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Put on your deerstalker, smoke your finest pipe, and crack the case withMagic: The Gathering’smurder mystery-themed Murders at Karlov Manor. Set on the ever-popular Ravnica, this set promises grisly murders, seasoned detectives, and every trope from lead pipes to the meddling group of teenagers.
Here’s everything coming in Murders at Karlov Manor when it launches on February 9.

It’s Karlov Manor, not Markov Manor. I know, I know…
White
Solving the murders on Ravnica is the only way to bring order back to the city, and the best way to do it with these white cards.
Description
Absolving Lamassu
Four generic, one white mana creature - Lamassu - 4/3 - Uncommon
Flying
When Absolving Lamassu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lamassu dies, you gain 3 life and suspect up to one target creature an opponent controls.(A suspected creature has menace and can’t block.)

Assemble the Players
One generic, one white mana enchantment - Rare
You may look at the top card of your library any time.

Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Aurelia’s Vindicator
Two generic, two white mana creature - Angel - 4/2 - Mythic Rare
Flying, lifelink, ward two generic mana.
Disguise X generic, three generic, one white mana.
When Aurelia’s Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia’s Vindicator leaves the battlefield, return the exiled cards to their owners' hands.

Auspicious Arrival
One generic, one white mana instant - Common
Target creature gets +2/+2 until end of turn. Investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")

Call a Surprise Witness
One generic, one white mana sorcery - Uncommon
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It’s a Spirit in addition to its other types.

Case File Auditor
Two generic, one white mana creature - Human Detective - 1/4 - Uncommon
When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

You may spend mana as though it were mana of any color to cast Case spells.
Case of the Gateway Express
One generic, one white mana enchantment - Case - Uncommon
When this Case enters the battlefield, choose target creature you don’t control. Each creature you control deals 1 damage to that creature.

To solve - Three or more creatures attacked this turn.(If unsolved, solve at the beginning of your end step.)
Case of the Pilfered Proof
Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.
To solve - You control three or more Detectives.(If unsolved, solve at the beginning of your end step.)

Solved - If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.(It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Case of the Uneaten Feast
One white mana enchantment - Case - Uncommon
Whenever a creature enters the battlefield under your control, you gain 1 life.

To solve - You’ve gained 5 or more life this turn.(If unsolved, solve at the beginning of your end step.)
Solved - Sacrifice this Case: creature cards in your graveyard gain “You may cast this card form your graveyard” until end of turn.
Defenestrated Phantom
Four generic, two white mana creature - Spirit - 4/3 - Common
Disguise Four generic, one white mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
Delney, Streetwise Lookout
Two generic, one white mana legendary creature - Human Scout - 2/2 - Mythic Rare
Creatures you control with power 2 or less can’t be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Doorkeeper Thrull
One generic, one white mana creature - Thrull -1/2 - Rare
Flash
Artifacts and creatures entering the battlefield don’t cause abilities to trigger.
Two generic, one white mana enchantment - Aura - Common
Enchant creature
When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Essence of Antiquity
Three generic, two white mana artifact creature - Golem - 1/10 - Uncommon
Disguise two generic, one white mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.
Forum Familiar
One white creature - Cat - 1/1 - Uncommon
Disguise one generic, one white(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
When Forum Familiar is turned face up, return another target permanent you control to its owner’s hand and put a +1/+1 counter on Forum Familiar.
Griffnaut Tracker
Three generic, one white creature - Human Detective - 3/2 - Common
When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard.
Haazda Vigilante
Four generic, one white creature - Giant Soldier - 4/4 - Common
Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
Inside Source
Two generic, one white creature - Human Citizen - 1/1 - Common
When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token.
Three generic, tap: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Karlov Watchdog
Three generic, one white creature - Dog - 3/2 - Uncommon
Vigilance
Permanents your opponent can’t be turned face up during your turn.
Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
One white artifact - Food Equipment - Uncommon
Equipped creature gets +2/+0
Two generic, tap, Sacrifice Korvod Haunch: you gain three life.
When Krovod Haunch is put into a graveyard from the battlefield, you may pay one generic, one white. If you do, create two 1/1 white Dog creature tokens.
Equip two generic
Makeshift Binding
Two generic, one white enchantment - Common
When Makeshift Binding enters the battlefield, exile target creature an opponent control until Makeshift Binding leaves the battlefield. You gain two life.
Make Your Move
Two generic, one white instant - Common
Destroy target artifact, enchantment, or creature with power four or greater.
Marketwatch Phantom
One generic, one white creature - Spirit Detective - 2/2 - Common
When another creature with power two or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.
Museum Nightwatch
Three generic, one white creature - Centaur Soldier - 3/2 - Common
When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token.
Neighborhood Guardian
One generic, one white creature - Unicorn - 2/2 - Uncommon
Whenever another creature with power two or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
One generic, one white instant - Uncommon
Novice Inspector
One white creature - Human Detective - 1/2 - Common
When Novice Inspector enters the battlefield, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")
No Witnesses
Two generic, two white sorcery - Rare
Each player who controls the most creatures investigates. Then destroy all creatures.
Two generic, two white instant - Common
Creatures you control get +2/+1 until end of turn. Investigate.
Perimeter Enforcer
One generic, one white creature - Human Detective - 1/1 - Uncommon
Flying, lifelink
Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn.
Sanctuary Wall
One generic, one white artifact creature - Wall - 0/4 - Uncommon
Defender
Two generic, one white, Tap: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall.(If a permanent with a stun counter would become untapped, remove one from it instead.)
Seasoned Consultant
One generic, one white creature - Human Detective - 1/3 - Common
Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.
Tenth District Hero
One generic, one white creature - Human - 2/3 - Rare
One generic, one white, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
Two generic, one white, Collect Evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains “Other creatures you control have indestructible.”
Unyielding Gatekeeper
One generic, one white creature - Elephant Cleric - 3/2 - Rare
Disguise: one generic, one white(You may cast this card face down for three generic as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)
When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
Wojek Investigator
Two generic, one white creature - Angel Detective - 2/4 - Rare
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.(To investigate, create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")
Wrench
One white artifact - Clue Equipment - Uncommon
Equipped creature gets +1/+1 and has vigilance and “three generic, Tap: Tap target creature.”
Equip: two generic
Blue
As the color associated with the pursuit of knowledge, blue is the one most likely to give ze little grey cells a workout.
Agency Outfitter
Four generic, two blue mana creature - Sphinx Detective - 4/3 - Uncommon
When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Behind the Mask
One blue mana instant - Common
As an additional cost to cast this spell, you may collect evidence 6.(Exile cards with total mana value 6 or greater from your graveyard.)
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
Benthic Criminologists
Four generic, one blue creature - Merfolk Wizard - 4/5 - Common
Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.
Bubble Smuggler
One generic, one blue mana creature - Octopus Fish - 2/1 - Common
Disguise five generic, one blue mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
As Bubble Smuggler is turned face up, put four +1/+1 counters on it.
One generic, one blue enchantment - Aura - Uncommon
Enchanted creature gets +2/+2 as long as it’s a Detective you control. Otherwise, it has base power and toughness 1/1 and can’t block Detectives.
Candlestick
One blue mana artifact - Clue Equipment - Uncommon
Equipped creature gets +1/+1 and has “Whenever this creature attacks, surveil 2."(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Case of the Filched Falcon
One blue mana enchantment - Case - Uncommon
When this Case enters the battlefield, investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
To solve - You control three or more artifacts.(If unsolved, solve at the beginning of your end step.)
Solved - Two generic, one blue mana, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Case of the Ransacked Lab
Two generic, one blue mana enchantment - Case - Rare
Instant and sorcery spells you cast cost one generic mana less to cast.
To solve - You’ve cast four or more instant and sorcery spells this turn.(If unsolved, solve at the beginning of your end step.)
Solved - Whenever you cast an instant or sorcery spell, draw a card.
Cold Case Cracker
Three generic, one blue mana creature - Spirit Detective - 3/3 - Common
When Cold Case Cracker dies, investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Conspiracy Unraveler
Five generic, two blue mana creature - Sphinx Detective - 6/6 - Mythic Rare
You may collect evidence 10 rather than pay the mana cost for spells that you cast.(To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
Coveted Falcon
One generic, two blue mana artifact creature - Bird - 1/4 - Rare
Whenever Coveted Falcon attacks, gain control of target permanent you own but don’t control.
Disguise one generic, one blue mana.
When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Crimestopper Sprite
Two generic, one blue mana creature - Faerie Detective - 2/2 - Common
When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it.(If a permanent with a stun counter would become untapped, remove one from it instead.)
Cryptic Coat
Two generic, one blue mana artifact - Equipment - Rare
When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it.(To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward two generic mana. Turn it face up any time for its mana cost if it’s a creature card.)
Equipped creature gets +1/+0 and can’t be blocked.
One generic, one blue mana: Return Cryptic Coat to its owner’s hand.
One blue mana enchantment - Aura - Uncommon
Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Deduce
One generic, one blue instant - Common
Draw a card. Investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")
Two generic, one blue mana enchantment - Aura - Common
Eliminate the Impossible
One generic, one blue mana instant - Uncommon
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they’re no longer suspected.(To investigate, create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Exit Specialist
One generic, one blue mana creature - Human Detective - 2/1 - Uncommon
Exit Specialist can’t be blocked by creatures with power 3 or greater.
Disguise one generic, one blue mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
When Exit Specialist is turned face up, return another target creature to its owner’s hand.
One generic, one blue mana enchantment - Aura - Uncommon
When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.
Forensic Gadgeteer
Two generic, one blue mana creature - Vedalken Artificer Detective - 2/3 - Rare
Whenever you cast an artifact spell, investigate. (Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Activated abilities of artifacts you control cost one generic mana less to activate. This effect can’t reduce the mana in that cost to less than one mana.
Forensic Researcher
Two generic, one blue mana creature - Merfolk Detective - 1/3 - Uncommon
Tap: Untap another target permanent you control.
Tap, Collect evidence 3: Tap target creature you don’t control.(To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Furtive Courier
Two generic, one blue creature - Merfolk Advisor - 3/2 - Uncommon
Furtive Courier can’t be blocked as long as you’ve sacrificed an artifact this turn.
When Furtive Courier attacks, draw a card, then discard a card.
Hotshot Investigators
Five generic, one blue creature - Vedalken Detective - 4/4 - Common
When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner’s hand. If you controlled it, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")
Intrude on the Mind
Three generic, two blue instant - Mythic Rare
Reveal the top five cards of your library and separate them into two piles. An opponent choose one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Jaded Analyst
One generic, one blue creature - Human Detective - 3/2 - Common
Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.
Living Conundrum
Four generic, one blue creature - Elemental - 2/5 - Uncommon
Hexproof
If you would draw a card while your library has no cards in it, skip that draw instead.
As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.
Lost in the Maze
X generic, two blue enchantment - Rare
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don’t control.
One blue creature - Merfolk Detective - 1/1 - Uncommon
Disguise one generic, one blue(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
Three generic, one blue instant - Common
This spell can’t be countered.(This includes by the ward ability.)
Tap up to two target creatures and put a stun counter on each of then. Investigate.(If a permanent with a stun counter would become untapped, remove one from it instead.)
One generic, one blue legendary enchantment - Rare
When Proft’s Eidetic Memory enters the battlefield, draw a card.
you have no maximum hand size.
At the beginning of combat on your turn, if you’ve drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you’ve drawn this turn minus one.
Projektor Inspector
Two generic, one blue creature - Human Detective - 3/2 - Common
Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
Counter target spell unless its controller pays two generic.
Suspect up to one target creature.(A suspected creature has menace and can’t block.)
Reenact the Crime
One generic, three blue instant - Rare
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
Steamcore Scholar
Two generic, one blue creature - Weird Detective - 2/2 - Rare
When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Sudden Setback
Two generic, two blue instant - Uncommon
The owner of target spell or nonland permanent puts it on the top or bottom of their library.
Surveillance Monitor
Three generic, one blue creature - Vedalken Detective - 3/3 - Uncommon
When Suriveillance Monitor enters the battlefield, you may collect evidence 4.(Exile cards with total mana value 4 or greater from your graveyard.)
Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
Unauthorized Exit
Return target nonland permanent to its owner’s hand. Surveil 1.(Look at the top card of your library. You may put it into your graveyard.)
Black
A set of murder, mystery, and intrigue is bound to have some great black cards in it.
Agency Coroner
Four generic, one black mana creature - Ogre Cleric - 3/6 - Common
Two generic, one black mana, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.
Alley Assailant
Two generic, one black mana creature - Vampire Rogue - 3/3 - Common
Alley Assailant enters the battlefield tapped.
Disguise four generic, two black mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.
Barbed Servitor
Three generic, one black mana artifact creature - Construct - 1/1 - Rare
Indestructible
When Barbed Servitor enters the battlefield, suspect it.(It has menace and can’t block.)
Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.
Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
Basilica Stalker
Five generic, one black mana creature - Vampire Detective - 3/4 - Common
Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1.(Look at the top card of your library. You may put it into your graveyard.)
Disguise Four generic, one black mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
Case of the Gorgon’s Kiss
One black mana enchantment - Case - Uncommon
When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.
To solve - Three or more creature cards were put into graveyards from anywhere this turn.(If unsolved, solve at the beginning of your end step.)
Solved - This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
Case of the Stashed Skeleton
One generic, one black mana enchantment - Case - Rare
When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it.(It has menace and can’t block.)
To solve - You control no suspected Skeletons.(If unsolved, solve at the beginning of your end step.)
Solved - One generic, one black mana, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Two generic, one black mana sorcery - Common
Choose one -
Clandestine Meddler
Two generic, one black mana creature - Vampire Rogue - 3/2 - Uncommon
When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control.(A suspected creature has menace and can’t block.)
Whenever one or more suspected creatures you control attack, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)
Deadly Cover-Up
Three generic, two black mana sorcery - Rare
As an additional cost to cast this spell, you may collect evidence 6.
Destroy all creatures. If evidence was collected, exile a card from an opponent’s graveyard. Then search its owner’s graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Extract a Confession
One generic, one black mana sorcery -Common
Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
Festerleech
One black mana creature - Zombie Leech - 1/1 - Uncommon
Whenever Festerleech deals combat damage to a player, you mill two cards.
One generic, one black mana: Festerleech gets +2/+2 until end of turn. Activate only once each turn.
Homicide Investigator
One generic, one black creature - Human Detective - 2/2 - Rare
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")
Hunted Bonebrute
Two generic, one black creature - Skeleton Beast - 6/2 - Rare
Menace
When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens.
Disguise: one generic, one black
Three generic, one black enchantment - Rare
When Illicit Masquerade enters the battlefield, put an imposter counter on each creature you control.
Whenever a creature you control wth an imposter counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
It Doesn’t Add Up
Three generic, two black instant - Uncommon
Return target creature card from your graveyard to the battlefield. Suspect it.(It has menace and can’t block.)
One black artifact - Clue Equipment - Uncommon
Leering Onlooker
One generic, one black creature - Vampire - 1/3 - Uncommon
Two generic, two black, exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
One generic, one black instant - Uncommon
Destroy target creature or planeswalker with mana value 3 or less.
Macabre Reconstruction
Three generic, one black sorcery - Common
This spell costs two generic less to cast if a creature card was put into your graveyard from anywhere this turn.
Return up to two target creature cards from your graveyard to your hand.
Massacre Girl, Known Killer
Two generic, two black legendary creature - Human Assassin - 4/4 - Mythic Rare
Creatures you control have wither.(They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
One generic, two black, instant - Common
Destroy target creature.
Nightdrinker Moroii
Three generic, one black creature - Vampire - 4/2 - Uncommon
When Nightdrinker Moroii enters the battlefield, you lose three life.
Disguise two black(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
Outrageous Robbery
X generic, two black instant - Rare
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
Persuasive Interrogators
Four generic, two black creature - Gorgon Detective - 5/6 - Uncommon
When Persuasive Interrogators enters the battlefield, Investigate.
Whenever you sacrifice a Clue, target opponent gets two poison counters.(A player with ten or more poison counters loses the game.)
Polygraph Orb
Four generic, one black artifact - Uncommon
When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose two life.
Two generic, tap, Collect evidence three: Each opponent loses three life unless they discard a card or sacrifice a creature.(To collect evidence three, exile cards with total mana value three or greater from your graveyard.)
Presumed Dead
Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield under its owner’s control and suspect it."(A suspected creature has menace and can’t block.)
Repeat Offender
One generic, one black creature - Human Assassin - 2/1 - Common
Two generic, one black: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it.(A suspected creature has menace and can’t block.)
Rot Farm Mortipede
Three generic, one blue creature - Insect - 3/4 - Common
Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.
X generic, one black instant - Common
Target creature gets -X/-X until end of turn.
Slimy Dualleech
Three generic, one black creature - Leech - 2/4 - Uncommon
At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.
One black creature - Dog - 1/1 - Common
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)
Three generic, one black enchantment - Uncommon
When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn.
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Toxin Analysis
One black instant - Common
Target creature gains deathtouch and lifelink until end of turn. Investigate.(Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.")
Undercity Eliminator
Three generic, two black creature - Gorgon Assassin - 3/3 - Uncommon
When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
Unscrupulous Agent
One generic, one black creature - Elf Detective - 1/1 - Common
When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand.
Vein Ripper
Three generic, three black creature - Vampire Assassin - 6/5 - Mythic Rare
Ward: Sacrifice a creature.
Whenever a creature dies, target opponent loses two life and you gain two life.
Red
Aurelia is not happy after an attempt on her life, and so lots of the set’s red cards seem rather aggressive. That, or goblin-y.
Anzrag’s Rampage
Three generic, two red mana sorcery - Rare
Destroy all artifacts you don’t control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Bolrac-Clan Basher
Four generic, two red mana creature - Cyclops Warrior - 3/2 - Uncommon
Double strike, trample
Disguise three generic, two red mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
Case of the Burning Masks
One generic, two red mana enchantment - Case - Uncommon
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.
To solve - Three or more sources you controlled dealt damage this turn.(If unsolved, solve at the beginning of your end step.)
Solved - Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Case of the Crimson Pulse
Two generic, one red mana enchantment - Case - Rare
When this Case enters the battlefield, discard a card, then draw two cards.
To solve - You have no cards in hand.(If unsolved, solve at the beginning of your end step.)
Solved - At the beginning of your upkeep, discard your hand, then draw two cards.
Four generic, one red mana instant - Uncommon
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it.(It has menace and can’t block.)
One generic, one red mana artifact - Equipment - Uncommon
Equipped creature gets +3/+0.
Disguise two generic, one red mana.(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
When Concealed Weapon is turned face up, attach it to target creature you control.
Connecting the Dots
One generic, one red mana enchantment - Rare
Whenever a creature you control attacks, exile the top card of your library face down.(You can’t look at it.)
One generic, one red mana, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
One red mana enchantment - Aura - Uncommon
When Convenient Target enters the battlefield, suspect enchanted creature.(It has menace and can’t block.)
Enchanted creature gets +1/+1.
Two generic, one red mana: Return Convenient Target from your graveyard to your hand.
Cornered Crook
Four generic, one red mana creature - Viashino Warrior - 5/4 - Uncommon
When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target.
Crime Novelist
Two generic, one red mana creature - Goblin Bard - 1/3 - Uncommon
Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add one red mana.
Demand Answers
One generic, one red instant - Common
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Expedited Inheritance
Two red mana enchantment - Mythic Rare
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
One generic, one red mana instant - Uncommon
Choose one or both -
Felonious Rage
One red mana instant - Common
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
One red creature - Goat - 1/1 - Uncommon
Haste
When Frantic Scapegoat enters the battlefield, suspect it.(It has menace and can’t block.)
Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.
Fugitive Codebreaker
One generic, one red creature - Goblin Rogue - 2/1 - Rare
Prowess, haste
Disguise five generic, one red. This cost is reduced by one generic for each instant and sorcery card in your graveyard.(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.
Galvanize
Galvanize deals three damage to target creature. If you’ve drawn two or more cards this turn, Galvanize deals five damage to that creature instead.
Gearbane Orangutan
Two generic, one red creature - Ape - 2/2 - Common
When Gearbane Orangutan enters the battlefield, choose one -
Goblin Maskmaker
One red creature - Goblin Citizen - 1/2 - Common
Whenever Goblin Maskmaker attacks, face-down spells you cast this turn costs one generic less to cast.
Harried Dronesmith
Three generic, one red creature - Human Artificer - 2/3 - Uncommon
At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
Incinerator of the Guilty
Four generic, two red creature - Dragon - 6/6 - Mythic Rare
Flying, trample
Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls.(To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
Innocent Bystander
One generic, one red creature - Goblin Citizen - 2/1 - Common
Whenever Innocent Bystander is dealt three or more damage, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")
Knife
One red artifact - Clue Equipment - Uncommon
As long as it’s your turn, equipped creature gets +1/+0 and has first strike.
Equip two generic.
Krenko, Baron of Tin Street
Two generic, one red legendary creature - Goblin - 3/3 - Rare
Tap, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is pout into a graveyard from the battlefield, you may pay one red mana. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
Krenko’s Buzzcrusher
Two generic, two red artifact creature - Insect Thopter - 4/4 - Red
When Krenko’s Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Lamplight Phoenix
One generic, two red creature - Phoenix - 3/3 - Rare
When Lamplight Phoenix dies, you may exile it and collect evidence four. If you do, return Lamplight Phoenix to the battlefield tapped.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")
Offender at Large
Four generic, one red creature - Giant Rogue - 5/4 - Common
Disguise four generic, one red(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn.
Person of Interest
Three generic, one red creature - Human Rogue - 2/2 - Common
When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token.(A suspected creature has menace and can’t block.)
Pyrotechnic Performer
One generic, one red creature - Vishino Assassin - 3/2 - Rare
Disguise one red(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Reckless Detective
One generic, one red creature - Devil Detective - 0/3 - Uncommon
Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.
Red Herring
One generic, one red artifact creature - Clue Fish - 2/2 - Common
Red Herring attacks each combat if able.
Two generic, sacrifice Red Herring: Draw a card.
Rubblebelt Braggart
Four generic, one red creature - Viashino Warrior - 5/5 - Common
When Rubblebelt Braggart attacks, if it’s not suspected, you may suspect it.(A suspected creature has menace and can’t block.)
One red instant - Common
Suspicious Detonation
Four generic, one red sorcery - Common
This spell costs three generic less to cast if you sacrificed an artifact this turn.
The Chase Is On
Two generic, one red instant - Common
Target creature gets +3/+0 and gains first strike until end of turn. Investigate.(Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.")
Torch the Witness
X generic, one red sorcery - Uncommon
Torch the Witness deals twice X damage to target creature. IF excess damage was dealt to that creature this way, investigate.(Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.")
Vengeful Tracker
One generic, one red creature - Human Detective - 2/2 - Uncommon
Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.
Green
Here’s every green card revealed for Murders at Karlov Manor, including a very leafy panther.
Aftermath Analyst
One generic, one green mana creature - Elf Detective - 1/3 - Uncommon
When Aftermath Analyst enters the battlefield, mill three cards.
Three generic, one green mana, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
Two generic, one green mana enchantment - Aura - Common
When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it’s suspected, it’s no longer suspected.
Enchanted creature gets +2/+2 and can’t become suspected.
A Killer Among Us
Four generic, one green mana enchantment - Uncommon
When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice A Killer Among Us, Reveal the chosen creature type. If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
Analyze the Pollen
One green mana sorcery - Rare
As an additional cost to cast this spell, you may collect evidence 8.(Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Three green mana instant - Rare
Audience with Trostani
Two generic, one green mana sorcery - Rare
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
Axebane Ferox
Two generic, two green mana creature - Beast - 4/4 - Rare
Deathtouch, haste
Ward - Collect evidence 4.(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
Bite Down on Crime
Three generic, one green mana sorcery - Common
As an additional cost to cast this spell, you may collecty evidence 6. This spell costs two generic mana less to cast if evidence was collected.(To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.)
Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don’t control.
Case of the Locked Hothouse
Three generic, one green mana enchantment - Case - Rare
You may play an additional land on each of your turns.
To solve - You control seven or more lands.(If unsolved, solve at the beginning of your next end step.)
Solved - You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Case of the Trampled Garden
Two generic, one green mana enchantment - Case - Uncommon
When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve - Creatures you control have total power 8 or greater.(If unsolved, solve at the beginning of your next end step.)
Solved - Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Chalk Outline
Three generic, one green mana enchantment - Uncommon
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Culvert Ambusher
Three generic, two green mana creature - Wurm Horror - 4/5 - Uncommon
When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.
Disguise four generic, one green mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
Fanatical Strength
One generic, one green instant - Common
Target creature gets +3/+3 and gains trample until end of turn.
Flourishing Bloom-Kin
One generic, one green mana creature - Plant Elemental - 0/0 - Uncommon
Flourishing Bloom-Kin gets +1/+1 for each Forest you control.
Disguise four generic, one green mana.
When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
Get A Leg Up
One green instant - Uncommon
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Glint Weaver
Five generic, two green creature - Spider - 3/3 - Uncommon
Reach
When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.
Greenbelt Radical
Three generic, one green creature - Centaur Citizen - 4/4 - Uncommon
Disguise five generic, two green(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
Hard-Hitting Questions
One green sorcery - Uncommon
Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control.
Hedge Whisperer
One green creature - Elf Druid Detective - 0/3 - Uncommon
You may choose not to untap Hedge Whisperer during your untap step.
Three generic, one green, tap, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It’s still a land. Activate only as a sorcery.(To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
Hide in Plain Sight
Three generic, one green sorcery - Rare
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order.(To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward two generic. Turn it face up anytime for its mana cost if it’s a creature card.)
Loxodon Eavesdropper
Three generic, one green creature - Elephant Detective - 3/3 - Common
When Loxodon Eavesdropper enters the battlefield, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")
Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.
Nervous Gardener
One generic, one green creature - Dryad - 2/2 - Common
Disguise one green(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
One green sorcery - Common
Pompous Gadabout
Two generic, one green creature - Human Citizen - 4/2 - Uncommon
Pompous Gadabout has hexproof as long as it’s your turn.
Pompous Gadabout can’t be blocked by creature that don’t have a name.
Rope
One green artifact - Clue Equipment - Uncommon
Equipped creature gets +1/+2, has reach, and can’t be blocked by more than one creature.
Rubblebelt Maverick
One green creature - Human Detective - 1/1 - Common
When Rubblebelt Maverick enters the battlefield, surveil 2.(Look at the top cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
One green, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Sample Collector
Two generic, one green creature - Trol Detective - 2/3 - Uncommon
Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control.(To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Sharp-Eyed Rookie
One generic, one green creature - Human Detective - 2/2 - Rare
Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie’s power or its toughness is greater than Sharp-Eyed Rookie’s toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate.(Create a Clue token. It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.)
Slime Against Humanity
Two generic, one green sorcery - Common
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
The Pride Of Hull Clade
10 generic, one green legendary creature - Crocodile Elk Turtle - 2/15 - Mythic Rare
This spell costs X less to cast, where X is the total toughness of creatures you control.
Two generic, two blue: Until end of turn, target creature you control gets +1/+0 and gains “Whenever this creature deals combat damage to a player, draw cards equal to its toughness, and can attack as though it didn’t have defender.”
Topiary Panther
Four generic, two green creature - Plant Cat - 6/5 - Common
Trample
Basic landcycling: one generic, one green.(One generic, one green, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
They Went This Way
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")
Tunnel Tipster
One generic, one green creature - Mole Scout - 1/1 - Common
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.
Undergrowth Recon
One generic, two green enchantment - Mythic Rare
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
Vengeful Creeper
Four generic, one green creature - Plant Elemental - 5/5 - Common
Disguise: three generic, one green(You may cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)
Vitu-Ghazi Inspector
One generic, one green creature - Elf Detective - 1/3 - Common
As an additional cost to cast this spell, you may collect evidence 6.(Exile cards with total mana value six or greater from your graveyard.)
When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain two life.
Multicolor
Ravnica is the birthplace of multicolored faction sets, so it’s only natural we’re getting plenty of multicolored cards in Karlov Manor.
Alquist Proft, Master Sleuth
One generic, one white, one blue legendary creature - Human Detective - 3/3 - Mythic Rare
When Alquist Proft, Master Sleuth enters the battlefield, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")
X generic, one white, two blue, Tap, Sacrifice a Clue: You draw X cards and gain X life.
Ezrim, Agency Chief
One generic, two white, two blue mana legendary creature - Archon Detective - 5/5 - Rare
When Ezrim, Agency Chief enters the battlefield, investigate twice.(To investigate, create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
One generic mana, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Granite Witness
Two generic, one white, one blue artifact creature - Gargoyle Detective - 3/2 - Common
Disguise two white/blue hybrid(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
When Granite Witnessis is turned face up, you may tap or untap target creature.
No More Lies
One white, one blue instant - Uncommon
Counter target spell unless its controller pays three generic. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.
Officious Interrogation
One white, one blue instant - Rare
This spell costs one white, one blue more to cast for each target beyond the first.
Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
Private Eye
One generic, one white, one blue creature - Homunculus Detective - 3/3 - Uncommon
Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can’t be blocked this turn.
Coerced to Kill
Three generic, one blue, one black mana enchantment - Aura - Uncommon
You control enchanted creature.
Enchanted creature has power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Curious Cadaver
Two generic, one blue, one black creature - Zombie Detective - 3/1 - Uncommon
When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.
Drag the Canal
One blue, one black mana instant - Rare
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Etrata, Deadly Fugitive
One generic, one blue, one black mana legendary creature - Vampire Assassin - 1/4 - Mythic Rare
Deathtouch
Face-down creatures you control have “Two generic, one blue, one black mana: Turn this creature face up. If you may’t, exile it, then you may cast the exiled card without paying its mana cost.”
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player’s library.
Faerie Snoop
One generic, one blue, one black mana creature - Faerie Detective - 1/4 - Common
Disguise one generic, two blue/black hybrid mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Lazav, Wearer of Faces
One blue, one black legendary creature - Shapeshifter Detective - 2/3 - Rare
Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate.
Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
Blood Spatter Analysis
One black, one red mana enchantment - Rare
When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
One generic, one black, one red sorcery - Uncommon
Choose one or both —
Judith, Carnage Connoisseur
Three generic, one black, one red legendary creature - Human Shaman - 3/4 - Rare
Whenever you cast an instant or sorcery spell, chose one —
Rakdos, Patron of Chaos
Four generic, one black, one red legendary creature - Demon - 6/6 - Mythic Rare
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don’t, you draw two cards.
Rune-Brand Juggler
One black, one red creature - Human Shaman - 2/2 - Uncommon
When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control.(A suspected creature has menace and can’t block.)
Three generic, one black, one red, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
Shady Informant
Three generic, one black, one red creature - Ogre Rogue - 4/2 - Common
When Shady Informant dies, it deals 2 damage to any target.
Disguise: two generic, two red/black hybrid(You may cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)
Anzrag, the Quake-Mole
Two generic, one red, one green mana legendary creature - Mole God - 8/4 - Mythic Rare
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.
Three generic, two red, two green mana: Anzrag must be blocked this combat if able.
Break Out
One red, one green mana sorcery - Uncommon
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn’t put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
Riftburst Hellion
Five generic, one red, one green creature - Hellion - 6/7 - Uncommon
Disguise: four generic, two red/green hybric mana(You may cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)
Tin Street Gossip
Two generic, one red, one green creature - Viashino Advisor - 4/4 - Uncommon
Tap: Add one red and one green. Spend this mana only to cast face-down spells or to turn creatures face up.
Worldsoul’s Rage
X generic, one red, one green sorcery - Rare
Worldsoul’s Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Yarus, Roar of the Old Gods
Two generic, one red, one green legendary creature - Centaur Druid - 4/4 - Rare
Other creatures you control have haste.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner’s control if it’s a permanent card, then turn it face up.
Buried in the Garden
Two generic, one green, one white mana enchantment - Aura - Uncommon
Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don’t control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Crowd-Control Warden
Three generic, one green, one white mana creature - Centaur Soldier - 4/4 - Common
As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise three generic, two green/white bybrid mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
Relive The Past
Five generic, one green, one white sorcery - Rare
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
Sumala Sentry
One green, one white creature - Elf Archery - 1/3 - Uncommon
Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.
Tolsimir, Midnight’s Light
Two generic, one green, two white legendary creature - Elf Scout - 3/2 - Rare
Lifelink
When Tolsimir, Midnight’s Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.
Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
Trostani, Three Whispers
One green, one green/white hybrid, one white legendary creature - Dryad - 4/4 - Mythic Rare
One generic, one green: Target creature gains deathtouch until end of turn.
One green/white hybrid: Target creature gains vigilance until end of turn.
Two generic, one white: Target creature gains double strike until end of turn.
Kaya, Spirits' Justice
Two generic, one white, one black legendary planeswalker - Kaya - 3 Starting Loyalty - Mythic Rare
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.
Sanguine Savior
One generic, one white, one black creature - Vampire Cleric - 2/1 - Common
Disguise: two white/black hybridYou may cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)
Soul Search
One white, one black sorcery - Uncommon
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card’s mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.
Teysa, Opulent Oligarch
One generic, one white, one black legendary creature - Human Advisor - 2/3 - Rare
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
Tomik, Wielder of Law
One generic, one white, one black legendary creature - Human Advisor - 2/4 - Mythic Rare
Affinity for planeswalkers(This spell costs one generic less to cast for each planeswalker you control.)
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses three life and you draw a card.
Treacherous Greed
One generic, one white, one black instant - Rare
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.
Draw three cards. Each opponent loses three life and you gain three life.
Wispdrinker Vampire
Two generic, one white, one black creature - Vampire Rogue - 2/4 - Uncommon
Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Detective’s Satchel
Two generic, one blue, one red mana artifact - Uncommon
When Detective’s Satchel enters the battlefield, investigate twice.(To investigate, create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Tap: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you’ve sacrificed an artifact this turn.
Gadget Technician
Two generic, one blue, one red creature - Goblin Artifact - 3/2 - Common
When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.
Disguise two bleu/red hybrid(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
Gleaming Geardrake
One blue, one red artifact creature - Drake - 1/1 - Uncommon
When Gleaming Geardrake enters the battlefield, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.
Ill-Timed Explosion
Two generic, one blue, one red sorcery - Rare
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
Kylox’s Voltstrider
One generic, one blue, one red artifact - Vehicle - 4/4 - Mythic Rare
Collect evidence 6: Kylox’s Voltstrider becomes an artifact creature until end of turn.
Whenever Kylox’s Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner’s library instead.
Crew 2.
Kylox, Visionary Inventor
Five generic, one blue, one red legendary creature - Viashino Artificer - 4/4 - Rare
Menace, ward: two generic, haste
Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
Melek, Reforged Researcher
Three generic, one blue, one red legendary creature - Weird Detective - / - Mythic Rare
Melek, Reforged Researcher’s power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.
The first instant and sorcery spell you cast each turn costs three generic less to cast.
Assassin’s Trophy
One black, one green mana instant - Rare
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Insidious Roots
One black, one green enchantment - Uncommon
Creature tokens you control have “Tap: Add one mana of any color.”
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Izoni, Center of the Web
Four generic, one black, one green legendary creature - Elf Detective - 5/4 - Rare
Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.
Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Kraul Whipcracker
One black, one green creature - Insect Assassin - 3/2 - Uncommon
When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.
Rakish Scoundrel
Two generic, one black, one green creature - Elf Rogue - 3/3 - Common
When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn.
Disguise four generic, two black/green hybrid(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
Urgent Necropsy
Two generic, one black, one green instant - Rare
As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets.
Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.
Agrus Kos, Spirit of Justice
Two generic, one red, one white mana legendary creature - Spirit Detective - 2/4 - Mythic Rare
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it’s suspected, exile it. Otherwise, suspect it.(A suspected creature has menace and can’t block.)
Legendary Creature - Angel - 4/4 - Rare
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
Dog Walker
One red, one white mana creature - Human Citizen - 3/1 - Common
Disguise two red/white hybrid mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.
Lightning Helix
One red, one white instant - Uncommon
Lightning Helix deals 3 damage to any target and you gain 3 life.
Meddling Youths
Three generic, one red, one white creature - Human Detective - 4/5 - Uncommon
Whenever you attack with three or more creatures, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.”.)
One generic, one red, one white enchantment - Rare
Creatures you control get +1/+1.
Whenever a creature enters the battlefield under your control, Warleader’s Call deals one damage to each opponent.
Doppelgang
X generic, X generic, X generic, one green, one blue mana sorcery - Rare
For each of X target permanents, create X tokens that are copies of that permanent.
Evidence Examiner
One green, one blue mana creature - Merfolk Detective - 2/2 - Uncommon
At the beginning of combat on your turn, you may collect evidence 4.(Exile cards with total mana value 4 or greater from your graveyard.)
Whenever you collect evidence, investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Kellan, Inquisitive Prodigy//Tail The Suspect
Kellan, Inquisitive Prodigy
Two generic, one green, one blue legendary creature - Human Faerie Detective - 3/4 - Rare
Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
Tail the Suspect
One green, one blue sorcery - Adventure
Investigate. You may play an additional land this turn.(Then exile this card. You may cast the creature later from exile.)
Repulsive Mutation
X generic, one green, one blue instant - Uncommon
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Undercover Crocodelf
Four generic, one green, one blue creature - Elf Crocodile Detective - 5/5 - Common
Whenever Undercover Crocodelf deals combat damage to a player, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")
Disguise: three generic, two green/blue hybrid mana(You may cast this card face-down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)
Vannifar, Evolved Enigma
Two generic, one green, one blue legendary creature - Elf Ooze Wizard - 3/4 - Mythic Rare
At the beginning of combat on your turn, choose one —
Voja, Jaws of the Conclave
Two generic, one red, one green, one white legendary creature - Wolf - 5/5 - Mythic Rare
Vigilance, trample, ward: three generic
Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
One generic, one white/black hybrid sorcery - Uncommon
Pull
Four generic, two black/red hybrid sorcery
Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
One blue/red hybrid instant - Uncommon
Target creature attacks or blocks this turn if able.
Bustle
Four generic, two red/green hybrid - sorcery
Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Cease
One generic, one black/green hybrid mana instant - Uncommon
Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.
Four generic, two green/white mana sorcery - Uncommon
Destroy all artifacts and enchantments.
Two generic, one red/white hybrid instant - Uncommon
Bother
Four generic, two white/blue hybrid - Sorcery
Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.
Flotsam
One generic, one green/blue hybrid mana instant - Uncommon
Mill three cards. Investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Jetsam
Four generic, two blue/black hybrid mana sorcery - Uncommon
Each opponent mills three cards, then you may cast a spell from each opponent’s graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Leyline of the Guildpact
One green/white, one green/blue, one black/green, one red/green enchantment - Rare
If Leline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
Niv-Mizzet, Guildpact
One white, one blue, one black, one red, one green legendary creature - Dragon Avatar - 6/6 - Rare
Flying, hexproof from multicolored
Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanent you control that are exactly two colors.
Colorless
Here is every colorless card revealed for Murders at Karlov Manor, including its lands.
Case of the Shattered Pact
Two generic mana enchantment - Case - Uncommon
When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve - There are five colors among permanents you control.(If unsolved, solve a the beginning of your end step.)
Solved - At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Cryptex
Two generic mana artifact - Rare
Tap, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex.(To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.
Gravestone Strider
Two generic artifact creature - Golem - 1/3 - Common
One generic: Add one mana of any color. Active only once each turn.
Two generic, exile Gravestone Strider from your graveyard: Exile target card from a graveyard.
Lumbering Laundry
Five generic artifact creature - Golem - 4/5 - Uncommon
Two generic: Until end of turn, you may look at face-down creatures you don’t control anytime.
Disguise five generic(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)
Magnetic Snuffler
Five generic artifact creature - Construct - 4/4 - Uncommon
When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.
Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.
Three generic artifact - Common
Tap: Add one colorless mana.
Four generic, Tap: Investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")
Sanitation Automaton
Two generic artifact creature - Construct - 2/1 - Common
When Sanitation Automaton enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)
One generic artifact - Equipment - Common
Equipped creature gets +1/+2.
Equip Detective: one generic. Equip: Three generic.(Three generic: Attach to target creature you control. Equip only as a sorcery.)
Land - Uncommon
Disguise 3(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don’t lose this mana as steps and phases end.
(Tap: Add one red mana or one green mana.)
Commercial District enters the batlefield tapped.
When Commercial District enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)
(Tap: Add one red mana or one white mana.)
Elegant Parlor enters the batlefield tapped.
When Elegant Parlor enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)
Escape Tunnel
Land - Common
Tap, Sacrifice Escape Tunnel: Search your library for a basic land card, put it into the battlefield tapped, then shuffle.
Tap, Sacrifice Escape Tunnel: Target creature with power 2 or less can’t be blocked this turn.
Public Thoroughfare enters the battlefield tapped.
When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control.
Scene of the Crime
Artifact Land - Clue - Uncommon
Scene of the Crime enters the battlefield tapped.
Tap: Add one colorless mana. Tap, Tap an untapped creature you control: Add one mana of any color. Two generic, Sacrifice Scene of the Crime: Draw a card.
(Tap: Add one white or one black.)
Shadowy Backstreet enters the battlefield tapped.
When Shadowy Backstreet enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)
(Tap: Add one blue or one red.)
Thundering Falls enters the battlefield tapped.
When Thundering Falls enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)
(Tap: Add one blue or one black.)
Undercity Sewers enters the battlefield tapped.
When Undercity Sewers enters the battlefield, surveil 1.(Look at the top card of your library. You may put it into your graveyard.)
(Tap: Add one black or one green)
Underground Mortuary enters the battlefield tapped.
Special Guests
After their debut in The Lost Caverns Of Ixalan, Special Guests are back for a second outing. These cards can be found in Play boosters, and are legal in Limited, but not part of the Standard set.
Ghostly Prison
Two generic, one white enchantment - Mythic Rare
Creatures can’t attack you unless their controller pays two generic for each creature they control that’s attacking you.
Fabricate
Two generic, one blue sorcery - Mythic Rare
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Show and Tell
Each Player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
One black instant - Mythic Rare
Target creature gets -1/-1 until end of turn.
Morbid —That creature gets -13/-13 until end of turn instead if a creature died this turn.
Victimize
Two generic, one black sorcery - Mythic Rare
Choose two target creatures in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Gamble
One red sorcery - Mythic Rare
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Crashing Footfalls
Zero mana green sorcery – Mythic Rare
Suspend 4 – One green(Rather than cast this card from your hand, pay one green and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. Then the last is removed, you may cast it without paying its mana cost.)
Create two 4/4 green Rhino creature tokens with trample.
Tireless Tracker
Two generic, one green creature - Human Scout - 3/2 - Mythic Rare
Landfall —Whenever a land enters the battlefield under your control, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")
Drown in the Loch
One blue, one black instant - Mythic Rare
Choose one —
Field of the Dead
Field of the Dead enters the battlefield tapped.
Whenever Field or the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Commander Decks
Murders at Karlov Manor is launching with four Commander decks, each including a mix of brand new cards and reprints.
Deadly Disguise
Deadly Disguise is a red, green, and white deck that focuses on the disguise mechanic. Expect plenty of face-down shenanigans and other ways to interact with disguising.
Kaust, Eyes of the Glade
One red/white hybrid, one green legendary creature - Dryad Detective - 2/2 - Mythic Rare
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
Tap: Turn target face-down attacking creature you control face up.
Duskana, the Rage Mother
Two generic, one red, one green, one white mana legendary creature - Bear - 5/5 - Mythic Rare
When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2.
Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
True Identity
One generic, one white enchantment - Rare
Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Unexplained Absence
Three generic, one white instant - Rare
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library.(To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward: two generic. Turn it face up any time for its mana cost if it’s a creature card.)
Veiled Ascension
Three generic, one white enchantment - Rare
When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control.
Face-down creatures you control enter the battlefield with a flying counter on them.
At the beginning of your upkeep, you may cloak the top card of your library.
Boltbender
Three generic, one red mana creature - Goblin Wizard - 4/2 - Rare
Disguise one generic, one red mana(You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)
When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities.
Showstopping Surprise
Three generic instant - Rare
Choose target creature you control. Turn it face up if it’s face down. Then it deals damage equal to its power to each other creature.
Tesak, Judith’s Hellhound
Three generic, one red legendary creature - Elemental Dog - 3/3 - Rare
Unleash(You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)
Other Dogs you control have unleash.
Creatures you control with counters on them have haste.
Whenever Tesak, Judith’s Hellhound attacks, add one red for each attacking creature.
Experiment Twelve
Three generic, one green mana creature - Elf Lizard Warrior - 4/4 - Rare
Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Printlifter Ooze
One generic, one green creature - Ooze - 2/2 - Rare
Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise three generic, one green
Mastery of the Unseen
Return of the Wildspeaker
Scourge of the Throne
Zoetic Cavern
Revenant Recon
The blue/black Revenant Recon deck makes heavy use of surveiling, and then pulling creatures back to the battlefield through reanimation.
Marov, Deep Operative
Three generic, one blue, one black legendary creature - Octopus Rogue - 1/8 - Mythic Rare
Whenever Marvo, Deep Operative attacks, clash with defending player.(Each clashing player reveals the top card of their library, then put that card on the top or bottom. A player wins if their card has a higher mana value.)
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value eight or less without paying its mana cost.
Mirko, Obsessive Theorist
One generic, one blue, one black legendary creature - Vampire Detective - 1/3 - Mythic Rare
Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.
At the beginning of your end step, you may return target creature cards ith power less than Mirko’s from your graveyard to the battlefield with a finality counter on it.
One generic, two blue mana enchantment - Case - Rare
At the beginning of your upkeep, surveil 1.
To solve - There are fifteen or more cards in your graveyard.(If unsolved, solve a the beginning of your end step.)
Solved - Whenever you cast a nonlegendary creature spell, copy that spell.(That copy becomes a token.)
Copy Catchers
One generic, one blue mana creature - Faerie - 2/1 - Rare
Whenever you surveil, you may pay one generic, one blue mana. If you do, create a token that’s a copy of Copy Catchers.
Final-Word Phantom
Two generic, one blue mana creature - Spirit Detective - 1/4 - Rare
During each opponent’s end step, you may cast spells as though they had flash.
Watcher of Hours
Five generic, one blue creature - Sphinx - 6/6 - Rare
Flying, ward: three generic.
Whenever you remove a time counter from Watcher of Hours while it’s exiled, surveil 1.
Suspend 6 — One generic, one blue.(Rather than cast this card from your hand, you may pay one generic and one blue and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Charnel Serenade
Four generic, two black mana sorcery - Rare
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3 - Two generic, one black mana(Rather than cast this card from your hand, pay two generic, one black mana and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Eye of Duskmantle
Five generic, two black mana creature - Eye - 3/8 - Rare
You may play lands and cast spells from among cards in your graveyard you’ve surveiled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.
Foreboding Steamboat
Three generic, two black mana artifact - Vehicle - 5/7 - Rare
When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield.
Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner’s graveyard. If you do, investigate.
Unshakable Tail
Two generic, one black creature - Zombie Detective - 3/2 - Rare
When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1.
Whenever one or more creature cards are put into your graveyard from your library, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")
Two generic, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand.
Counterpoint
Three generic, one blue, one black mana instant - Rare
Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell’s mana value without paying its mana cost.
One generic artifact - Clue - Rare
Overseer of the Damned
Whispering Snitch
Deep Clue Sea
Hope you like Merfolk, because Murders at Karlov Manor is giving us our second Merfolk-themed deck in a row.
Instead of being a straight Merfolk Kindred deck, though, this green/blue instead is all about Clue tokens and card advantage. Interestingly, this deck includes a few first-time reprints from Commander 2021, like Adrix and Nev, and Esix.
Morska, Undersea Sleuth
One green, one white, one blue legendary creature - Vedelkan Fish Detective - 2/3 - Mythic Rare
You have no maximum hand size.
At the beginning of your upkeep, investigate.
Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth.
Sophia, Dogged Detective
One generic, one green, one white, one blue legendary creature - Human Detective - 3/4 - Mythic Rare
When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.
One generic, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
Armed with Proof
Two generic, one white mana enchantment - Rare
When Armed with Proof enters the battlefield, investigate twice.(To investigate, create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Clues you control are Equipment in addition to their other types and have “Equipped creature gets +2/+0” and Equip Two generic mana.
Merchant of Truth
Two generic, two white creature - Angel Detective - 2/5 - Rare
Clues you control have exalted.
Serene Sleuth
One generic, one white creature - Human Detective - 2/2 - Rare
When Serene Sleuth enters the battlefield, investigate.(Create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.
Detective of the Month
Two generic, one blue mana creature - Human Detective - 2/3 - Rare
Ascend(If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
As long as you have the city’s blessing, Detectives you control can’t be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Follow the Bodies
Two generic, one blue mana sorcery - Rare
Gravestorm(When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Investigate.(Create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Tangletrove Kelp
Five generic, two blue artifact creature - Clue Plant - Rare
Ward: two generic
At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.
Two generic, Sacrifice Tangletrove Kelp: Draw a card.
Innocuous Researcher
Three generic, one green creature - Centaur Detective - 3/4 - Rare
Parley - Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.
At the beginning of your end step, you may untap all lands you control. If you do, you can’t cast spells until your next turn.
On the Trail
One generic, one green enchantment - Rare
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
Knowledge is Power
Three generic, one white, one blue enchantment - Rare
Creatures you control get +X/+X, where X is the number of cards you’ve drawn this turn.
Adrix and Nev, Twincasters
Disorder in the Court
Wilderness Reclamation
Blame Game
Point the finger at your opponents with the red/white Blame Game deck. It combines the main set’s new suspect mechanic with the old Commander go-to of goading, to make a deck that makes creatures trickier to block, then forces them to swing in on your opponents.
Nelly Borca, Impulsive Accuser
Two generic, one red, one white legendary creature - Human Detective - 2/4 - Mythic Rare
Whenever Nelly Borca, Impulsive ccuser attacks, suspect target creature, then goad all suspected creatures.
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Feather, Radiant Arbiter
One red, two white mana legendary creature - Angel - 4/3 - Mythic Rare
Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay two generic mana for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature.(Copies of permanent spells become tokens.)
Immortal Obligation
One generic, one white instant - Rare
Return target creature card from an opponent’s graveyard to the battlefield under their control with a duty counter on it. For as long as they creature has a duty counter on it, it is goaded, can’t attack our or a permanent you control, and can’t block creatures you control.
Otherworldly Escort
Three generic, one white creature - Human Detective - 4/3 - Rare
When Otherworldly Escort dies, if it’t not a Spirit, return it to the battlefield under its owner’s control with four charge counters on it. It’s a Spirit Detective.(It’s no longer a Human.)
One generic, one white, tap, Remove a charge counter
Trouble In Pairs
Two generic, two white enchantment - Rare
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Havoc Eater
Five generic, two red mana creature - Elemental - 3/3 - Rare
When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way.
Hot Pursuit
One generic, one red enchantment - Rare
When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
As the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Mob Verdict
Two generic, two red sorcery - Rare
Secret council - Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals two damage to that player and each creature that player controls. For each vote you received, draw a card.
Prisoner’s Dilemma
Three generic, two red sorcery - Rare
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner’s Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner’s Dilemma deals 8 damage to each of them. Otherwise, Prisoner’s Dilemma deals 12 damage to each opponent who chose silence.
Flashback: five generic, two red
Take the Bait
Two generic, one red, one white instant - Rare
Cast this spell only during an opponent’s turn and only during combat.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
Angel of the Ruins
Keeper of the Accord