Summary
With so many card combinations available inDisney Lorcana, it’s important to know which ones are the most beneficial for your strategy. With six different Inks to choose from, Amber and Sapphire make for a fearsome deck.The starter decks offer a great place to start for beginners and experienced players alike.
Those familiar with the game will be able to grab a fully operational deck with guaranteed cards while beginners can test out the game without worrying about compiling their own decks from scratch. However, not all cards are created equal. Here are the best cards from the Amber/Sapphire starter deck and how you may use them.

10Snow White, Lost In The Forest
Character
Snow White is a sweet addition to the starter deck, allowing you toremove up to two damage from chosen characterupon playing her. This ability is incredibly useful because it cansave your favorite or most powerful cardsfrom sure destruction on your next turn.
With acost of two, she can easily be introduced to the board when needed. With anattack of twoand adefense of three, Snow White canstand her groundand help you get your footing in the beginning of the game.

9Judy Hopps, Optimistic Officer
Judy is a great card to use in the starter deck. Hercost of threemakes hereasy to play earlyin the game. Shequests for two lore, so you can get an early start in your ambition to win.
Another benefit to Judy Hopps is that her ability,Don’t Call Me Cute, allows you tobanish a chosen itemwhen you play the character. Youropponent will lose an item and get to draw a card. This is a great way to mess with your opponent’s strategy so thatyou can gain the upper hand.

8Cruella De Vil, Fashionable Cruiser
Cruella is a wonderful addition to the starter deck, as she allows you toattack Evasive characters on your turnwith her. With acost of two, she can beplayed early on to gain the advantage.
With anattack of threeand adefense of two, she’s easy to use to help eliminate smaller characters.While the abilityNow Get Goingis useful,Cruella is also inkable, so she can be used to build your inkwell so that you can play additional or stronger cards.

7Grand Duke, Advisor To The King
The Grand Duke isperfect for the Amber/Sapphiredeck due to his ability:Yes, Your Majesty. This ability grantsPrince, Princess, King, and Queen characters a boost in attack. While not an immense boost, it’s a great addition to the deck.
With how many characters meet the requirement, abit of extra strengthcan make all the difference. With only acost of two, he can beplayed early in the gameto set up for along-term strategy or a quick rushto claim victory.

6Four Dozen Eggs
Song
As a song,Four Dozen Eggsis an egg-cellent addition to the starter deck. You canexert a characterwith a cost of four or more tosing the song for free, saving precious ink for other cards and actions. The benefit to the song is thatall of your characters gain Resistplus two, meaning thatall damage dealt to them is reduced by two.
As you play, you’ll likely have tochallenge your opponentto prevent them from winning. Reducing the damage dealt to your characters means that you may challenge them without worry, and that you can quest knowingyour characters will surviveuntil the next turn (most likely).

5Launch
Action
Actions are useful cards, especially when they candeal damage to other characters. When played, Launch willbanish a chosen itemof yoursanddeal five damage to a characterof your choice. This is an excellent way to eliminate opposing characters that have low defense.
Some characters have benefits to being banished, so you can technically use Launch on your own characters to reap those benefits.

With acost of three, Launch can be used fairly early in the game toget rid of difficult opponentsorlower their defenseenough for your other characters to finish them off.
4Hiram Flaversham, Toymaker
Hiram has acost of four, but his ability is where he shines. Artificer allows you tobanish one of your items to draw two cardswhenever youplay this character and whenever he quests. While he doesn’t have a strong attack, his defense is high, making him ideal to quest and banish items.
With several items already in the starter deck, Hiram Flaversham gives youanother use for itemsin the form of card draw. You cansearch through your deckby sacrificing your items, especially if they aren’t helping you in the moment.

3Gaston, Intellectual Powerhouse
Gaston is not one to be overlooked, even as a Floodborn. His initialcost of sixcan be off-putting, but with Shift you only need to spend four ink toplay him on top of another Gastoncard. When he is played, you may use his ability to turn the tide in your favor.
When played, Gaston’s ability, Developed Brain, allows you tolook at the top three cards in your deck. You canput any one of them into your handandreturn the rest to the bottom of the deckin any order. Getting to search through your deck will help you find what you need much faster.

2The Queen, Commanding Presence
The Queen is a great card to play, especially if youwant to remove cardsfrom the board. Not only can youuse Shift to play her early, you’re able to alsouse her ability to make challenges much easier. The ability,Who Is The Fairest?, addsplus four attack to a chosen characterthat turn whilesubtracting four attack from a chosen opposing character.
Her initialcost of fivecan easily be reduced with Shift, and she can be boosted with cards like the Grand Duke to have even more attack. When using her in combination with the other cards in the starter deck,she is a force to be reckoned with.

1Christopher Robin, Adventurer
As you play through each turn, you’re likely tohave more than two characterson the board in addition to Christopher Robin. With his ability,We’ll Always Be Together, every time Christopher Robin is readied while you have two or more other characters in play,you’ll gain two lore.
Christopher Robin canquest for two lore, leading to a maximum offour lore per turnif he quests each time. you’re able to quicklygain lore and withstand opposing characterschallenges to get one step closer to winning.