Destiny 2’sSeason of the Wish has a new Artifact. The Queensfoil Censer is arguably the strongest Artifact we’ve seen this year, featuring some fan-favorite perks from past seasons along with some S-tier Solar and Stasis passives. If you were a fan of Solo Operative or Rays of Precision from previous seasons, the Queensfoil Censer might become your new favorite Artifact.

With the right perks, you can have constant Radiant uptime on non-Solar subclasses, a massive damage bonus for your Rocket Launcher, constant Armor Charge generation, and much more. This guide will cover all 25 passives added with this season’s Artifact mod. But before we do, let’s first cover how this season’s Artifact works and how to unlock it.

Destiny 2 Season Of The Wish Queensfoil Censer Artifact Mods

Updated Jul 19, 2025, by Charles Burgar:Now that Season of the Wish has been out for over a month, we’ve had time to thoroughly test every Artifact perk and see how it behaves with other sandbox elements. We’ve updated this guide with in-depth information on how every Artifact perk works in Season of the Wish, showcasing exact stat values and notable synergies with each perk.

Flame, Fiber, And Freeze

Destiny 2 Season Of The Wish Queensfoil Censer Artifact Mods Column 1

Dragon’s Bite

Argent Ordnance

The Queensfoil Censer Artifact is acquired uponcompleting the introductory mission for Season of the Wish.This mission automatically begins when you boot up the game. If you missed it, this mission can be started at the H.E.L.M. Passives are unlocked byearning XP throughout the season. Your passive options are broken up into various columns, where each column requires a certain number of active passives to unlock, as shown below:

You may have up to 12 passives active at a time. If you wish to change any active effects, you can reset your Artifact for no cost or manually deselect the passives you’re no longer using.

Destiny 2 Season Of The Wish Queensfoil Censer Artifact Mods Column 2

This season’s Artifact focuses on buffingStasis, Solar, and Rocket Launchers.Stasis users are encouraged to create shatter builds to create many ice shard projectiles, while Solar users can benefit from stronger abilities and Supers. Some older Artifact perks and Combat Style mods have returned as well, including Solo Operative, Blast Radius, and Argent Ordnance.

Additionally, Sidearms are always Overcharged when that modifier is active.

Unstoppable Hand Cannon

Aiming down sights for a couple of seconds will load an explosive round, stunning Unstoppable Champions.

Additionally, Hand Cannons are always Overcharged when that modifier is active.

Destiny 2 Season Of The Wish Queensfoil Censer Artifact Mods Column 3

Unstoppable Bow

Aiming down sights for a couple of seconds will load an explosive arrow, stunning Unstoppable Champions.

Additionally, Bows are always Overcharged when that modifier is active.

Overload Auto Rifle

Landing consecutive hits with an Auto Rifle will stun Overload Champions.

Additionally, Auto Rifles are always Overcharged when that modifier is active.

Destiny 2 Season Of The Wish Queensfoil Censer Artifact Mods Column 4

Overload Pulse Rifles

Landing consecutive hits with a Pulse Rifle will stun Overload Champions.

Additionally, Pulse Rifles are always Overcharged when that modifier is active.

Destiny 2 Season Of The Wish Queensfoil Censer Artifact Mods Column 5

Piercing Sidearmsinfuse your Sidearms with Anti-Barrier Rounds, allowing them to pierce Barrier Champion shields. Additionally, weapons with Anti-Barrier capabilities can bypass physical shields used by Cabal Phalanxes, Hive Knights, and Vex Hydras. you’re able to also damage Vex Hobgoblins while they’re regenerating.

Additionally, Anti-Barrier weapons deal 20% more damage to Titan Barricades in PvP.

Unstoppable Modsactivate after aiming your weapon for a couple of seconds, infusing your next shot with an Unstoppable round. PvE enemies hit by this round will be staggered, and Unstoppable Champions will be outright stunned for a few seconds. Unstoppable Rounds do nothing in PvP.

Overload Modsactivate with sustained fire from your weapon, infusing your next few rounds with Overload Rounds. PvE enemies hit by Overload Rounds deal 25% less damage and cannot cast certain powers. Overload Champions are stunned by Overload Rounds.

Guardians affected by Overload have their cooldowns increased by roughly 5%. Overload does not reduce enemy damage output in PvP.

Flame, FIber, And Freeze

Combines the Solar/Strand and Solar/Stasis Siphon mods into one.

Radiant causes Solar weapons to apply Scorch to unscorched combatants.

Blast Radius

Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.

Origin Perk Specialization I

Improves the benefits provided by the Sundering, Nano-Munitions, and Nanotech Tracer Rockets origin traits.

Additionally, weapons with these origin traits are always Overcharged when that modifier is active.

From Whence You Came

Increase ability damage to Taken and Scorn combatants.

Flame, Fiber, And Freezewill give you multiple Siphon hybrid mods for your helmet mod. Each mod costs three energy and combines the effects of two Siphon mods—Solar and Strand or Solar and Stasis. Stacking these mods will increase the amount of Super energy gained from the generated Orb of Power.

Kindling Triggerbuffs your Solar weapons with Scorch. While your character is Radiant, all Solar weapons you shoot will inflict x30 Scorch (x45 with Ember of Ashes). This only applies to targets who aren’t already suffering from a Scorch debuff, so you can’t trigger Ignitions with this passive. Kindling Trigger can activate Solar Fragments like Ember of Singeing.

Blast Radiusgrants one stack of Armor Charge after landing a double kill with a Grenade Launcher or Rocket Launcher. Special GLs andFighting Lioncan also trigger this perk. If you have the Stacks on Stacks mod equipped on your leg armor, Blast Radius will grant two Armor Charge stacks instead of one.

Origin Perk Specialization Igreatly improves the strength of the Sundering, Nano-Munitions, and Nanotech Tracer Rockets origin traits. Sundering grants additional reload speed from destroying an object, Nano-Munitions build stacks twice as quickly, and Nanotech Tracer Rockets deal 20% more damage.

Additionally, all weapons with these origin traits will gain the Overcharged quality in Legend and Master content, increasing the weapon’s damage output by 25%.

From Whence You Cameincreases your ability damage against Taken and Scorn by 5%. This bonus stacks with similar ability damage buffs.

Column Three Mods

Flint Striker

Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Torch

While Radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.

Heart Of The Flame

Casting your Solar Super grants nearby allies Radiant and increases the damage of your Super for each nearby ally.

Origin Perk Specialization II

Improves the benefits provided by the Noble Deeds, Unsated Hunger, Head Rush, and Dragon’s Vengeance origin traits.

Wished Into Being

While your Super is nearly fully-charged ability final blows spawn Orbs of Power.

Wearing Season of the Wish armor decreases Super amount threshold.

Flint Strikergrants the Radiant buff for ten seconds upon landing 25% of your magazine’s capacity as precision damage. Landing a triple kill will also grant Radiant. There’s no cooldown to this perk, allowing skilled players to achieve 100% Radiant uptime in PvE and PvP.

Torchgrants a 5% damage bonus against targets debuffed by Strand or Stasis keywords. Compatible keywords include Sever, Suspend, Unravel, Slow, and Freeze. This buff only applies toweapondamage, not abilities.

Heart of the Flamegrants Radiant to you and nearby allies within 15m upon casting your Solar Super. Each ally buffed this way will also deal increased Super damage. This damage bonus scales based on how many allies were buffed, as shown below:

1

6%

2

9.5%

3

13%

4

16%

5

18%

6

20%

Origin Perk Specialization IIbuffs the Noble Deeds, Unsated Hunger, Head Rush, and Dragon’s Vengeance origin traits. Dragon’s Vengeance benefits from additional range and handling, while the stat bonuses from the other origin traits are doubled. Additionally, weapons with these origin traits are considered Overcharged in endgame PvE content.

Wished Into Beingspawns three Orbs of Power when your Super is at least 80% charged and you defeat an enemy. This mod has a fairly long cooldown between activations andcannotactivate if your Super is charged. Each Orb grants roughly 5% Super energy.

If you are wearing any armor from the Wyrmguard set, the Super amount threshold is reduced by 2% per armor piece. A full set of Wyrmguard armor will drop the Super threshold to 70%.

Column Four Mods

Unraveling Orbs

Picking up an Orb of Power grants Strand weapons Unraveling Rounds.

Defeating an encased combatant spawns Stasis crystals.

Revitalizing Blast

Causing damage with a Solar ability weakens Champions and bosses for a short duration.

Overload Rocket Launchers

Rocket Launchers are especially effective against Overload Champions.

Additionally, Rocket Launchers are always Overcharged when that modifier is active.

Breaking a combatant’s shield with a Strand or Stasis weapon has a chance to Suspend or Freeze that combatant.

Wearing Season of the Wish armor increases this chance.

Unraveling Orbsgrant the Unraveling Rounds buff to Strand weapons upon picking up an Orb of Power, lasting 12 seconds. Picking up additional Orbs of Power will reset the timer. Check out our Strand guide[] for more details on how the Unravel debuff works.

Pillar of Icespawns a medium-sized Stasis crystal if you defeat a frozen PvE enemy. Boss enemies spawn two crystals instead. These crystals can benefit from Stasis Aspects and Fragments, making this a great choice for Stasis shatter builds.

Revitalizing Blastwill inflict the Weaken debuff for six seconds upon damaging a Champion or boss with a Solar ability. All Solar abilities can trigger this effect, including those given by Aspects. Weaken will increase all damage dealt to the target by 15%. Since it’s a debuff, this stacks with empowering buffs like Radiant.

Overload Rocket Launchersinfuse your Rocket Launchers with Overload Rounds. Unlike other Overload mods, your rockets will always overload with every shot and deal 80% more damage to Overload Champions. Additionally, all Rocket Launchers are considered Overcharged in endgame PvE content.

Dragon’s Biteallows you to Suspend or Freeze PvE combatants by breaking their shield with a Strand or Stasis weapon, respectively. You have roughly a 20% chance of activating this perk on a successful shield break. You can increase this chance by equipping Wyrmguard armor. With a full set, this perk triggers every other shield break.

Hail The Storm

Shattering encased targets and Stasis crystals deals increased damage.

Shattering Stasis crystals releases shards of ice that damage and slow targets.

While Radiant, Solar precision final blows cause combatants to Ignite.

Solo Operative

While you are the only member of your fireteam, you deal increased damage to all combatants.

Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed until you reload or stow your Rocket Launcher.

Horde Shuttlewill spawn Threadlings as you damage an Unraveled target. High-ranking PvE enemies and Guardians require additional damage to trigger this perk. There’s no cooldown to how often Horde Shuttle can proc, and the Threadlings it spawns are affected by Thread of Evolution.

Hail the Stormincreases your Stasis shatter damage. Shattering a frozen target will deal 12.5% more damage (5% in PvP), while shattering a Stasis crystal will deal roughly 30% more damage in both PvE and PvP. This perk stacks with Whisper of Shards.

Additionally, shattering a crystal will release five ice shards that behave similarly to the Revenant’s Withering Blade ability, minus the on-hit chain. Targets hit by the shards will take a small amount of damage and suffer from x10 Slow.

Rays of Precisiongives you a Solar-themed version of Dragonfly. While you’re Radiant, precision final blows with Solar weaponsand abilitieswill trigger an Ignition. All Ignition modifiers from Solar Fragments work with Rays of Precision. This perk has no internal cooldown.

Solo Operativegrants a 15% damage buff for both weapons and abilities while you’re the only member of your fireteam. This perk only works in PvE activities—it won’t trigger in Rumble, for example. Unlike most buffs, Solo Operative stacks with other empowering buffs, doing so multiplicatively.

Argent Ordnance’sin-game perk description is misleading. While you have Armor Charge, the next rocket you fire will consume one stack of Armor Charge and grant the “Godslayer Warheads” buff for 4.5 seconds. While active, your rockets gain +100 reload speed and deal 15% more damage, stacking multiplicatively with other empowering buffs.

Unlike the in-game description, Argent Ordnance only consumes Armor Charge if you don’t have “Godslayer Warheads” active. If that buff is active, firing additional rockets willnotconsume additional Armor Charge. This makes Argent Ordnance an S-tier choice for PvE builds that use Rocket Launchers as their main DPS weapon.