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As you brave the abandoned planets inLethal Companyin search of scrap to sell, you’ll frequently come in contact with the hostile entities that inhabit the planets or other hazards. At best, they might just bother you. At worst, they’ll often quickly spell your death and the loss of your scrap.
If you’re having trouble with things, it’s time to get your hands on some equipment and improve your chances of surviving. Equipment can give you the opportunity to actually fight back, help you get away from enemies, and explore more efficiently. In this guide, we’ll go over every piece of equipment and explain how they work.

Updated June 14, 2025 by Haven Smith:We’ve updated this article to include the two equipment items introduced in update v50, the Easter Egg and the Kitchen Knife.
How To Obtain Equipment
The main way you’ll obtain equipment is bypurchasing it through the Company’s storeusing the Terminal located on your ship.
By using the Terminal, you can access the store bytyping in “store,“which will lead you to thecurrent line-up of items availableto purchase.

Theitems available and pricing changewitheach Profit Quota, thoughstaple equipmentsuch as the Flashlight or Shovel arealways available.
Bothpurchased items and scrapcan bestored in your ship’s storage lockerto keep them organized and out of the way.

Once purchased, any items you’ve ordered will bedelivered to youon the surface of the planet you’re on afteraround 30 secondshave passed.
Alongside purchasable equipment, ahandful of weapons and tools also double as scrap and can spawn in a planet’s complex alongside other scrap.

Company Store
60 Credits
The Boombox is an item to be held in your hand or used and dropped, and it’s primarily used todistract and bait enemies awayfrom you and your teammates, either as ameans of escapeor to allow you toreach scrap blocked off by an entity.
While held or placed down, the Boombox can be turned on, and one of five songs will randomly play.

Anyenemies that hear the Boomboxwill approach it andbe distracted by itfor a seeminglyinfinite amount of timeand will eitherstay by itor stay by it andoccasionally attack it.
Entities will stillattack and target youif youget too close to themwhile they’re distracted by a Boombox.

Easter Egg
The Easter Egg is ascrap itemthat has achance to spawn on every Moon except Titan, with thebest spawn chance being on Embrionat around 11 percent. While it can besold as regular scrap for a decent price, the Easter Egg alsodoubles as a weapon.
When they’rethrown at an entity or player, each individual Easter Egg has a15 percent chance of explodingwith confetti, doingdamage to anything within its explosion radiusand knocking them back.

Whileimpractical due to the explosion chance, Easter Eggs can still potentially beused to jump over large gapsor blast fellow players away from an area with its knockback.
The Easter Egg’sgenerally high damagemeans it cankill any killable enemies in a single hit, even ones withhigher health like the Brackenor the Forest Keeper, and they can beused to detonate Landminesfrom a safe distance.

Despite its power,unkillable entitieslike the Coil-Head and Jesteraren’t affected by its explosion and won’t take any damagefrom it, so you’ll still need to run from them.
The Extension Ladder is aportable ladderthat can be deployed to climb up onto large rocks,cross broken walkways in a complex, ortrigger entities such as landminessafely.

Extension Laddersmust be activatedfirst, and then, when placed, they’ll slowly deploy a ladder that gradually extends until it reaches its maximum height.
Once it reaches maximum height, the Extension Ladder will fall forward and stop upon hitting something like a wall or the ground, allowing you to place it against cliffs or let it drop over a gap while you move around.

You or your teammatescan be killedif anExtension Ladder falls onto youonce it’s extended.
15 Credits
Flashlights are aportable light sourcethat can be used tolight up dark parts of a complex, so you’re able to check for monsters or scrap.
Carrying a Flashlighttakes up one inventory spot, and it provides amoderate amount of lightwhen used.
Flashlights can also beused while carrying large scrap piecesand continue to provide light as long as they’ve beenturned on prior to picking up the item.
Flashlightsrun on a battery, and they canlast up to two minutes and 20 secondsbefore needing to berecharged at the charging stationon your ship.
700 Credits
The Jetpack is an equipable piece of gearthatenables you to flyhigh in the air for alimited amount of timeand takes up one space.
Dropping out of the airwhile using a Jetpack cancause fall damageandpotentially critically injure or kill youdepending on theheight you drop from.
Using a Jetpack will launch you into the air and allow you to fly in a given direction for aroundfive seconds;it can be used to avoid enemies, fly over flooded areas, and transport scrap quickly.
Jetpacks also have abattery life that varies, often lastingbetween four and five minutesand needing to berecharged using the charging stationon your ship like other battery-powered items.
Using a Jetpackto fly in a directionfor too longwillcause it to explodeand kill the player.
Kitchen Knife
The Kitchen Knife is both ascrap item and a melee weaponwith avery short attack range, and similar to the Double Barrel Shotgun, it canonly be acquired by defeating a certain enemythat uses it,The Butler.
The Kitchen Knife has a tendency todrop exactly where a Butler diesand may behidden by its bodydespite the entity’s knockback.
To make up for its short range, the Kitchen Knife has anextremely fast attack speedandlacks the long wind upthat the Shovel or Signs have, while stilldoing the same damage as them.
The Kitchen Knife canswing as fast as you can click your mouseand can be used todecimate even high HP enemiesprovided you cantake at least one hit or a fellow employee is incapacitating them.
The Kitchen Knife can besold for around 35 Creditsandcan be farmed for on Dine, where Butlers are more likely to spawn.
20 Credits
Lockpickers are analternative to keys found randomlyin a complex. Unlike the keys, which can only be used to unlock a specific door, the Lockpicker canunlock any locked doorin a complexexcept for security doors.
The Lockpicker has aninfinite number of uses, but it does have acooldown of 30 secondsper use.
Lockpickersaren’t a direct upgrade to Keys, as they not only have aweight of 16 pounds, making you slightly slower, but also generallytake up an inventory spot for longerthan a single Key might.
25 Credits
Pro-Flashlights are a direct upgrade to the normal Flashlight. They not only have abrighter and larger lightbut also sport alonger battery lifeandlast over twice as longas a regular Flashlight.
The only downside to the Pro-Flashlight is that itweighs five pounds, meaning you’ll move slightly slower while carrying one.
50 Credits
The Radar Booster is aplaceable piece of equipmentthat serves several important functions, especially forany players staying on the shipto provide direction and communication.
Placing one downin an areagives players on the ship anadditional camera viewpointthat can be used to keep track of entities in the distance or to watch for new entity spawns.
Radar Boosters can begiven one of two commandsthat provide other effects:Ping and Flash.
Radar Boosters also provide asmall radius of lightin the area they’re located in, so they can makehandy beacons in dark areasor help conserve a bit of battery power.
Giving a Radar Booster thePing commandvia the ship makes itcall out a ‘Hello,‘which canhelp players find their way backto an area, such as the entrance, orattract certain entities,such asthe Eyeless Dog.
Giving a Radar Booster theFlash commandvia the ship causes it toproduce a bright flash of lightthatbriefly stuns most enemiescaught in its radius,such as a Forest Keeperor a Snare Flea.
A Radar Booster’s flash alsobriefly blinds any player caught in the blast, but you’llstill be able to moveduring it.
30 Credits
Shovels serve as themain weaponavailable to you in the game. They can beswung at entitiesand other players,doing damage and briefly stunning them.
Aswing can be wound upto allow for a better position, and there’s a tinycooldown of one secondafter each swing.
Some entities, such as theForest Keeper and Circuit Bees,are immune to the shovel andcannot be damaged or stunnedby it.
Spray Paint is a usable item thatallows you to draw on surfacesin the game, such ascomplex wallsor on the side of your ship.
It can come inone of four random colors– yellow, green, red, or purple – and can be used to draw for fun, or mark spots in a complex, such as dead ends, traps, or to point back to the entrance.
It’spossible tospray and mark various entitieswith the Spray Paint, but ithas no effecton their behavior.
Each Spray Paint Can has alimited amount of paintinside, and once used up, a new one will need to be purchased from the store.
The Stun Grenade is athrowable weaponthat canstun entitiesif they’recaught in its blast radius.
You first have topull the pinon a Stun Grenade, which gives youthree seconds before it detonates.
Once it explodes, a Stun Grenade willstun an enemyforup to five seconds, depending on what it’s used on, and alsodoes a small amount of damage.
Stun Grenades cancause critical injuriesif you pull the pin anddon’t throw it.
Stun Grenadescan be used onlarge enemieslike the Forest Keeper and allow one of your teammates to escape being eaten by it ordelay the wind-upof anenemy like the Jester.
120 Credits
TZP-Inhalant is a special consumable itemthat cantemporarily improveyourrunning speedanddecreaseyourstamina usagewhile alsocausing several negative effects.
Thelength of the buffsand thenumber of negative effects you receivefrom them aredetermined byhow long you inhale the fumesfrom the TZP-Inhalant.
TZP-Inhalant can allow you torun better from creaturesthat wouldnormally outpace you, such as a Forest Keeper or a Thumper, but you canstill easily be caught by them, especiallydue to its negative effects.
Onceconsumed entirely, the TZP-Inhalant willbecome empty, and you’ll need to purchase another one from the store.
12 Credits
Walkie-Talkies allow forlong-distance communicationbetween multiple players on a planet, such as between one staying on the ship and one in a complex collecting scrap.
Each playerwanting to communicate over a long distanceneeds their own Walkie-Talkie.
Activating ortalking into a Walkie-Talkiewillattract and alert any entitiesnear you.
A Walkie-Talkie isbattery-powered, and theylast around 13 minutes and 40 secondsbefore needing to berecharged at the charging stationon your ship.
400 Credits
The Zap Gun functions as another long-range weapon for you to useand is apowerful toolforimmobilizing enemies.
When equipped, the Zap Gun willscan and lock onto hostilesin your view andshoot a beam of electricityat them,stunning themfor as long as you cankeep the electricity beam straight.
Whileyou stun enemieswith the Zap Gun, yourteammates can hit them with Shovels, Stop signs, or Yield Signs, making yourscrap collecting much easier.
The Zap Guncannot kill enemieson its own, so it’sless effective to use in single-playersessions compared to multiplayer sessions.
Enemies can be immobilized forbetween 30 and 60 seconds, butsome monsters,such as Circuit Bees, Coil-Heads, and Hygroderes areimmune to its effects.
After a Zap Gun’selectricity beam has been broken, it will go on afive-second cooldownbefore it can be used again.
Like other battery-powered items, a Zap Gun willeventually run out of battery, and willneed to be rechargedat a charging station.
Scrap That Functions Like Equipment
The majority of equipment is bought using the Company’s store, butsome scrap you can findon planets alsodoubles as usable equipment:
Stop And Yield Signs
Both theStop Sign and the Yield Signcan beused to attack entitiesandfunction like the Shovel.
They both do thesame amount of damageas a Shovel, but they alsoweigh slightly more, making themslow you downmore than if you were to carry a Shovel.
They can come in handy if you find one on a planet with hostile entities but haven’t purchased any other weapon.
Keeping a Stop Sign or Yield Signcan be helpfulif you’retrying to save your creditsfor a large purchase.
Airhorns And Clown Horns
Both the Airhorn and Clown Hornare alsofound randomly inside complexes, and using them willproduce a loud noise.
Theyaren’t as effective as Boomboxesor theLoud Speaker ship upgrade, but they can still be used toattract noise-based enemiesto a certain location or toalert other players to your locationif you get lost.
Homemade Flashbang
Homemade Flashbangs can beused like Stun Grenades, but unlike them, Homemade Flashbangs willexplode instantly,blinding you, other players, andall entities in the vicinity. They can alsoonly be used once.