.)

Land - Uncommon

Disguise 3(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don’t lose this mana as steps and phases end.

(Tap: Add one red mana or one green mana.)

Commercial District enters the batlefield tapped.

When Commercial District enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

(Tap: Add one red mana or one white mana.)

Elegant Parlor enters the batlefield tapped.

When Elegant Parlor enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

Escape Tunnel

Land - Common

Tap, Sacrifice Escape Tunnel: Search your library for a basic land card, put it into the battlefield tapped, then shuffle.

Tap, Sacrifice Escape Tunnel: Target creature with power 2 or less can’t be blocked this turn.

Public Thoroughfare enters the battlefield tapped.

When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control.

Scene of the Crime

Artifact Land - Clue - Uncommon

Scene of the Crime enters the battlefield tapped.

Tap: Add one colorless mana. Tap, Tap an untapped creature you control: Add one mana of any color. Two generic, Sacrifice Scene of the Crime: Draw a card.

(Tap: Add one white or one black.)

Shadowy Backstreet enters the battlefield tapped.

When Shadowy Backstreet enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

(Tap: Add one blue or one red.)

Thundering Falls enters the battlefield tapped.

When Thundering Falls enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

(Tap: Add one blue or one black.)

Undercity Sewers enters the battlefield tapped.

When Undercity Sewers enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)

(Tap: Add one black or one green)

Underground Mortuary enters the battlefield tapped.

Special Guests

After their debut in The Lost Caverns Of Ixalan, Special Guests are back for a second outing. These cards can be found in Play boosters, and are legal in Limited, but not part of the Standard set.

Ghostly Prison

Two generic, one white enchantment - Mythic Rare

Creatures can’t attack you unless their controller pays two generic for each creature they control that’s attacking you.

Fabricate

Two generic, one blue sorcery - Mythic Rare

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Show and Tell

Each Player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

One black instant - Mythic Rare

Target creature gets -1/-1 until end of turn.

Morbid —That creature gets -13/-13 until end of turn instead if a creature died this turn.

Victimize

Two generic, one black sorcery - Mythic Rare

Choose two target creatures in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Gamble

One red sorcery - Mythic Rare

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Crashing Footfalls

Zero mana green sorcery – Mythic Rare

Suspend 4 – One green(Rather than cast this card from your hand, pay one green and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. Then the last is removed, you may cast it without paying its mana cost.)

Create two 4/4 green Rhino creature tokens with trample.

Tireless Tracker

Two generic, one green creature - Human Scout - 3/2 - Mythic Rare

Landfall —Whenever a land enters the battlefield under your control, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")

Drown in the Loch

One blue, one black instant - Mythic Rare

Choose one —

Field of the Dead

Field of the Dead enters the battlefield tapped.

Whenever Field or the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Commander Decks

Murders at Karlov Manor is launching with four Commander decks, each including a mix of brand new cards and reprints.

Deadly Disguise

Deadly Disguise is a red, green, and white deck that focuses on the disguise mechanic. Expect plenty of face-down shenanigans and other ways to interact with disguising.

Kaust, Eyes of the Glade

One red/white hybrid, one green legendary creature - Dryad Detective - 2/2 - Mythic Rare

Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.

Tap: Turn target face-down attacking creature you control face up.

Duskana, the Rage Mother

Two generic, one red, one green, one white mana legendary creature - Bear - 5/5 - Mythic Rare

When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2.

Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.

True Identity

One generic, one white enchantment - Rare

Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.

Unexplained Absence

Three generic, one white instant - Rare

For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library.(To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward: two generic. Turn it face up any time for its mana cost if it’s a creature card.)

Veiled Ascension

Three generic, one white enchantment - Rare

When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control.

Face-down creatures you control enter the battlefield with a flying counter on them.

At the beginning of your upkeep, you may cloak the top card of your library.

Boltbender

Three generic, one red mana creature - Goblin Wizard - 4/2 - Rare

Disguise one generic, one red mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities.

Showstopping Surprise

Three generic instant - Rare

Choose target creature you control. Turn it face up if it’s face down. Then it deals damage equal to its power to each other creature.

Tesak, Judith’s Hellhound

Three generic, one red legendary creature - Elemental Dog - 3/3 - Rare

Unleash(You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

Other Dogs you control have unleash.

Creatures you control with counters on them have haste.

Whenever Tesak, Judith’s Hellhound attacks, add one red for each attacking creature.

Experiment Twelve

Three generic, one green mana creature - Elf Lizard Warrior - 4/4 - Rare

Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.

Printlifter Ooze

One generic, one green creature - Ooze - 2/2 - Rare

Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control.

Disguise three generic, one green

Mastery of the Unseen

Return of the Wildspeaker

Scourge of the Throne

Zoetic Cavern

Revenant Recon

The blue/black Revenant Recon deck makes heavy use of surveiling, and then pulling creatures back to the battlefield through reanimation.

Marov, Deep Operative

Three generic, one blue, one black legendary creature - Octopus Rogue - 1/8 - Mythic Rare

Whenever Marvo, Deep Operative attacks, clash with defending player.(Each clashing player reveals the top card of their library, then put that card on the top or bottom. A player wins if their card has a higher mana value.)

Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value eight or less without paying its mana cost.

Mirko, Obsessive Theorist

One generic, one blue, one black legendary creature - Vampire Detective - 1/3 - Mythic Rare

Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.

At the beginning of your end step, you may return target creature cards ith power less than Mirko’s from your graveyard to the battlefield with a finality counter on it.

One generic, two blue mana enchantment - Case - Rare

At the beginning of your upkeep, surveil 1.

To solve - There are fifteen or more cards in your graveyard.(If unsolved, solve a the beginning of your end step.)

Solved - Whenever you cast a nonlegendary creature spell, copy that spell.(That copy becomes a token.)

Copy Catchers

One generic, one blue mana creature - Faerie - 2/1 - Rare

Whenever you surveil, you may pay one generic, one blue mana. If you do, create a token that’s a copy of Copy Catchers.

Final-Word Phantom

Two generic, one blue mana creature - Spirit Detective - 1/4 - Rare

During each opponent’s end step, you may cast spells as though they had flash.

Watcher of Hours

Five generic, one blue creature - Sphinx - 6/6 - Rare

Flying, ward: three generic.

Whenever you remove a time counter from Watcher of Hours while it’s exiled, surveil 1.

Suspend 6 — One generic, one blue.(Rather than cast this card from your hand, you may pay one generic and one blue and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Charnel Serenade

Four generic, two black mana sorcery - Rare

Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.

Suspend 3 - Two generic, one black mana(Rather than cast this card from your hand, pay two generic, one black mana and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Eye of Duskmantle

Five generic, two black mana creature - Eye - 3/8 - Rare

You may play lands and cast spells from among cards in your graveyard you’ve surveiled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.

Foreboding Steamboat

Three generic, two black mana artifact - Vehicle - 5/7 - Rare

When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield.

Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner’s graveyard. If you do, investigate.

Unshakable Tail

Two generic, one black creature - Zombie Detective - 3/2 - Rare

When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1.

Whenever one or more creature cards are put into your graveyard from your library, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")

Two generic, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand.

Counterpoint

Three generic, one blue, one black mana instant - Rare

Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell’s mana value without paying its mana cost.

One generic artifact - Clue - Rare

Overseer of the Damned

Whispering Snitch

Deep Clue Sea

Hope you like Merfolk, because Murders at Karlov Manor is giving us our second Merfolk-themed deck in a row.

Instead of being a straight Merfolk Kindred deck, though, this green/blue instead is all about Clue tokens and card advantage. Interestingly, this deck includes a few first-time reprints from Commander 2021, like Adrix and Nev, and Esix.

Morska, Undersea Sleuth

One green, one white, one blue legendary creature - Vedelkan Fish Detective - 2/3 - Mythic Rare

You have no maximum hand size.

At the beginning of your upkeep, investigate.

Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth.

Sophia, Dogged Detective

One generic, one green, one white, one blue legendary creature - Human Detective - 3/4 - Mythic Rare

When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.

One generic, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.

Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.

Armed with Proof

Two generic, one white mana enchantment - Rare

When Armed with Proof enters the battlefield, investigate twice.(To investigate, create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Clues you control are Equipment in addition to their other types and have “Equipped creature gets +2/+0” and Equip Two generic mana.

Merchant of Truth

Two generic, two white creature - Angel Detective - 2/5 - Rare

Clues you control have exalted.

Serene Sleuth

One generic, one white creature - Human Detective - 2/2 - Rare

When Serene Sleuth enters the battlefield, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")

At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.

Detective of the Month

Two generic, one blue mana creature - Human Detective - 2/3 - Rare

Ascend(If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

As long as you have the city’s blessing, Detectives you control can’t be blocked.

Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.

Follow the Bodies

Two generic, one blue mana sorcery - Rare

Gravestorm(When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Tangletrove Kelp

Five generic, two blue artifact creature - Clue Plant - Rare

Ward: two generic

At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.

Two generic, Sacrifice Tangletrove Kelp: Draw a card.

Innocuous Researcher

Three generic, one green creature - Centaur Detective - 3/4 - Rare

Parley - Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.

At the beginning of your end step, you may untap all lands you control. If you do, you can’t cast spells until your next turn.

On the Trail

One generic, one green enchantment - Rare

Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.

Knowledge is Power

Three generic, one white, one blue enchantment - Rare

Creatures you control get +X/+X, where X is the number of cards you’ve drawn this turn.

Adrix and Nev, Twincasters

Disorder in the Court

Wilderness Reclamation

Blame Game

Point the finger at your opponents with the red/white Blame Game deck. It combines the main set’s new suspect mechanic with the old Commander go-to of goading, to make a deck that makes creatures trickier to block, then forces them to swing in on your opponents.

Nelly Borca, Impulsive Accuser

Two generic, one red, one white legendary creature - Human Detective - 2/4 - Mythic Rare

Whenever Nelly Borca, Impulsive ccuser attacks, suspect target creature, then goad all suspected creatures.

Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.

Feather, Radiant Arbiter

One red, two white mana legendary creature - Angel - 4/3 - Mythic Rare

Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay two generic mana for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature.(Copies of permanent spells become tokens.)

Immortal Obligation

One generic, one white instant - Rare

Return target creature card from an opponent’s graveyard to the battlefield under their control with a duty counter on it. For as long as they creature has a duty counter on it, it is goaded, can’t attack our or a permanent you control, and can’t block creatures you control.

Otherworldly Escort

Three generic, one white creature - Human Detective - 4/3 - Rare

When Otherworldly Escort dies, if it’t not a Spirit, return it to the battlefield under its owner’s control with four charge counters on it. It’s a Spirit Detective.(It’s no longer a Human.)

One generic, one white, tap, Remove a charge counter

Trouble In Pairs

Two generic, two white enchantment - Rare

If an opponent would begin an extra turn, that player skips that turn instead.

Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Havoc Eater

Five generic, two red mana creature - Elemental - 3/3 - Rare

When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way.

Hot Pursuit

One generic, one red enchantment - Rare

When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.

As the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.

Mob Verdict

Two generic, two red sorcery - Rare

Secret council - Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals two damage to that player and each creature that player controls. For each vote you received, draw a card.

Prisoner’s Dilemma

Three generic, two red sorcery - Rare

Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner’s Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner’s Dilemma deals 8 damage to each of them. Otherwise, Prisoner’s Dilemma deals 12 damage to each opponent who chose silence.

Flashback: five generic, two red

Take the Bait

Two generic, one red, one white instant - Rare

Cast this spell only during an opponent’s turn and only during combat.

Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.

Angel of the Ruins

Keeper of the Accord