Summary
One of the most belovedMagic: The Gatheringplanes around, Ravnica has been the center of attention for multiple sets, bringing players back to a plane-sized city time after time to deal with double-crossing guilds, duo color archetypes, and plenty of unique mechanics for you to experiment with.
Some incredibly powerful green cards originate from Ravnica and make a reappearance in Ravnica Remastered. There are tournament staples, Commander all-stars, and limited bombs all ready to stop over the battlefield. Keep an eye out for these cards as you put together your Ravnica cube or hunt for Shocklands.

10Utopia Sprawl
Build A Utopia Of Your Own
A Pauper staple and all-around great ramp enchantment, Utopia Sprawl has been enchanting Forest since its debut all the way back in 2006’s Dissension set. For just one green mana you get to enchant a Forest land, picking a color when it comes into play.
Anytime you tap that Forest for mana, you get to pump out an extra mana of the color you picked. This jumps you ahead of the curve, putting you at three mana, potentially of three different colors, on turn two, putting you miles ahead of your opponents.

9Arboreal Grazer
Munch Away At Your Own Risk
Speaking of ramping up in mana, Arboreal Grazer is a key card for all sorts of decks that want their lands out early. Also sitting at one mana, Arboreal Grazer lets you take a land from your hand and put it onto the battlefield tapped, helping you dump your hand of lands early in the game.
Arboreal Grazer comes with a surprisingly beefy body, a 0/3 creature that can chump block early attackers for several turns, helping to give your life total a bit of a buffer. It also has reach, so no little 1/1 fliers coming at you either.

8Yeva, Nature’s Herald
Oops All Bears
Sometimes you just want to be able to cast everything you want anytime you want. While this ability generally sticks to blue cards, Yeva, Nature’s Herald breaks the mold to let you do whatever you want.
Yeva herself has flash, letting you cast the spell anytime you may cast an instant, and also gives all your green creatures flash as well. While this ability only extends to green creatures, it affects multicolored creatures so long as they’re green in addition to their other colors, giving you plenty of potential to get those creatures out when your opponents least expect them.

7Protean Hulk
These Eggs Have Plenty Of Protein
A long-time powerhouse in Magic, Protean Hulk gives you all sorts ofpotential go combo off from just one creature. Though it sits at a hefty seven mana, Protean Hulk has a very strong death trigger that can just win you a game.
When it dies, you get to search your deck for any number of creature cards with a total mana value of six or less, putting them all directly into play. There are several combos you can tutor for, all with small creatures that guarantee a win when assembled.

6Life From The Loam
Pure Value In Land Decks
A two-mana spell that recycles your graveyard turn after turn, Life from the Loam lets to bring back three land cards from your graveyard to your hand. It might seem a little narrow in scope initially, but it gets better with the next ability.
Life from the Loam also has dredge 3, letting you mill three cards instead of drawing a card. If you do this, you get to return Life from the Loam back to your hand to cast it again. In decks that manipulate the graveyard, Life from the Loam gives you the potential to hit all your land drops every turn while giving you fuel for future spells.

5Wilderness Reclamation
Just Do Everything At Any Time
Banned in three formats, Wilderness Reclamation is a huge threat to the table despite being a relatively succinct card. At the start of your end step, Wilderness Reclamation untaps all your lands.
This gives you turn after turn of ways to generate tons of mana, for either a mana sinking ability or to always have mana available to counter spells or interact in other ways at instant speed. Even though Wilderness Reclamation is banned in Pioneer, Explorer, and Historic, being able to open this card can be great for Commander players who want to make the most out of their lands.

4Birds Of Paradise
The Original Mana Creature
Having been printed regularly in Magic’s history, Birds of Paradise saw a bit of a revival when it popped back up in the original Ravnica: City of Guilds expansion. This one mana 0/1 Bird creature lets you tap it to add one mana of any color to your mana pool, making it an extremely versatile creature to help get your bigger stuff out faster.
Birds of Paradise fills a special role in heavy multicolor sets like those set in Ravnica, giving your green-based decks a huge advantage, since it can help you branch out to practically any other color.

3Farseek
Perfect Mana Fixing
Green got some incredible pieces of mana fixing in Ravnica Remastered, which makes sense given the multicolor shenanigans you can get up to while combining Ravnica’s guilds into a single deck.
One of thebest two mana ramp spells in Magic, Farseek lets you search your library for any land other than a Forest. But that doesn’t mean you’re able to’t get Forests. If you search up a card like Temple Garden, which is both a Plains and a Forest, it still works. You can use this little loophole to your advantage, fixing your mana by getting any of the Shocklands or even the Triomes, so long as they have that basic land type.

2Guardian Project
Turn Your Creatures Into Cantrips
In formats like Commander where you play with a deck filled with only a single copy of each card, Guardian Project lets you keep your hand filled thanks to this unique effect.
Anytime another nontoken creature enters the battlefield under your control you get to draw a card so long as nothing else on the battlefield or in your graveyard has the same name. It’s a bit of a nonbo with creatures that let you have multiple copies of it in your deck, or creatures that clone other creatures you control, but outside of that you can replace every creature you play with a brand new one.

1Chord Of Calling
Just What I Needed!
In Magic, it can often feel like you never draw the card you need when you need it. You could be hoping for some game-winning creature and it turns out all four copies are at the bottom of your deck. Chord of Calling solves that riddle by letting you just go right for it when you need it.
When you cast Chord of Calling you can convoke it to help hit your mana requirements, tapping creatures to pay for mana, including the X cost in the mana cost. Then you get to search your library for any creature with a mana value equal to or less than whatever you paid for X, putting that card right into play. Go ahead and grab that Craterhood Behemoth to seal the deal and take you to victory.