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If you want to be the mistress of all evil, thenDisney Villainousis the game for you. Take up the mantle and horns for yourself as you set out to accomplish your villainous objective and prove that you are truly the biggest, baddest villain of them all. Challenge your friends to see who is truly wicked to the core.
Playing as Maleficent is a good choice, as she’s easy to learn quickly. Once you’ve learned the basics, you’ll master the gameplay as Maleficent and begin causing trouble for all the other villains at the table. Here’s everything you need to know to play Maleficent in DIsney Villainous.

Maleficent’s Win Conditions
The Mistress of All Evil has a simple win condition:start your turn with a curse placed at each location. There arefour locations to place curses, and you’ll need to strategize to have a curse played at each one.
In Introduction To Evil, the win conditions are simplified to having a curse at each location, meaning you’ll win after playing the final curse.

There are numerous curses to play, andthey can be played in any order. Some have more conditions than others and will require you to plan carefully to keep the curses in play.Curses can be broken, and your goal is to keep them intact.
Move an Item or Ally

Play a Card x2
Play a Card
Villain Deck
Below is a list of all the cards in Maleficent’s Villain Deck so you may plan your strategy accordingly.
Type
Cackling Goon
Cackling Goon gets +1 Strength for each Hero at his location.
1
Ally
Sinister Goon
Sinister Goon gets +1 Strength if there are any Curses at his location.
2
3
Raven
Before Maleficent moves, you may move Raven to any location and perform one available action at his new location. Raven cannot perform Fate actions.
Dragon Form
Defeat a Hero with a Strength of 3 or less. If a Fate action targets you before your next turn, gain 3 Power.
Effect
Vanish
On your next turn, Maleficent does not have to move to a new location.
Malice
During their turn, if another player defeats a Hero with a Strength of 4 or more, you may play Malice. Defeat a Hero with a Strength of 4 or less.
Condition
Tyranny
During their turn, if another player has three or more Allies in their Realm, you may play Tyranny. Draw three cards into your hand, then discard any three cards.
Spinning Wheel
If a Hero is defeated at this location, gain Power equal to the Hero’s Strength minus 1.
Item
Staff
If Maleficent is at this location, the Cost to play an Effect or Curse is reduced by 1 Power.
Forest of Thorns
Heroes must have a Strength of 4 or more to be played at this location. Discard this Curse when a Hero is played to this location.
Curse
Green Fire
Heroes cannot be played to this location. Discard this Curse if Maleficent moves to this location.
Dreamless Sleep
Heroes at this location get -2 Strength. Discard this Curse when an Ally is played to this location.
Fate Deck
Below is a list of all the cards that can stand in your path, preventing you from taking victory.
Guards
When performing a Vanquish action to defeat guards, at least two Allies must be used.
Hero
Sword of Truth
When Sword of Truth is played, attach it to a Hero with no other attached Items. The Hero gets +2 Strength. The Cost to play a Curse to this location is increased by 2 Power.
+2
Once Upon A Dream
Discard a Curse from a location in Maleficent’s Realm that has a Hero.
Aurora
When Aurora is played, reveal the top card of Maleficent’s Fate deck. If it is a Hero, play it. Otherwise, return it to the top of the deck.
4
Fauna
When Fauna is played, you may discard Dreamless Sleep from her location.
Flora
When Flora is played, Maleficent must reveal her hand. Until Flora is defeated, Maleficent must play with her hand revealed.
King Hubert
When King Hubert is played, you may move one Ally from each adjacent location to his location.
King Stefan
When King Stefan is played, you may move Maleficent to any location.
Prince Phillip
When Prince Phillip is played, you may discard all Allies from his location.
5
Strengths And Weaknesses
The strengths in Maleficent’s deck come from her simple win conditions, and the accessibility of the Curses. If you’re given a good hand, you can easilywin within four turns. However, you’ll need tofocus on accumulating powerto ensure you canplay the curses as you get them.
The Raven is your greatest Ally. The sooner you find and play him, the sooner you can achieve your goal. He grantsan extra action at the start of your turn, before Maleficent moves, so you can accumulate more power, play more cards, or Vanquish Heroes without having to maneuver there yourself.
The Raven is able to get around Green Fire’s movement restriction, so he can take actions in that location.
The downside is thatMaleficent’s Fate Deck is brutal. There are numerous Heroes that can (and likely will) impede your progress. Not only canthey break Curses, but they can prevent you from placing new ones. The Heroes also have high Strength, making many of them difficult to Vanquish.
Without the right strategy, you can alsobreak your own Curseswith the wrong movement. Careful planning is required to reach an unbeatable state.
Maleficent Strategy And Tips
With Maleficent, there are a few tips and tricks that will not onlyenhance your experienceas the mistress of all evil, butincrease your odds of winning. Here are some of the best strategies to use as Maleficent:
Creating unbeatable Curses is the key, which you can do bystacking Green Fire and Forest of Thornsto create an almost unbreakable curse. However, it does take two cards and will likely lock you out of the location. Be sure to use the Raven to get around as needed!
Curses can be movedwith the Move and Item or Ally action, so keep that in mind as you work to take over the realm with sinister curses.