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WhileSteamworld Buildmay be a combination city builder and mining logistics game, it doesn’t take either aspect lightly. Above ground, you have an ever-growing number of buildings to manage, from steambot houses to production facilities.
Their purposes are pretty straightforward, but even the earliest buildings in the game have some hidden complexity to them. We’ve organized every building under the Worker tab into a clean, complete, and easy-to-follow guide so that you’re able to make the most efficient robot-town ever built.

General Notes
Before we get into the details, some general information canapply to multiple buildingsin this guide. If a detail was left out of their respective entries, it’s because that fact can be found here.
1 dollar per tile

nothing
What It Does
Connects buildings within 24 road tiles of each other
The most basic ‘building,‘dirt roads connect buildings together. They also allow delivery bots tomake deliveries between Warehouses and Production buildingsat a slow pace.

Remember that all buildings need toconnect to the train stationby road, regardless of type or distance.
500 dollars, 4 boards

15 dollars
Provides deliveries to nearby Production buildings

Technically not a Worker building, since it’snot found in the worker tab, it is the only building that doesn’t fall under any Steambot type, so we put it here.
It also has its own category of ‘warehouse,’ which means it also has itsown category of items to equip. These items can increase your global storage limit or increase how many delivery bots operate out of that warehouse.

Warehouses are important for getting deliveries done quickly. Whentoo many production buildings are “Waiting For Delivery,” or the warehouse has “Slow Delivery Times,“either equip a warehouse with an item or build another one nearby.
2 boards

See below
Provides up to 25 dollars, 10 Worker bots

The only Residential building in this category, this oneprovides money and workersinstead of costing them. Since you need money and Workers to progress, you’ll be building plenty of these.
Being a Residential, this building hasthree major differencesfrom other constructions:
Upkeep Requirements
They have minimal satisfaction requirements initially, but thatincreases as you progress through the milestones.
Service to Worker Residentials
Despite the name, you don’t do any shopping here. This Service building justprovides Satisfaction to Worker Residentials. Be sure to build one near your Worker neighborhood.
The General Store is also part of the Engineer Residential satisfaction.

Harvests 1 Log every 15 seconds
The Forester Production building generates logs. With bothboards and charcoal being a constantly in-demand item, this is a valuable building.

It also hasan uncommon requirement: Fertility. The building needs to be placed near a grove of trees for maximum efficiency.
Converts 1 Log into 1 Board every 15 seconds
The Lumbermill cuts logs into boards.Most buildings require logs as part of the build cost, so you’ll need plenty of them for a long time.
Charcoal, another popular material, is also made from logs. If younever seem to have enough boards, keep an eye on how big your log demand is and build more Foresters.
Provides Worker Satisfaction
Like the General Store, the Service Shop exists solely toprovide Worker Residential Satisfaction.
Generates 1 Cactus Water every 15 seconds
This Production building will generate Cactus Water.Workers require Cactus Waterto stay happy, and it can bedistilled into Moonshinefor Engineer Satisfaction.
For the Cactus Farm to have full efficiency, you need toplace down three farm plots. This can be done by selecting the building and the Place Fields button on its info card. At least one field must be touching the building, and all three fields must be connected.
How Many Farms For How Many Workers?
One building will produce four Cactus Water a Cycle. Based on the Residential consumption rate of 0.1,one Cactus Farm will support up to 40 Worker Residential buildings. This assumes none of it is used for Moonshine, that is.
Converts 1 Log into 1 Charcoal every 30 seconds
The Charcoal Kiln is another Production building that simply converts one resource into another. Charcoal, however, is a pretty popular resource.Workers and Engineersneed it to be happy, and it’s used in the production ofBlackpowder and Robot Steak.
Based on the consumption rate of 0.08 a cycle,one Charcoal Kiln can support up to 25 Worker Residential buildings. Again, this assumes you aren’t using them for other purposes.