InDisney Villainous, you take on the role of an iconic villain and face off against your friends to achieve your sinister goals. Some villains have more evil schemes than others, but each one is diabolical in their own way. If you love Disney Villains, you’re in for a real treat. There’s nothing better than plotting with friends on game night.

While you have your own goal, so do the other villains at the table. You can team up with others to slow the progress of your opponents and get closer to your own goal, though they can do the same to you.

Prince John Villainous

Prince John’s Win Conditions

With Prince John, his main goal is to accumulate Power. You’ll need tostart your turn with 20 Powerto win, which means you’ll want toplan your moves accordinglyto hoard Power while also fighting off any opponents that dare Fate you.

In Introduction To Evil, Prince John’s win condition has been changed to have at least 20 Power and Robin Hood at the jail.

Disney Villainous Prince John

Acquiring power will take a few turns, at least, and that’s if you’re uninterrupted by your opponents at the table. Below is the layout of the Realm Prince John has:

Play a Card x2

Prince John from Disney’s Robin Hood

Move an Item or Ally

Play a Card

Discard Cards

Thebest location to accumulate Power will be The Jail, and you canhop between Friar Tuck’s Church and The Jailto get the most power per turn. However, your chances of success depend on how lucky your card draws are.

Below, you’ll find tables of all the cards that can either help or hinder you.

Villain Deck

Your Villain Deck consists of the cards you’ll use to achieve victory. This ranges from allies to items that will be useful in your quest for Power and success.

2

Effect

Set A Trap

You may move an Ally to any location. Perform a Vanquish action.

1

Intimidation

Perform a Vanquish action, but do not discard the Ally used to defeat the Hero.

Warrant

Gain 2 Power each time a Hero is played to this location.

Item

Bow And Arrows

When Bow And Arrows is played, attach it to an Ally. That Ally gets +1 Strength. When that Ally would be discarded, discard this item instead.

Golden Arrow

When Golden Arrow is played, attach it to an Ally. When that Ally is used to defeat a Hero, gain 2 Power.

King Richard’s Crown

If Prince John is at this location, all card Costs are reduced by 1 Power.

Cowardice

During their turn, if another player has three or more Allies in their Realm, you may play Cowardice. Plan an Ally from your hand for free.

Condition

Greed

During their turn, if another player has 6 or more Power, you may play Greed. Gain 3 Power.

3

Ally

Wolf Archers

When performing a Vanquish action, Wolf Archers may be used to defeat a Hero at their location or at an adjacent location.

Sir Hiss

If Prince Jown is at Sir Hiss’s location, you may perform one action that is covered by a Hero at that location.

The Sheriff of Nottingham

Before Prince John moves, you may move Sheriff of Nottingham to any location and gain 1 Power if there are any Heroes at his new location.

Fate Deck

The Fate Deck will be what theother villains use to thwart your plans. Knowing what you’re up against can help you devise a plan.

Type

Clever Disguise

When Clever Disguise is played, attach it to a Hero. That Hero cannot be defeated. At any time, Prince John may pay 2 Power to discard Clever Disguise.

Steal From The Rich

Take up to 4 Power from Prince John and put it on any one Hero. When that Hero is defeated, the Power is returned to Prince John.

Hero

Friar Tuck

When Friar Tuck is played, you may discard all Warrants from his location. Prince John does not gain any Power from them.

5

Lady Kluck cannot be played or moved to The Jail.

6

Little John

When Little John is played, you may take up to 4 Power from Prince John and put it on Little John. When Little John is defeated, the Power is returned to Prince John.

Maid Marian

When Maid Marian is defeated, find Robin Hood and play him to the same location.

Robin Hood

The amount of Power that Prince John gains from each card or action is reduced by 1 Power.

Toby

When Toby is defeated, shuffle him back into Prince John’s Fate deck.

In Introduction to Evil, Robin Hood must be played immediately to Sherwood Forest. Any other Fate cards during this action are discarded. When Robin Hood is defeated, he is sent to The Jail.

Little John is also altered to reduce the Power Prince John gains from each card or action by 1 Power.

Strengths And Weaknesses

The benefit to playing Prince John is thatcards are relatively affordable to play. The Costs are usually quite low when compared to other villains. The drawback, however, is thatHeroes are difficult to Vanquish–and some will evensteal your Power.

The Realm he has isdesigned to help Prince John earn Power, but it can easily beturned against you when Fated. Almost all locations that allow you to Gain Power have the action in one of the upper two slots, which can be covered when Heroes are played.

You’ll want to play Allies and Items that help you earn more Power to make up for any potential losses that will occur in the future.

Thankfully, your only trouble comes from the other players at the table. If they choose to Fate you constantly, you’re in for a bad time. However, if youkeep your plans under wraps, you canlay traps and silently take the lead.

Prince John Strategy And Tips

Prince John’s only goal is togain as much Power as he can(and defeat Robin Hood in the Introduction To Evil rendition) as quickly as possible. To do so, you’ll need to play both the offensive and defensive, lest your opponents Fate you beyond recovery.

For example,rushing to grab Power can leave you in a bad spotif you find your Realm littered with Heroes and no way to be rid of them. Instead,follow these tipsto help assure your place as the baddest villain of them all!