You’ll have to rely on more than just stomping enemies into oblivion inSuper Mario RPG. As is the case with most RPGs, your party will learn a variety of skills fit for taking down whatever stumbles on your path. Many enemies have weaknesses, which can be exploited by party members with elemental attacks.

Enemies can be weak to elemental attacks or specific status effects, meaning you’ll be spending a lot of Flower Points. There are also plenty of items that can inflict ailments and elemental damage, so there’s more than one way to stomp a Goomba. Here’s everything you need to know about the elements.

A chart from the bestiary showing all elements and status effects.

All Elements, Explained

Enemies are typicallyweak to at least one element or status effect.Even bosses can have weaknesses thatcan be revealed with Mallow’s Thought Peek ability.

There are four elements:jump, fire, lightning, and ice.All of Mario’s special attacks either inflictjump or firedamage. Meanwhile, Mallow’s special attacks allow him to castlightning or icedamage on foes.

Punchinello’s Bestiary entry, showing his lack of weaknesses.

The four main status effects are:fear, poison, sleep, and mute.Bowser’s special attacks allow him to usepoison and fear, while Peach can inflictsleep and mute.There are alsotransformation status effects, butno one in your party is capable of casting these spells.

Boss Weaknesses

Bosses can be weak to elements and status effects, butnot every boss has a weakness.Somebosses even resist elements and status effects, rendering those specific attacks useless.

Below is a list ofall bosses and their weaknesses.

The Hammer Bro entry in the Journal’s Bestiary.

The Croco entry in the Journal’s Bestiary.

The Claymorton entry in the Journal’s Bestiary.

The Belome entry in the Journal’s Bestiary.

The Bowyer entry in the Journal’s Bestiary.

The Punchinello entry in the Journal’s Bestiary.

The Knife Guy and Grate Guy entry in the Journal’s Bestiary.

The Bundt entry in the Journal’s Bestiary.