Return 5, Old Gods, takes Saga to a new location inAlan Wake 2.Investigating the strange events in Bright Falls brings her to Valhalla Nursing Home, where Alan’s story has placed her estranged grandfather and great-uncle, Tor and Odin Anderson.

The Nursing Home, particularly the attached Wellness Center, is full of puizzles and surprises. Your reward for getting through this tense, foreboding chapter is not only more of the game’s story, but the Bolt Cutters - a new item that will let you find the rest of the hidden collectibles hidden throughout the map!

Saga Anderson finds a cardboard cutout of a much younger Alan promoting his book The Sudden Stop in Alan Wake 2

How To Get Into The Wellness Center

When gameplay resumes as Saga after the encounter in Bunker Woods, you’ll be able to explore a much larger area of Bright Falls. Take a moment to explore, and you’ll findCult Stashes to the north and southof the Break Room. There’s also alunchbox on a hill to the southwest, just before the path is cut off by more flooding.

When you’re ready, take themain trail northwestto the Valhalla Nursing Home. Your first stop is thelarge main building;ring the doorbell and talk to Rose to enter. Follow her to the common room to begin your investigation.

Saga Anderson explores the Valhalla Wellness Center with only her flashlight in Alan Wake 2

Talk to Norman and Mandy-May andadd their clues to the Case Board.Turn left and head toward the room at the back of the building andspeak with Ahti.

The interior of the building has lots to explore, and thesecond-floor loungehas coffee and a Shoebox so you can save and stash any items that you acquire. When you’re ready to continue,enter Tor’s room(also on the second floor) and investigate thebroken bottlesand drum set. Add your new clues to your Case Board.

Saga Anderson finds Vladimir Blum’s hunting rifle in Alan Wake 2

Odin’s room is next door;read the notes by his bed, then attempt to talk to him. After a few attempts, you’ll be able tocreate a Profile of Odinin the Mind Place. You can follow several threads of inquiry in doing so, and they’ll lead yout tosearch for Tor in the Wellness Center.

Go back downstairs andtalk to Roseat the table near Ahti. She’ll open the door to the Wellness Center.

Saga Anderson stands in front of the jukebox in Valhalla Nursing Home in Alan Wake 2

Wellness Center Security Room Password

Follow the path to the reception desk, thenturn righttoward the Patient Rooms. EnterRoom 102on the left and take theManuscript Pageon the desk as you enter. Check the bed in the far corner; you’ll findTor’s bandagesand a hastily-written note where his medical chart should be. Add everything to your Case Board, then continue.

Follow the signs to theRehabilitation Ward;as you open the door, you’ll see Tor just as he leaves at the opposite side of the room. Before going after him, it’s agood idea to save in the Dispensaryfurther down the hall, which serves as the area’s Break Room.

a note on the bulletin board in the laundry room of Valhalla Nursing Home, reminding Rose that the combination for a lock is 273 in Alan Wake 2

The door locks behind Tor, and you’ll need todisable the electronic lock from the Security Room.Take the door to the left andfollow the pathuntil you come to a door with no handle; the entrance to the Security Room will be on your left from there.

Inside, check thecalendar on the wall, thedocuments in the filing cabinet, and thenotes on the counter to the left.Finally, check the computer; it needs a password, but interacting with it willunlock a new section of the Case Boardthat allows you to figure it out.

Saga Anderson shines her flashlight on the bolt cutters in Alan Wake 2

Vladimir Blum, the security guard, is set to join the Cult of the Treethe day after the next New Moon.The latest notes in the journal indicate that it’scurrently August 2023, and according to the calendar that means theinitiation date is the 17th, since the New Moon falls on the 16th.

Since Blum writes his dateswith the day first and the month second,this means that the password is170823 -the seventeenth of August, 2023. Use the computer todisable the locks,then check the email history for a hint about the location of the missing door handle.

Saga Anderson explores a flooded bunker in the Overlap in Alan Wake 2

How To Get The Hunting Rifle

The broken door outside the security room ismissing its knob, so you’re able to’t even get in with Rose’s key. An email on the computer says that it’sin a bright glassy cage, where pretty flowers bloom.Return to the entrance of the Wellness Center. Immediately to your right,just before you walk out the front door, is the door to the staff room, which is well-lit, has glass windows, and several flower pots. The doorknob isin a box under the desk.

Use the knob on the broken door toaccess Blum’s workshop, where you can get theHunting Rifle.It takes upfour spaces in your inventory- nearly a full row - so you’ll probably need to drop some items off at the Shoebox in the Dispensary before you can take it.

the Taken Cynthia Weaver recoils from Saga Anderson’s flashlight during a boss fight in Alan Wake 2

Where Is The Anger’s Remorse Record?

With the doors unlocked, youcanleave by the exit to the left of the computerfor a shortcut back into the main area. If you don’t have any Hand Flares,grab some from the Shoeboxbefore proceeding. As you approach the door to follow Tor, you’ll be attacked by acreepy Taken that uses grab attacks frequently.Use the Hand Flares to counter them and expose his Source Point, then blast him with the shotgun.

The Taken will vanish for a few seconds after taking damage; use that time to reload, andwatch for objects around the room to moveto get a hint about where he’ll emerge.

Defeat the Taken, thenfollow Torinto the Cafeteria. His path leads out the back of the building, where a cutscene will trigger. When it’s done,cross the pondand talk to Rose - you’ll be able to create a Profile of her after your conversation.

Use the Profile to find Rose’s Cult passphrase, then talk to her again. Take the key she offers you; it will let youopen any remaining locked doors at the Nursing Home.

Use Profiling to communicate telepathically with Odin; he’ll tell you the record you need is in theOld Gods Of Asgard Museumon the premises. Go to the second floor anduse Rose’s keyto enter the museum, to the left of the stairs.Inspect the shattered frame on the ground, then create a Profile of Cynthia Weaver to find out where she took the record.

Keep Profiling Cynthia until she reveals that the record isin her room on the third floor. Optionally, you can speak with Ahti in his room on the way to retrieve it. When you approach Cynthia’s door,the building’s power will be cut; you need to go to the basement and find a new fuse.

Where Is The Nursing Home Fuse?

Leave the building by the back door, in theroom with the jukebox.The basement door is down the stairs and around to the left, butwatch out for Takenthat are now patrolling the yard.

Make your way to thelaundry roomat the back of the basement; you’ll need to crawl under some fallen beams andthrough a shaftto reach it. The fuse is in alocked toolboxon a shelf in the room with the film projector. To find the combination,continue to the end of the pathand read the note on the bulletin board.

Return to the toolbox anduse combination 273 to open the lock.Take the fuse, then make your way back. The fuse box is in a side roomnear the boiler, close to the exit. Once it’s installed, the light will immediately turn the room into a Break Room.

With the power restored, go back up to Cynthia’s room anduse Rose’s key to enter.Look around the room for clues, thenuse your flashlightto destroy the Darkness Barrier over the bathtub. Take the record, then go downstairs to the jukebox. When you arrive, you’ll have to fight another Mirror Taken; use the same strategy as before.

Remember to restock on Hand Flares from the Shoebox on the second floor!

Where Are The Bolt Cutters?

When you place the record in the jukebox, the Overlap will open in the pond outside. Inside,follow the path straight ahead.You’ll see a door on your left, but it just leads to an endless loop. At the very end of the long corridor, you’ll find agenerator guarded by a Taken.Turn it on to get the power in the bunker going.

Pull the lever just outside the generator room toturn on the lightsand slightly change reality. A door will appear by the generator, letting you proceed. You’ll find yourself back at the beginning of the area.

This time, when you pass the door on your left,you’ll hear Cynthia’s voice coming from inside.Follow it until you reach a dead end, then turn around. When you return to the main hall, a new path will be directly in front of you. This is another loop. Instead,turn rightas though you were trying to go back to the beginning of the maze.

At the top of the stairs, you’ll find a locked cabinet near another lever. Use the lever to turn on the lights, thenenter the door that appears to your left.Pull the lever in the next room, thenloot all the drawers that appear.One will contain thekey to the tool cabinet.

Return to the first room andturn the lights back offto make the cabinet reappear. Inside are the Bolt Cutters, which you can use to opendoors held closed by yellow chains.Take them, then go back into the second room andturn the lights off there too.Use the Bolt Cutters to open the door to the right of the lever.

A Hammer Taken will ambush you from the left as you approach the door. The route back is now blocked by a Darkness Barrier, so if you need some light to hide inrun past herand enter the room behind the wall she crashed through.

How To Find Tor And Cynthia

Follow the path beyond the door until you end upback at the beginning of the loop.A new room will have opened up on the left with some supply boxes; fill up, then continue onward. At the end, you’ll finally encounter Cynthia and Tor.Enter the structure at the center of the roomand press the button inside to start the battle.

Cynthia will attackany time you’re in the water. Before you start moving,look for rubble and ledges to climb onto. attempt to move between them so that you’re out of the water before Cynthia can reach you. Make your wayclockwise around the roomin this way until you hear the generator running on your left.

Go through the hole in the wall and make your way counterclockwise around the outer areauntil you find stairs leading to the generator.Cynthia can deal a lot of damage if she catches you, but as long as you can heal between attacks you should be able to survive.

You can climb onto the rusty platform across from the stairs to get back to the main area once the power is back on. Return to the center console andhit the button againto turn on the lights and drain the water, revealing stairs down to the lower level. There, Cynthia will emerge to fight.

How To Defeat Cynthia Weaver

Cynthia floats slowly around the room, but her projectiles are very dangerous.Stay as far away from her as possibleso that you have plenty of lead time to react when she fires. You can either run and dodge from the projectiles, hiding behind the walls around the area, orshoot them out of the air with the pistol.The flashlight can also burn the projectiles at close range, but you’ll usually take damage trying to deal with them this way.

If you weren’t able to get the Hunting Rifle, the crossbow is great for dealing heavy damage to Cynthia early in the fight, but you’ll need torecover your bolts quicklyafter she is defeated - you’ll only have a few seconds before being automatically teleported out of the Overlap.

Once Cynthia takes enough gamage while flying, shefalls to the groundand attacks like a normal Taken - albeit amuch faster, more aggressiveone. She attacks rapidly and relentlessly, so be ready tomash the dodge buttonand fend her off with the shotgun and pistol.