Summary
Final Fantasy 16was one of the biggest games of 2023, showcasing awesome boss fights, riveting characters, and a unique narrative. However, one aspect was missing from the game: a pre-final boss dungeon. Thankfully, the launch of theEchoes of the FallenDLC addresses those missing aspects while also offering a staggering amount of world-building and challenge for returning fans.
Beyond the new story and added difficulty to the encounters, new gear makes its way into this DLC. From the least good to the very best, here’s all the new gear featured in Final Fantasy 16: Echoes of the Fallen.

10Buster Sword/Onion Sword
The Buster Sword from Final Fantasy 7 and The Onion Sword from Final Fantasy 3 are obtained after purchasing the Echoes of the Fallen DLC, and you’re able to find them by going to System settings from the pause menu and scrolling over to Redeemable Items. These swords each have the same stats of 160 physical and magic damage, so they’re not optimal for the late game unless you change your current sword’s appearance at the Arete Stone.
However, if you’re a new player jumping into Final Fantasy 16 for the first time, they might be an optimal choice for getting through the early game. Otherwise, these swords are simply additions to buying the DLC and mostly just for cosmetic purposes, which is why they’re grouped up as one item.

9Fallen Belt
The only belt that can be found in Echoes of the Fallen, the Fallen Belt, has 100 base defense and 30 Health Points attributed to it. As it stands, this belt is the best belt featured in the entirety of Final Fantasy 16. It has five points higher defense than the Ouroboros belt, but two points less in HP. The defense alone is a good trade-off, however.
In terms of world-building, this belt alludes to how the Fallen themselves would use armor, creating a defense akin to an immune system even though it’s made from synthetic material. More questions than answers appear as to what the Fallen truly were, but according to this belt, they at least made some good armor.

8Fallen Bracelets
The only vambraces that can be found in Echoes of the Fallen, the Fallen Bracelets, have the same stats as the belt it’s paired with, but there are a few more options you may compare these with around endgame to see which works best for you.
While they’re better than the Sons of Ouroboros in base defense but lacking two points of HP, you could choose The Founder’s Grasp vambraces, which have 50 HP as opposed to the Fallen Bracelets' 30. The Fallen Bracelets have six more points in defense than Founder’s Grasp, though.

100
30

97
32

94
50

A bit more variety in choices puts the Fallen Bracelets right above the Fallen Belt here, and as far as world-building goes, these bracelets have an instinct of their own. Overall, it’s the best defense possible when it comes to vambraces.
7Nourishment Bit
Some really impressive accessories show up in Echoes of the Fallen, starting with the Nourishment Bit. What this Bit does is make it easier for Clive to regain health if he gets hit by an opponent while also restoring health passively between hits. This Bit can be good when it comes to fighting many enemies at once and is good for getting through earlier parts of the Echoes of the Fallen DLC with a bunch of smaller enemies present.
The only unfortunate thing about the Bits is they all have the same base description, meaning the only world-building featured here is just the singular description of the Bit, followed by its functionality. It’s excellent if Clive doesn’t have a lot of vitality.

6Disengagement Bit
The Disengagement Bit is excellent if you’re looking to do no-hit runs in combat. One of the big features of this Bit is that it shows you each enemy’s precise precision parry timing by changing the color of the enemy’s name, so you know the exact moment to strike. Not only that, but it increases the time that the slow motion goes on by 20 percent if you get a successful parry.
There’ll be a lot of fast-paced combat experiences with this Bit, andif you’re trophy huntingyou can get the You’re Not the Boss of Me trophy if you can avoid taking any damage from a boss by keeping it stunned. Overall, this is a pretty technical Bit, but it can be used to your absolute advantage during a fight.

Going to the Hall of Virtue and training with a variety of enemies can help bolster your timing with parries, so if your timing becomes good enough, you can trade out this Bit for any other to make Clive even more powerful.
5Escapement Bit
The Escapement Bit is like a two-in-one accessory, and it does what the Nourishment Bit does but with a lot more player discretion behind it. Firstly, this Bit reduces ability cooldown time, which is great for combat all around, especially if you have moves like Ramuh’s Lightning Rod to further damage enemies during combos. It even charges the ultimate moves for each Eikon power faster.
Not only that, but with this Bit you can now gain health back from precision dodges. The cool thing here over the Nourishment Bit is that you can restore health practically on command when dodging, and depending on how strong the attack is, that’s how much HP you’ll regain. You don’t want to skip out on this one.

4Assailment Bit
The Assailment Bit is great for getting that extra damage during staggers. The damage multiplier maximum is increased to 200 percent, and the multiplier rises as you strike the enemies even faster as well. Double Impact is a new rainbow challenge (kind of like when you hit a level 5 zentetsuken) so it’ll raise your score if you end up getting the maximum 200 percent for damaging the opponent.
Using Lightning Rod in tandem with this Bit is essential for getting that extra damage, so if you’re going for a damage-per-second build, this Bit is quite essential for that. Big damage has just turned into colossal damage from now on.
3Revivement Bit
The Revivement Bit is the only Bit that focuses on the limit break ability, and it’s the all-in-one bit for the Eikonic transformation. Health regeneration during the limit break is now increased by 50 percent, keeping Clive in the fight if he doesn’t have any more health potions on him. If that doesn’t work out for him and he ends up losing all his health while the limit gauge is full, Clive will automatically limit break instead of getting knocked out.
This Bit is essential fordefeating the final boss of Echoes of the Fallen, especially if you’re low on health items and/or buffs. With the Revivement Bit being specifically for a limit break as well, there are not many Bits better than this one if you’re looking for that invincible feeling that limit break offers.
2Bombardment Bit
The Bombardment Bit is the last Bit you’ll ever need if combos are your preferred way of battling the various hordes of enemies in Final Fantasy 16. Specifically, air combos. The Bit mentions it increases what’s called Will Damage dealt by using most aerial attacks by 20 percent, and that’s just what raises the stagger meter. The kicker is that Clive can practically fight in the air now.
Instead of just two air stomps, Clive can now do up to six on an enemy. Enemies across the board are going to leave the ground and not come back down now, especially if you have the likes of Garuda, Phoenix, and Shiva equipped. This is a great way to raise the skill ceiling of the basic combat mechanics and truly make the most of your Eikonic abilities.
1Omega Weapon
The Omega Weapon can be obtained by finishing Echoes of the Fallen and crafting it from the Fallen Enforcer weapon you received earlier in the DLC. To call it one of the best weapons you’re able to get is an understatement, as it dwarfs even Gotterdammerung, the first legendary weapon you get in the game, by over 35 points in both physical and magic damage.
With a massive output of 410 physical and magic damage, this blade is only bested by the Ultima Weapon you get from new game plus. But if you’re going through the story for the first time, this sword is perfect for fighting the final boss of the base game. Out of all the gear in Echoes of the Fallen, this one takes the cake in terms of power and looks.