Observatory

Rocket Fuel Processing Plant

You’re almost to the end now! The Scientists are the final above-ground Steambot type inSteamworld Build, and once you overcome their challenges, you’re set to beat the game.

That doesn’t mean it’ll be any walk in the dusty, cactus-filled park. These Steambots are even more picky and expensive than the Aristobots. You’re going to need tons of resources and even more money to build these complicated constructions. Here’s everything you need to know.

Steamworld Build Scientist Residential

What It Does

Expands building range to 42 tiles, speeds up delivery bots

The third and final road option isthe Maglev Road. This road option will increase the range that Service buildings can reachup to 42 tiles.

Steamworld Build Retrofit Shop

This is alsothe fastest option for delivery bots. So, given its relatively expensive resource cost, this option is best saved for industrial zones with many deliveries.

It doesn’t use one Plastic and Sheet Metal per tile. Instead, it requiresone additional Plastic for every eight tilesyou build andone additional Sheet Metal for every 12.

Steamworld Build University

Provides up to 300 Dollars and 40 Scientists

If you thought the Aristobots were picky, then buckle up. Scientists are thelast type of Steambot in the game, and their high cost, complicated needs, and large tax contribution make that clear.

Steamworld Build Lab Equipment Manufacturer

Like all Residential buildings, the Scientist Residential worksdifferently from other building types. Instead of being built outright, you have toupgrade an existing Aristobot buildingwhile at 100 percent Satisfaction. Instead of costing money or steambots, theyprovide more money and steambots.

They also come with anupgrading system of needs. With each new milestone, those needs become more complicated. Satisfying those needs, however, will reward you withmore taxes and Scientists. This table organizes these upgrades accordingly.

Steamworld Build Sparkling Diesel Manufacturer

300 Dollars, 40 Scientists

It’s important to note that some of these requirements areconsumed resources. This means that some of that resource isdepleted every cycle, and a steady supply is required to keep them happy.

This table outlines each resource, how much is consumed, what makes more, and how many Residentials a single fully operational refinery building can support.

Steamworld Build Large Stuff Collider

0.18

11

Steamworld Build Oil Paint Factory

0.06

16

Steamworld Build Art Studio

0.08

25

Steamworld Build Observatory

0.07

14

Steamworld Build Rocket Fuel Processing Plant

Art Studio

33

Due to the imprecise nature of how Steamworld Build presents its information, these numbers are estimates. You might find slightly different rates in your own game, especially at higher populations.

66 Dollars, 15 Scientists

Converts 1 Plastishroom and 2 Vectron Scrap into 1 Vectron Part every 30 seconds

Every tier of Steambot has its own resource they’re associated with. For Scientists, it’sthe Vectron Part. Most Scientist building requires at least a few of them to be built.

Vectron Scrap can only be found inthe Crackling Depths,though it can be found in abundance. Even so, you’ll want to establish aVectron Scrap Extractoras soon as you’re able to.

Provides Scientist Satisfaction

The first Service building for Scientists, the University does what all service buildings do:provide Scientist Satisfaction.

They also give you a taste ofhow expensive the rest of the buildings will be.

Lab Equipment Manufacturer

Cost To Build

19,000 Dollars, 10 Tools, 3 Boards, 15 Sheet Metal, 23 Plastic, 12 Vectron Parts

131 Dollars, 50 Scientists

Converts 1 Plastishroom and 1 Glassware into 1 Lab Equipment every 30 seconds

This one one of a handful ofRefinery buildingsbased aroundkeeping Scientists happy.

While therecipe calls for Plastishrooms and Glassware, the in-game building description says it asks for Glass Wool instead.This is a typo.

Lab Equipment isa consumed resource, with 0.08 of them being consumed for every Scientist Residential every cycle. With that in mind,one fully running building can support up to 25 Residentials.

Sparkling Diesel Manufacturer

7,900 Dollars, 10 Tools, 18 Boards, 22 Sheet Metal, 12 Plastic, 12 Vectron Parts

66 Dollars, 60 Scientists

Converts 1 Gas and 1 Diesel into 1 Sparkling Diesel every 60 seconds

Scientists won’t settle for normal Diesel that Aristobots drink. They need more. This Refinery building combines it with Gas to make Sparkling Diesel, a Scientist Satisfaction resource.

This isn’t so bad if you haveextra Diesel from your Aristobot resources. If you don’t, however, you’ll be stuck making a second Diesel production line, which is long and demanding.

Scientist Residentials consume 0.07 Sparkling Diesel for every building every cycle. Soone Sparkling Diesel Manufacturer can support up to 14 Residentials.

Large Stuff Collider

21,000 Dollars, 16 Tools, 15 Boards, 28 Sheet Metal, 15 Plastic, 18 Vectron Parts

A play on the Large Hadron Collider, this Service building simplyprovides more Scientist Satisfaction. Be sure to keep it near your housing district.

Oil Paint Factory

6,500 Dollars, 10 Boards, 15 Sheet Metal, 10 Plastic, 10 Vectron Parts

Converts 1 Oil into 1 Oil Paint every 30 seconds

This Refinery buildingexists purely to supply a specific resource to another Refinery building: the Art Studio. Build one to accompany your Art Studio and forget about it.

8,500 Dollars, 26 Boards, 15 Sheel Metal, 15 Plastic, 15 Vectron Parts

164 Dollars, 60 Scientists

Converts 1 Scrap and 1 Oil Paint into 1 Art every 30 seconds

The Art Studio produces the lastconsumed resource for Scientists. Art is an inconvenient and somewhat expensive resource to produce. But it’s necessary for achieving 100 percent Satisfaction.

If you need to save time and resources, considerbuying a handful for Art from the Train Station instead.

You needat least 80 Scientists to support both this and the Oil Paint Factory.If you have Items that reduce workforce demand, this is a good one to use them on.

12,000 Dollars, 10 Tools, 15 Boards, 23 Sheet Metal, 20 Plastic, 24 Vectron Parts

Provices Scientist Satisfaction

The Observatory does you the disservice ofrequiring the most Vectron Parts of any building. It is a Service building, though, requiring no input after it’s been built.

It also provides a rather sizable boost to the Scientist population, increasing the number by eight for every Residential it reaches. This makes it a valuable building tobuild as soon as you can.

22,000 Dollars, 20 Tools, 30 Boards, 18 Sheet Metal, 25 Plastic, 10 Vectron Parts

164 Dollars, 25 Scientists

Converts 1 Gas and 1 Jetshroom into 1 Rocket Fuel every 15 seconds

There are a few ways this Refinery buildingdiffers from all other buildings in the game. The first is that the resulting product isonly ever used for the Rocket, a narrative component.

It’s also theonly building to require Jetshrooms. This farmed material is grown in the mines on Fertile Soil, just like Plastishrooms. You’ll unlock both construction options at the same time: Milestone 19.

The Rocket Fuel Processing Plant has one additional requirement: It onlyoperates when all Scientists have 100 percent Satisfaction.

Due to the high cost and lack of non-story importance, we recommend waiting until after you’re scientists are fully satisfied and you have a good stockpile of Jetshrooms before building this one.