Summary

Baldur’s Gate 3has over 200 spells to choose from when reaching max level in every class but has a handful that can only be cast with the help of certain items or when found exploring the world. These spells range from near useless to being the most powerful spell you can cast and everything in between.

Although some unique spells aren’t on this list, they are only unique in name and have identical effects as other spells. Some unique spells only reveal their secrets during casting, but all have the opportunity to enhance your character outside the level up menu.

in game description of the Dethrone spell in baldur’s gate 3

Necromancy

Action

Dethrone is a spell scroll found in the vault under Sorcerous Sundries in Baldur’s Gate. Its simple effect makes it one of the strongest Necromancy spells in the game by dealing up to 80 damage on a failed save.

Because it comes as a scroll it can be scribed intoa Wizard’s spell bookand is an easy trigger for the Grim Harvest ability for the Necromancy subclass, both able to kill targets easily while gaining 12 hit points each time.

in game description of the cheeky quasit spell in baldur’s gate 3

Conjuration

ThisFind Familiarspell is found inside one of the caskets in the apothecary’s cellar. Although mechanically identical to the normal familiar spell, this scroll summons a specific quasit named Shovel, who has a vulgar personality and ready to serve.

Also in scroll form, you can inscribe Shovel into your Wizard’s spellbook and keep him forever. He can even help you solve the puzzle in the same room you find the scroll if you choose the right dialogue options.

in game description of the artistry of war spell in baldur’s gate 3

Evocation

Also found in the vault in Sorcerous Sundries and also obtained as a scroll, the Artistry of War spell is very similar to theMagic Missilespell except each missile deals 2d6+6 damage, dealing up to 108 damage automatically without attack rolls.

This is almost four times higher than a Magic Missile cast at the same level, and since it is a scroll, a wizard can inscribe it into their spellbook. The only downside to this spell is that you can’t upcast it for even higher damage shenanigans.

in game description of the shadow blade spell in baldur’s gate 3

Illusion

Bonus Action

Shadow Blade is a spell that is granted by the Shadow Blade Ring and gives you access to a unique shortsword. Although it can’t leave your inventory, you’re able to freely move it in and out of your equipped slots and has unique properties that outclasses it from most other weapons.

First, it deals 2d8 psychic damage per hit, which is stronger than any non-magical weapon. Also, if you attack a target that is in dim light or darkness, you gain advantage on the attack. Although, you have to be careful to maintain concentration or the blade disappears.

in game description of the selune’s dream spell in baldur’s gate 3

Selûne’s Dream is a spell that is granted by the Amulet of Selûne’s Chosen and is also the only cantrip level spell that has a healing effect. Although you only heal for 1d8 and potentially put your target to sleep for two turns.

On top of this, you can only do so once per long rest and has less healing potential than a basic health potion. The only use for this spell is keeping the amulet in your inventory and swapping it out to cast the spell before unequipping it, but you might save more time just usingan additional potion.

in game description of the Brand the Weak spell in baldur’s gate 3

Transmutation

Brand the Weak is a spell granted by the Amulet of Branding and gives a single target vulnerability to piercing, bludgeoning, or slashing damage from all sources. This is a unique spell that takes some prep work to get the most out of but can be devastating with the right attacks.

Given to a rogue they can set up especially strong Sneak Attacks that can one-shot most enemies. The only problem with the amulet is it only allows you to cast once per long rest, which makes it toe the line of being sold to the next vendor for the gold.

in game description of the paralyzing ray spell in baldur’s gate 3

Paralyzing Ray is a spell granted by the Burnished Ring which can be looted off of the Spectator in the House of Hope. The spell mimics one of the spectators eye ray attacks and automatically paralyzes the target for two turns.

Although having a free paralysis without worrying about the target saving from it can be used to set up triple digit damage attacks, it is understandable that you may only do so once per long rest, as dissatisfying as it is.

in game description of the Exhort the risen spell in baldur’s gate 3

Enchantment

Exhort the Risen is a spell granted by theRing of Exalted Marrowthat you can loot from the top of Moonrise Towers after your first battle with Ketheric Thorm. Although the description is vague, when you cast the spell you get the same options as the Command spell but only for undead.

This is an unfortunately situational spell as by the time you obtain it most of the undead creatures have been killed or skipped, but is useful in the fight against Cazador and Mystic Carrion or even the next fight against Ketheric.

in game description of the ghoulish touch spell in baldur’s gate 3

Ghoulish Touch is the second spell granted by theRing of Exalted Marrowand is a melee spell attack that deals 2d6 necrotic damage and possibly paralyzes the target. Unfortunately, it is vague on how likely the effect’s chance is, as there is no DC or percentage given.

In addition, the spell can only be cast once per long rest, which isn’t strong enough to justify, making the ring a disappointing item to find at the end of Act Two. Especially considering that undead creatures are usually immune or resistant to necrotic damage.

in game description of the zephyr break spell in baldur’s gate 3

Zephyr Breakis a spell granted by wielding Nyrulna, which is a legendary trident found after interfering with Akabi at the Circus of Last Days. The spell itself is almost identical to Gust of Wind except it adds 6d6 thunder damage.

This is a significant upgrade to the spell considering they still take half damage on the save, and it recharges after a short rest. As an Evocation wizard, you can even exclude allies in the area and launch enemies off cliffs with a thunderous wave.