Warhammer 40,000: Rogue Traderlets you explore the Koronus Expanse in your voidship, visiting strange planets and systems. Occasionally, you’ll encounter hostile vessels that need to be defeated, but the rewards are worth it since they let you upgrade your ship for the next encounter.

One such enemy ship is the Interstellar Sextant, a merchant vessel captured by pirates. Unlike most enemies, the Interstellar Sextant will try to escape as soon as it’s engaged, giving you limited time to capture it and claim the powerful weapon it’s carrying. Here’s how to stop the Sextant from getting away.

System Speculo on the Koronus Expanse Map in Warhammer 40K: Rogue Trader

Where Is The Interstellar Sextant?

The Interstellar Sextant can be found inSystem Speculo, a single Warp-jump from the Trinnitos System where Janus is located. As with most voidship battles, combat will not begin until youpilot your vessel into the red circle on the map.

The Interstellar Sextant isescorted by four Cobra-Class Destroyers, which will need to be defeated before you’re able to claim victory.

the flagship pursues the Interstellar Sextant in Warhammer 40K: Rogue Trader

How To Disable The Interstellar Sextant

At the beginning of the battle, the Sextant will begin powering up its Warp engines andmoving at full speed toward the opposite edge of the map.After four rounds, the ship will leave the system; if this happens, your only chance to capture it will be toload a previous save.

The Interstellar Sextant haspowerful shieldsand a robust hull, but willsurrender if its HP is brought below 100.The only real way to pull this feat off within the four-round limit is withtorpedoes.On your first turn,move at full acceleration toward the Sextant, firing a broadside at the enemy Destroyer nearest you as you pass.

Any damage that you may deal to the Sextant’s escorts early will mean less that you have to do later.

Once you’ve moved your full distance for the turn,fire your front-facing weapons at the Sextantand launch a torpedo salvo. When the torpedos find their mark next turn, it should bring the Sextant close to 100 HP;keep pursuing itand firing into its aft shields until you break through; at this point, a single macro-cannon volley to its stern should be enough to make the crew surrender.

If you’ve recruited Yrliet, make her your ship’sMaster of Etherics.She can extend the range of your weapons, making it easier to catch the fleeing vessel.

The Cobra-Class Destroyers have enough firepower between them to pose an actual threat; once the Sextant surrenders,restart your Shieldsand prepare to engage. Each Cobra will flee if its HP falls below half, butyou’ll get more scrap if you can destroy them all.

Capturing the Sextant intact will reward you with theStarbreaker Lance, a dorsal weapon withgreat range and damageand a much wider firing angle than your starting macro-cannon.