Watery is one of the creepiest locations inAlan Wake 2.Between its empty amusement park and the ominous fog rolling in from the sea, there’s always a feeling that something isn’t right in this area. Finding ominous Nursery Rhymes set up by a mysterious government agency only increases the unsettling vibe.

Taking the time to track down and solve the Nursery Rhymes yields Bracelet Charms, which can enhance Saga’s abilities in combat. With this guide, you’ll have little trouble filling out your collection of Charms from Watery and the surrounding locations.

the nursery rhyme in the woods north of watery in alan wake 2

Forest Trail

The first time you take the forest trail in Watery, you’ll beattacked by hatchet-throwing Taken. After the fight, look for the trail to take aU-turn to the rightonto the ledge that you just walked under.

There’s a Nursery Rhyme at the end of the ledge. Take theDeer and Moose Dollsfrom the boxes nearby. Place theMoose Doll on the Tree symbolto change the area, then pick it back up.

the map of watery in alan wake 2, centered on the nursery rhyme puzzle at the radio tower in the northeast corner

As you leave the area, you’ll see amoose statuealong the trail that wasn’t there before. ACoffee Charmis on the base for you to collect.

Radio Tower

Continue along the trail until you can take the fork to theRadio Tower. Go past the picnic table with the radio andturn left;you’ll find another picnic area with a Nursery Rhyme setup.

Place the Deer Doll on the Houseto trigger a reality shift. Head back toward the safe light that you saw earlier;a pair of wolves will have appeared. Carefully defeat them - the shotgun and crossbow are best for this - then look for a dead deer.

Saga Anderson finds a Coffee Mug Charm in a mailbox in Watery in Alan Wake 2

At the deer’s feet, you’ll find theDeer Charm, which increases Saga’s stagger resistance when equipped.

Bait Shop

Once you have the Screwdriver, use it tobreak into the bait shopon the north side of town in Watery. Take theMaiden Dollfrom the kitchen counter and theTrickster Dollfrom the side room halfway down the hall.

At the end of the hallway is a Nursery Rhyme. Place theMaiden Doll on the Houseand theTrickster Doll on the Jewelry, then pick them back up. Read all the documents in the kitchen, including theemails on the computerand theprintout by the window, then go outside.

Saga Anderson finds a charm in a boat with a Mocha the Moose mascot in Alan Wake 2

ACoffee Charmwill be waiting for you in the mailbox as you leave the building.

Latte Lagoon

After you’ve got the Trickster Doll, return to Coffee World and make your way toLatte Lagoon, the only attraction that isn’t required as part of the main story. The boarding pier has a Nursery Rhyme.

Place theTrickster Dollon the Jewelry, theMoose Dollon the Water, and theDeer Dollon the Boat.

A closeup photo of the poem in Fisherman’s Rhyme Riddle in Alan Wake 2

When the dolls are arranged correctly,one of the boats from Latte Lagoonwill start floating toward the pier. Wait for it to get close enough, thencollect the Charmthat it’s carrying. TheMr. Drippy Charmincreases the damage that Saga deals when her health is critical.

Trailer Park Docks

This is one of the trickier Nursery Rhymes to solve, so it hasits very own guide. Once the flooding recedes, and you can explore the trailer park more fully, be sure to come back for the Coffee World Charm!

Don’t forget to take the Wise Elder Doll and Bear Doll with you when you finish the puzzle.

Saga Anderson finds the Lighthouse Charm on a hidden beach in Watery in Alan Wake 2

Lighthouse

Once you have theTricksterandWise Elder Dolls, make your way to the lighthouse at the top of the hill just outside town. Fight the Taken prowling the yard, thengo around to the rear of the building.

Place theWise Elder on the Eyeand theTrickster on the Sea. A Charm will appearin the campsite at the bottom of the cliff.

the nursery rhyme puzzle in the locked trailer in alan wake 2

Your flashlight will revealshadowy footstepsleading down the main trail, all the way back to the road.Beware of Takenas you make your way down!

On the road,turn right when you reach the speed limit signand follow the hidden trail to the Lighthouse Charm, which increases the amount of health you recover when entering a brightly-lit area.

Locked Trailer

Return to the Trailer Park once you have theBolt Cuttersand use them to access the fenced-off home. Inside, theroom to the lefthas a Nursery Rhyme.

Place theWise Elder Dollon the Eye and theDeer Dollon the Heart. ATaken Slasherwill appear on the other side of the house; take him out, then collect theDeerfest Charmthat he was guarding.

The Deerfest Charmslows the regeneration of enemy Darkness Shields.

Ranger Cabin

Once you have the Maiden Doll and Bear Doll, use the Screwdriver toenter the Ranger Cabinin the northwest corner of the map.

From inside the cabin,unlock the rear doorto examine the Nursery Rhyme in the backyard.

There are usually wolves in the area, so it’s worth taking the time to hunt and kill them before attempting the puzzle.

Place theMaiden Dollon the Tree and theBear Dollon the Heart, then go back inside the cabin. Follow the trail of black liquid upstairs to the bedroom, where you’ll find theFBC Charm.This powerful charmincreases the damage dealt to enemies who are unaware of Saga’s presence.