While you’ll definitely be used to elemental attacks in a Persona game by the time you start playingPersona 5 Tactica, affinities work a bit differently in this 2023 spin-off. Instead of dealing elemental damage, you’ll be using the status ailment effects to help sway battles in your favor.

Getting through P5T requires a careful blend of physical prowess and Persona know-how, so be sure to equip powerful Sub-Personas on the team before a fight to really expand their affinity capabilities. Affinities can prevent enemies from moving, knock them back, and more, so be sure to use them in P5T.

ryuji’s skill tree highlighting a damage dealing move persona 5 tactica skills

What Does Affinity Mean?

While in the main series Persona games, elemental damage plays a colossal role in how you approach shadows and dungeons, in Persona 5 Tactica,Personas have affinities instead of elements.

Though you do have access to elemental damage and the status ailments that come with them, they’re not your primary focus. Instead,consider how each affinity impacts the placement or turn order of the enemy teamwhen in battle.

lilim with two passive moves persona 5 tactica p5t sub-personas

Affinities are how you’ll beafflicting various status ailmentsonto the swarms of enemies coming at you, and these can sometimes prove amake-or-break difference in your victory, depending on how skillfully you use these affinities to set up the board for battle.

Whether trying toskip an enemy turn, shake them intoforgetting to attack, sending them running inrandom directions, or evenblowing them away, affinities in Persona 5 Tactica will be your bread and butter now that elemental damage is off the table.

joker and arsene posing as they attack persona 5 tactica affinities p5t

However, you’renever explicitly told thisinformation when you first start playing P5T. Mona gives you a brief glimpse into how the Sweep affinity works in the introductory levels, but the majority is up to you to work out.

Affinity Requirements In Persona Fusion

Though the Personas you use are entirely up to you, so long as you have them or have fused them in the Velvet Room,every Persona has a set affinity, which you can see displayed with thename and symbol beside the name of the Personain question.

And whilehaving an affinity doesn’t guarantee they’ll know moves of that affinity, a Persona’s affinity is critical toPersona fusionin P5T.

The Velvet Room works a bit differently in Persona 5 Tactica. To fuse a new Persona, you’ll need to have two or more Personas whohave a set affinity and have reached a certain level.

For example, you may see a fusion material in P5T listed as “Dizzy affinity level 20.” This means that, to perform this fusion, you’ll need a Persona with the Dizzy affinity, whose Persona level is at or above level 20.

All Affinities And Their Effect

Below, we’ve detailed each one of theten total affinitiesin Persona 5 Tactica. This includeswhat they doand the primaryattacks of this affinitythat inflict the type of damage you’re looking for.

We’ve also included info onwhich Phantom Thief has access to this element innatelybased on their original Persona, but these capabilities can be expanded upon with the use of Sub-Personas.

You’ll often find thatDizzy and Sleep Personastend to have passive moves, rather than moves that deal their specific affinity. Experiment with different Sub-Persona builds to see what works for you.

Phantom Thief

Burn

Damages the enemy, knocks them back, and causes additional burn damage on the target’s next turn.

Ann

Despair

Steals movement from an enemy’s next move and adds it to the user’s movement range on their next turn. The more targets hit, the more bonus movement you’ll have.

Joker

Dizzy

Causes afflicted targets to move sporadically on their next turn, but they can still use their regular attacks at this new range.

-

Forget

Cancels the target’s next action, causing them not to act for one turn.

Erina

Freeze *

Freezes an enemy solid, preventing them from performing any actions (moving or attacking) on their next turn.

Yusuke

Hypno

Pulls the targeted enemies in toward the Thief who used the attack, navigating around any obstacle to get there and removing them from Cover.

Haru

Shock

Electrifies an enemy, preventing them from moving on their next turn.

Ryuji

Sleep *

The afflicted enemy unit will not attack for two turns, but will awaken with replenished HP and SP unless killed before they wake up.

Sweep

Blows any enemy away in the direction in which you attacked them. They may fly over obstacles in their way, or they may hit another enemy or Phantom Thief if they’re in the enemy’s path when they go flying after your attack.

Morgana

Vortex

Creates a vortex and pulls in-range enemies in, dealing damage to any enemy caught in the vortex.

Makoto

  • Enemies who are either Frozen or Sleeping can have their status ailment broken if they take any additional damage before your turn is over.

To get the most out of the status effect, leave them alone after they’re inflicted, unless you’re going for a kill.