Summary

Cards with big numbers will always have an impact inMarvel Snap, and if you’re able to cram many of them into the same deck, your chances of winning will skyrocket. They tend to be expensive, so playing multiple high-power cards can be complicated, but that’s where Skaar comes in.

Skaar already has a lot of power he can add to a location, but his ability makes him come out sooner than expected: he costs two less for each ten power cards you have in play. If you want to make the most out of this ability, you’ll find that many cards synergize with the son of Hulk.

Marvel Snap Card Caiera

9Caiera

Skaar’s Mother

It’s no coincidence that Skaar and Caiera were released on the same day since the threat of Shang-Chi makes experimenting with Skaar a dangerous affair. Caiera protects all your one and six-cost cards, so crafting a Skaar deck seems much more plausible.

It’s the reliance of Caiera that makes the rest of the deck work since it allows you to also add powerful one-drops on top of all your high-power six-drops. So, if you’re looking for a deck with cards that cost six and one, then you’ll find yourself building a Thanos deck.

Marvel Snap Card Thanos

8Thanos

He’s Now As Important As His Stones

Thanos has always been included in decks due to the individual power of the stones; rarely has the card been played for the mad titan himself. Yet with Caiera and Skaar, Thanos seems far more enticing, since not only can you guarantee his survival, but he also lowers the cost of Skaar.

And you still get to enjoy the full might of the stones as well, all the while playing a rather heavy deck. The Time Stone in particular will let you cheat out even more six-drops, making Skaar as close to zero cost as you may get.

Marvel Snap Lockjaw Card

7Lockjaw

Thanos’ Old Friend

Playing a Thanos-Lockjaw deck is as classic as you can ever get in Marvel Snap, making it a great way to get more and more big cards in earlier turns. You will usually play stones alongside Lockjaw, using their great powers and leaving a mightier body behind.

Lockjaw is also a great way to dig into your deck because, while Caiera is powerful, she needs to be on the board for her ability to take effect. Remember that Lockjaw’s ability only triggers once per turn, so don’t be sending all your stones into Lockjaw for no reason.

Nico Minoru card in Marvel Snap.

6Nico Minoru

Works Great With The Stones

Nico Minoru is an incredibly versatile card, letting you perform all sorts of spells with the next card you play. These effects can vary greatly, so if you want to make the most out of her, you’ll need plenty of cheap cards as fuel; the Infinity Stones work perfectly here.

Since you want to draw into certain key pieces (usually Caiera and Skaar), you can draw a lot with a single stone by sacrificing it. Whatever spell works best for you will depend on the situation, but don’t wait too long to use her: your later turns are taken up by your biggest cards.

Marvel Snap Card Wave

5Wave

Start Playing Big Things By Turn Four

While Wave can help your opponent as well, her ability to turn the max cost of cards to four makes her a must-have in this deck. If you play something big on turns four and five, your Skaar will only cost two energy.

Yet turn three isn’t the only moment she’s useful, since with all the stones you’ll always have something else to play alongside other cards. Playing a high cost card on turn five, alongside a stone into Lockjaw, can usually guarantee the win for that game.

Marvel Snap Card Devil Dinosaur

4Devil Dinosaur

A Use For Cards In Your Hand

Devil Dinosaur has always been played in Thanos Decks, and this Skaar variant is no exception. With all the additional cards Thanos adds to your deck, it’s unrealistic to think that you could end up with an empty hand, so you might as well put those unplayed cards to use.

Since Devil Dinosaur gains power for each card in your hand, his inclusion is clear, but in this new deck variant, he’s more vulnerable than ever. Without Armor, you have no way to protect your Dinosaur (Caiera won’t trigger on him), so be mindful of his placement.

Marvel Snap - Magneto on a blurred background

3Magneto

One Of The Most Useful Six Drops

While you might be tempted to put Hulk onto the deck and complete the Skaar family tree, Magneto has just as much power with an additional ability on top of that. And it’s not a bad ability by any means, since moving your opponent’s three and four-cost cards can be highly disrupting.

Sometimes, Magneto won’t be able to win against all those three and four-drops, but removing that power from other locations can still turn into a win. Simply pay attention to the cost of each card, and you’ll be able to secure many wins with this powerful mutant.

Marvel Snap Blue Marvel standard variant

2Blue Marvel

Making Each Stone Shine

While there are ways for you to destroy your Stones, either with your own cards, locations, or what have you, a deck including Caiera will have the Stones survive most of the time. Since that’s the case, then you might as well use them, and Blue Marvel is a great way to do so.

While you might be tempted to add Ka-zar instead of Blue Marvel, you don’t want to limit the buff to your one-cost cards. Oftentimes you’ll end up with a board mixing different costs, and Blue Marvel tends to come out of Lockjaw, making the five costs irrelevant.

Marvel Snap Card Blob

1Blob

No Power Left On The Deck

With a deck consisting of six additional cards compared to the normal Marvel Snap deck, you’ll end up with a lot of unused cards each game. Blob has made its way into Thanos’s decks because he gives use to all those cards, gaining their combined power in a single move.

It can be tricky to have Lockjaw and Blob on the same deck, but not all is lost if the big guy comes out early. It will still be a lot of power, and thanks to the stones, you’ll likely have plenty of cards to play for the rest of the turns.