Once you’ve survived the first major boss fight inAlan Wake 2, the northern part of the woods around Cauldron Lake becomes available to explore. Here, you’ll discover one of the many side quests in the game; puzzles themed around Nursery Rhymes, drawn on the ground in chalk and manipulated via handmade dolls.

Even if you search Cauldron Lake high and low, there will always be one Nursery Rhyme missing here. Once you’ve found and solved every puzzle in all three of the main locations around Bright Falls, though, you can return to Cauldron Lake for a special reward.

the first nursery rhyme puzzle, one bird for night, in alan wake 2

Western Trail

The first Nursery Rhyme can be found after the flooding recedes at Cauldron Lake. Travel west along the path to the lake, then take the newly-revealed northern route to Streamside.

Shortly, you’ll see a picnic area on your left.Read the note on the ground, then collect the Crow Doll from the picnic table.

the nursery rhyme puzzle in front of witchfinder’s station in alan wake 2

Return to the chalk drawings where you found the note andplace the Crow doll on the sun.A crow will land on the picnic table, leaving theHammer Charmfor you to collect. This increases your stagger rate against enemies!

Take the Crow Doll backbefore leaving - you’ll need it again. you may also stop by the Case Board to start investigating the Nursery Rhymes with the info you’ve collected so far.

the nursery rhyme puzzle near the private cabin in alan wake 2

Witchfinder’s Station

At the Witchfinder’s Station,read the Nursery Rhyme in the front yard,then go inside. You’ll need to use your flashlight to see anything.

Go upstairsand read the document in the office to the left, then go to the playroom on the right. Collect theHero and Wolf Dollsfrom the floor, and read the file on the desk. Put everything onto your Case Board, then go back outside.

Saga Anderson finds the nursery rhyme puzzle in the Cauldron Lake rental cabins in Alan Wake 2

Go to the chalk drawings; place theHero Doll on the boatand theWolf Doll on the tree.Wolf tracks will appear, leading back into the house. Follow them up to the playroom, where you’ll be able to collect theCoffee Mug Charm. This gives you a second chance if your health drops to zero, then breaks.

Once again,be sure to take the Hero and Wolf Dolls backbefore you leave.

Private Cabin

The Private Cabin contains a Break Room that you can use to save once you turn on the generator. On the opposite side of the yard from the generator is another Nursery Rhyme.

This puzzle requires thedolls from the previous two.Place theCrow Doll on the egg, theWolf Doll on the house, and theHero Doll on the heart.

You’ll start to hear a crow in the distance;leave the cabinand take the trail to the left. In the small pond nearby,a birdhouse will have fallen, revealing theKalevala Knights Charm, which enhances Hand Flares.

Have your shotgun at the ready - a wolf is now prowling the area as well. If you’re careful, you can evade it without a fight.

Rental Cabins

The Rental Cabins in Cauldron Lake have a Nursery Rhyme hidden inCabin Four, to the left of the entrance. Go through the cabin directly in front of you andduck under the log to the leftto reach it. You’ll hear the telltale signal noise as you approach.

The puzzle isjust inside the front door;to complete it, you’ll need theMonster Dollon the shelf next to the TV.

Place theHero Doll on the Jewelry, theMonster Doll on the Egg, and theCrow Doll on the Eye. You can also find a clue about the nature of the Nursery Rhymes bychecking the writing desk on the right.

When you leave the cabin after solving the puzzle,a Hammer Taken will emerge from the cabin across the way.Defeat him, then go inside the building that he came from to find a Coffee Charm.

Final Nursery Rhyme

The final Nursery Rhyme appears at Witchfinder Station after you’ve foundall the others in each location.When you complete the last of the normal puzzles, anFBC briefcasewill appear along with the usual reward Charm.

Take the Father Doll from the briefcase andreturn to Witchfinder Stationat Cauldron Lake. As you approach, you’ll hear thefinal Rhymebroadcast on a loop from the nearby radio.

The usual Rhyme drawings arescattered throughout the building, so you’ll need to find the correct ones and place the appropriate dolls:

On our Hero, the farawayFatherstill kept anEye,

And told her not to stand out in the light too bright,

When atricky Witchopened a way into thedark lake,

OurHero,against all caution, did a bold step take

Away from theSunwhich would make

Her blind to all that she could see.

TheEyeis to the right of the entrance on the first floor, near the fireplace.Place the Father Doll there.

TheHeartis in the kitchen, near the rear entrance to the building.Place the Mother Doll there.

TheHatchlingis in the playpen upstairs and to the right.Place the Child Doll there.

TheWateris in thesecond floor bathroom, to the right of the stairs.Place the Trickster Doll there.

TheSunis in thefirst floor bedroom, across from the fireplace and to the left.Place the Hero Doll there.

When all the Dolls are in place, the transmission on the radio will change.Answer itand listen to the person on the other end. When he’s finished,use the flashlightto destroy the Darkness Barrier that appears around the radio.

You’ll receive anupgrade to Saga’s Charm Bracelet, which lets her equip a fourth Charm. Use it to get another passive bonus, or equip a Coffee Mug Charm to get an extra life without losing any of your existing powers!