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The Mortal Kombat series is known for choosing multiple guest characters. It comes as no surprise thatMortal Kombat 1would introduce Omni-Man from Invincible, since he’s a popular character and has tons of potential regarding a moveset, such as quickly dashing across the screen or using strong combos.
On top of introducing this violent character to the game, he brings a strong play style that balances power and speed, allowing him to mow down enemies. However, you’ll want to get a feel for his game plan and how to best use him, so spend some time learning the character and his special moves.

Omni-Man Overview
Omni-Man is a powerhouse characterfocused on getting in and taking down opponents with oppressive strikes. He has some powerful combo strings, like Back 1, 1, which can link into other moves, Kameos, and Specials.
On top of that,his Viltrumite Stance gives him a ton of versatility to deal with various situations, giving him mix-up options to keep the opponent guessing. With some fast lows that can catch the opponent off-guard, you can easily push the advantage and make your foes scared to act.

However, you may have trouble against characters that can close the distance when you enter your Vlitrumite Stance. For instance, Scorpion and Smoke have excellent ways to get close to you, soyou may want to cancel your stance and block based on the situation.
Mid-range characters like Ashrah, Tanya, and Baraka can also be hard to fight if they keep you in their ideal range, allowing them to punish you with minimal repercussions. With that in mind,Omni-Man is a rushdown character that has a way to deal with ranged characters, overcoming a common weakness.

Omni-Man Special Moves
Omni-Man’s special moves primarily revolve around his Viltrumite Stance, though he has some other options to deal with various situations. Spend some time knowing what each one does and the animations so you can plan accordingly and deal with your opponents.
Mega Clap
Back, Forward, 1
You clap your hands together, dealing damage and knocking the enemy down.Enhancing it destroys projectiles.
(Air) Mega Clap
Back, Forward, 1 in the air
The same as Mega Clap, butyou can use it in the air.

Giblet Maker
Back, Forward, 2
You dash forward, hitting the enemy and knocking them down. The Enhanced versiondeals more damage and has armor.
(Air) Giblet Makmore er

Back, Forward, 2 in the air
Viltrumite Stance
Down, Back, 3
You float into the air, automatically dodging projectiles. Enhancing it lets you dodge High and Mid attacks.
Down and Block during Viltrumite Stance
Forward and Block during Viltrumite Stance
Thragged Through Mud
1 during Viltrumite Stance
You reach out,grab the enemy, and drag them across the ground.
Honorable Death
2 during Viltrumite Stance
You teleport behind the enemy, hitting them onceand performing a combo if it lands.
3 during Viltrumite Stance
Youleap into the air and perform an overheadon the enemy.
Up And Away
4 during Viltrumite Stance
Viltrumite Stance to Up And Away, but in the air
You dash forward,hit the enemy, and knock them down.
(Air) Invincible Rush
Back, Forward, 4 in the air
You dash forward and down, hitting enemies and knocking them over. You can combo off of this move.
Forward and Stance Flip in the air
Back and Stance Flip in the air
You dash backward.
Since Mortal Kombat 1 is on multiple platforms, you canapply the following notation to your control scheme. As for Forward and Back, the inputs depend on the side of the screen you’re on, so they’re context-sensitive.
Forward: Toward the enemy
Back: Away from the enemy
Omni-Man Tips
When you play as Omni-Man,you want your opponents to make mistakes, use your powerful moves, and get some combosgoing. Speaking of which, you should learn how to convert some of your Viltrumite Stance moves into your other attacks.
For example, if you land Up And Away or Teleport Toward, you cancombo it into a Back 2, 2, or a 2, 1, Giblet Maker. The same applies to your (Air) Invincible Rush, which lets you follow up with different combo strings.
You can also develop some strong and simple combos like this: Back 2, 2, Forward 4, 1, Kameo Launch, Air 2, 1, 2, Enhanced Giblet Maker.Many of his strings combo into each other and his special moves, leaving you with plenty of freedom to have large punishes on your opponents.
Play Intimidating, But Not Agressive
With that in mind,you can’t throw out special moves with Omni-Man, since your opponents can deal tons of damageif they predict what you’ll do. For instance, your Vlitrumite Stance has multiple attacks, but if your opponent blocks them, you’ll be left wide open to their attacks.
On the other hand, you may use it to make them play afraid, so you may want to sit in the stance and cancel it, giving you a chance to dash in and close the distance. From there,you can use your normal attacks, such as 1, 2, Forward 3, or Down 4, to poke themand prepare for combos.
Zoning
If you’re dealing with a zoner, you canuse your (Air) Fly Toward and (Air) Fly Away to change your position. you may’t attack out of it, but it can help you get to center stage or close the distance, making them crucial for movement.
Omni-Man Kameo Tips
Who To Kameo For
You’ll quickly pick up thatOmni-Man performs well with Kameos with fast projectiles to deal with enemies and combo extenders.
If you need some quick recommendations, you should go withJax,Kano, orKung Lao.
Launch Them Into The Air
Since Omni-Man has multiple moves that launch enemies into the air,his Backbreaker ability will allow you to follow up with attacks. His Neutral Kameo has him punch the ground so you may apply pressure to your enemies while you fly with Viltrumite Stance, forcing them to act and potentially make a mistake.
Character Specific Tips
As for Kano,he provides you with multiple projectiles that you lack, such as his Forward Kameo, which can cover distance quickly. His spinning attack also defeats foes, and with the delayed version, you have more to add to your mix-up game, making him a reliable choice.
As for Kung Lao, he offers a good balance of abilities to help you succeed, such as his Forward Kameo launching enemies into the air. His Neutral Kameo can cancel your end lag and place you behind enemies, while your Back Kameo gives you a low-hitting projectile.
You should also try Motaro if you want a teleport and strong projectiles to deal with ranged opponents.Scorpion can help you with rushdown characters, since he can stop them from jumping in or pull you to safety, so feel free to experiment.
Omni-Man Fatalities
Fans of the show will be happy to see the fatalities used by Omni-Man, so you should note thatyou start with one and unlock the second one by increasing your Mastery Rank. If you want to practice the inputs, go to Learn and select Fatalities, which will also teach you the distances.