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Tired of lectures and the cafeteria mystery meat? Need More Chaos is aRobloxode to the rebellious spirit of every kid who ever dreamt of ditching school. To avoid going to school in this game, your strategy is to create chaos and distract grandma so that she can’t take you to school in the end.
As you start, you’ll be given clear tasks leading you toward one end. While you need more chaos, it’s important to note that there are multiple endings based on specific actions you take. Fortunately, this guide will help you navigate through the steps to achieve all the different endings.

How To Get The Good Ending
When talking about the positive ending for this kid, it’s easy to conclude that successfully skipping school represents a good ending. This will be the primary ending reached by completing the tasks.
As you start, the first task you get is to"Go talk to grandma.“While this task doesn’t directly add to the chaos, it functions as a periodic task. After causing some chaos in the house,talking to grandma acts as a checkto see if she’s convinced to let you skip school. To find grandma,as you leave your roomhead to the second room on your right, located next to the bathroom.

When you talk to grandma, she doesn’t let you skip school because there’s no reason. After completing the conversation with grandma, you’ll receive the first chaos task, which is to"Tip over the trash.“Simply leave grandma’s room and locatethe trash next to your room. Interact with it to complete the task.
After tipping the trash, you’ll receive the next task is to"Trample grandma’s garden.“To complete this one,head outside, turn leftand walk until youreach the end of the fence. You’ll find grandma’s lovely farm there. Interact with it to trigger a cutscene where the kid dances on the garden to ruin it.

The grandma isn’t convinced to let you skip school at all. After talking to her, your next task is to cause a"short circuit in the toaster.“Simplyhead to the kitchen, located next to your room, andinteract with the toasterto complete the task.
After talking to grandma, your next task is to"burn grandma’s knits.“Look behind grandma, and you’ll find them on the table. To complete the task, just interact with them.

Next,throw grandma’s pillowson the floor by jumping on her bed and interacting with the pillows. Then you’ll receive the next task without talking to grandma, which is to"Turn the TV on loud.“Exit grandma’s room andinteract with the TV in the living room.
Following that, the subsequent task is to"Turn the Radio on loud.“To complete this task, simplyinteract with the radiolocated in the living room, next to the garage door.

Now, you need tobreak the fish tank, which ison the table in front of the TV. Interact with it to complete your task. After that, it’s time to go back to grandma to see if she’s convinced or not.
The grandma is still not convinced, so our chaos continues. You’ll receive the next task, which is to"Break every painting and light them on fire.“This task requires us to destroy nine paintings, and you’ll findthe first set in grandma’s room.

Before exiting, destroy four of them in that room. As you leave grandma’s room and enterthe living room, you’ll find another set of four, andthe last oneis in your own room.
While this kid wreaks havoc in the house, the grandma remains concerned about his readiness for school. After talking to grandma and finding she’s still not convinced, the next task is to"Take the grandma’s wig.“Simply get close to grandma, interact to take the wig, and the task will then shift to"Go hide it in the garage.”

Head to the garage, and as you enter, you’ll find the interaction button to hide the wig.
Now, you need to return to grandma’s room, not to talk to her, but to complete the next task, which is to"Short circuit the house by flipping Grandma’s light switch fast.“Simplyturn on and off the lightby interacting with the light switch in grandma’s room multiple times until you achieve the desired goal.

Completing the last task leads us to the next one, which is to"Break every window and light them on fire.“To accomplish this, you must interact with nine windows throughout the entire house, including the garage.
Your next task is toburn grandma’s car, and you’re able to do it in two steps. First,grab the gaslocated on the shelf in the garage. Second,interact with the carto set it on fire.

After talking to grandma, the kid doesn’t ask about skipping school. Instead, he inquires if she likes the house now. Considering the poor grandma, let’s move on to the next task, which is to"Go flood the bathroom by filling up the bathtub.“Head to the bathroom andinteract with the bathtubto flood the bathroom.
Talking to grandma leads you to the next task, which is to"Light the babies on fire.“The babies are located next to grandma, and to complete the task, simplyinteract with them. If this seems too extreme, wait until the end.

As you talk to grandma again, you will receive the task of"Bring a beehive into grandma’s room.“The beehive islocated on a tree in front of the house. Go there, interact with it to take it, thenbring it back to grandma’s roomand drop it there.
It seems the kid has forgotten his main goal and is now seeking more chaos. This leads us to the next task, “Call a construction company.“Simplymake a call from the phonelocated next to the bathroom door. Interacting with it will trigger a cutscene where the house will be destroyed.
While grandma asks, “What now? You gonna blow up the world?” the kid finds it a good idea. Skipping school is not enough, so what if we skip the entire world? Justspawn the car and drive it to the tunnel, leading us to the last cutscene where the earth will be destroyed by a kid who wants to skip school.
The bad ending is the opposite of the good one, so instead of skipping school, you must go to school. To do that, just proceed with the tasks until youreach the task of breaking the paintings.At that point, the school bus will arrive in front of the house, and you’ll hear the bus horn sound.Head outside and interact with the busto achieve the bad ending.
How To Get The Liar’s Ending
To achieve this ending, you must tell a lie at a specific point. Begin the tasks as you would for the good ending, butwhen you reach the task of burning the babiesand complete it, talk to grandma. After that, go to the phone, and you’ll find a new option:“Call the police.”
Interact with it to trigger the liar’s ending cutscene, where you lie and tell the police that grandma murdered the babies.
How To Get The Kidnapped Ending
After receiving the task"Bring a beehive into grandma’s room,“you can achieve this ending by heading outside.Take the beehive, and at the same time,you’ll notice an ice cream van.
Follow it until you reach the tunnel.Enter the tunnel, and the task will shift to"Talk to the hatted man behind the van.“Interact with that man to start a conversation that leads to the next task,“Leave the tunnel.“As you attempt to leave the tunnel, you will trigger the kidnapped ending cutscene, where the man kidnaps you.
verify to take the beehive beforeentering the tunnel. If you enter the tunnel without the beehive, you won’t be able to talk to the man, and you may’t go back. In that case, you will have to restart from the beginning.
How To Get The True Good Ending
The true good ending follows the same path as the good ending.Complete all the tasks to achieve the good ending,and when you get the good ending screen, justwait and don’t do anything. After a while, you will find that you started from the beginning when the kid wakes up.
He realizes that all the things he did were just a dream, and he thinks he can still convince his grandma. This leads to the task"Talk to grandma,“and as you talk to her, you discover that it’s Saturday, and there is no school. You can stay at home.